2021-10-20 01:21:22 +00:00
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<title>Press Release 2.5.0</title>
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<span class="largerfont">FCEUX<br/></span>The all in one NES/Famicom/Dendy Emulator
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<h1>FCEUX 2.5.0 Release</h1>
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2021-10-22 00:32:14 +00:00
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<p>21 October 2021</p>
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2021-10-20 01:21:22 +00:00
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<p>
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The 2.5.0 release features significant enhancements and improvements to the Qt/SDL port. Specifically the debug tools and AVI recording capabilities.
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</p>
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<h2>Common</h2>
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<h3>Emulation Core</h3>
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Fixed SYA and SXA opcodes in CPU. Blargg's NES CPU TEST #5 now passes.<br>
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<h2>Qt/SDL</h2>
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<h3>New Tools</h3>
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Added built-in AVI RIFF Tree Viewer.<br>
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<h3>Debugger</h3>
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Redesigned debugger layout to optimize space usage.<br>
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Window layout uses relocatable tabbed viewports to allow for layout customization.<br>
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Added a tool bar for commonly used debugger buttons.<br>
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Moved many configuration options to debugger window menu to save space.<br>
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Added syntax coloring options to assembly code viewer.<br>
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Added opcode description popups to assembly code viewer.<br>
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Added assembly code custom font selection option.<br>
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Added symbol tool tips and address look ahead popups for assembly code viewer.<br>
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Added navigate backwards/forwards line history to assembly code viewer.<br>
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Added breakpoint on unlogged code/data feature.<br>
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Added breakpoint on execution of a specified PRG-ROM address.<br>
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Added step back one instruction feature (experimental)<br>
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<h3>Hex Editor</h3>
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Fixed draw logic to ensure that highlighted text coloring takes precidence over activity coloring.<br>
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Fixed crash in hex editor when searching with Ctrl+A<br>
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<h3>Input Control</h3>
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User can now save up to 3 alternate sets of gamepad button bindings in addition to the primary set.<br>
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Advanced gamepad bindings (to hot key functions) are now stored for each individual gamepad by GUID.<br>
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2021-10-21 12:20:11 +00:00
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Fixed annoying intermittent SDL gamepad button mapping issue.<br>
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2021-10-20 01:21:22 +00:00
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<h3>Lua</h3>
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Build fix for static linking of lua. Ensure proper compiler flags are set for linux and mac OS to enable lua plugin functionality.<br>
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<h3>Movies</h3>
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Added optional linking of ffmpeg (libav) libraries for AVI recording. Provides full use of available encoders and options.<br>
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Implemented AVI 2.0 Indexing Specification. This new indexing scheme eliminates 2GB AVI file recording limitation.<br>
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Fixed video messages and HUD presentation AVI display options.<br>
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<h3>GUI Improvements and Bug Fixes</h3>
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Went through all debug tool windows and made sure that all configuration options are saved (persist on application restart).<br>
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The position and size of all debug/tool windows is now saved at window close and restored at window open.<br>
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For debug windows, if attempting to open a window that is already open, that window is raised to top and focused.<br>
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Bug fixes for scroll bar presentation on custom viewport widgets in debug tools windows (debugger, hex editor, trace logger).<br>
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Added main window context menu to Qt GUI.<br>
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Various color customization options for debugger and hex editor.<br>
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Changed hot key config window tree layout to sort keys into logical groups.<br>
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Added offline help documentation viewer feature. (chm viewer for windows and Qt help engine for unix)<br>
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<h3>Video Improvements and Bug Fixes</h3>
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Fixed video message positioning so that it is not clipped when 8 pixel side clipping is active.<br>
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Added integer frame rate option to better sync video with monitor refresh.<br>
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Changed update rate of video frames per second display so that it is more readable.<br>
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<h3>Sound Improvements and Bug Fixes</h3>
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Added option to mute sound when main window is not in focus.<br>
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Improved sound sample underflow/overflow algorithm to allow for better scaling with running the emulation at faster/slower speeds.<br>
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Sound sample processing efficiency updates.<br>
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Added an audio buffer percent usage indication and
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an audio sink starve counter to sound config window for debug purposes.<br>
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<h3>Build Improvements</h3>
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OpenBSD OS build fixes.<br>
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Version History</a> | <a href="contact.html">Contact</a> | <a href="links.html">Links</a>
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<br/>We are in no way affiliated or endorsed by Nintendo or Nintendo of America. "Nintendo" is a registered trademark of Nintendo of America Inc.
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