fceux/input.h

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C
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#ifndef _INPUT_H_
#define _INPUT_H_
typedef struct {
uint8 FP_FASTAPASS(1) (*Read)(int w);
void FP_FASTAPASS(1) (*Write)(uint8 v);
void FP_FASTAPASS(1) (*Strobe)(int w);
void FP_FASTAPASS(3) (*Update)(int w, void *data, int arg);
void FP_FASTAPASS(3) (*SLHook)(int w, uint8 *bg, uint8 *spr, uint32 linets, int final);
void FP_FASTAPASS(3) (*Draw)(int w, uint8 *buf, int arg);
} INPUTC;
typedef struct {
uint8 FP_FASTAPASS(2) (*Read)(int w, uint8 ret);
void FP_FASTAPASS(1) (*Write)(uint8 v);
void (*Strobe)(void);
void FP_FASTAPASS(2) (*Update)(void *data, int arg);
void FP_FASTAPASS(3) (*SLHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
void FP_FASTAPASS(2) (*Draw)(uint8 *buf, int arg);
} INPUTCFC;
void FCEU_DrawInput(uint8 *buf);
void FCEU_UpdateInput(void);
int FCEU_BotMode(void);
void FCEU_SetBotMode(int x);
void InitializeInput(void);
void FCEU_UpdateBot(void);
extern void (*PStrobe[2])(void);
extern void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
void FCEU_DoSimpleCommand(int cmd);
enum EMUCMD
{
EMUCMD_POWER=0,
EMUCMD_RESET,
EMUCMD_PAUSE,
EMUCMD_FRAME_ADVANCE,
EMUCMD_SCREENSHOT,
EMUCMD_HIDE_MENU_TOGGLE,
EMUCMD_SPEED_SLOWEST,
EMUCMD_SPEED_SLOWER,
EMUCMD_SPEED_NORMAL,
EMUCMD_SPEED_FASTER,
EMUCMD_SPEED_FASTEST,
EMUCMD_SPEED_TURBO,
EMUCMD_SAVE_SLOT_0,
EMUCMD_SAVE_SLOT_1,
EMUCMD_SAVE_SLOT_2,
EMUCMD_SAVE_SLOT_3,
EMUCMD_SAVE_SLOT_4,
EMUCMD_SAVE_SLOT_5,
EMUCMD_SAVE_SLOT_6,
EMUCMD_SAVE_SLOT_7,
EMUCMD_SAVE_SLOT_8,
EMUCMD_SAVE_SLOT_9,
EMUCMD_SAVE_SLOT_NEXT,
EMUCMD_SAVE_SLOT_PREV,
EMUCMD_SAVE_STATE,
EMUCMD_SAVE_STATE_AS,
EMUCMD_SAVE_STATE_SLOT_0,
EMUCMD_SAVE_STATE_SLOT_1,
EMUCMD_SAVE_STATE_SLOT_2,
EMUCMD_SAVE_STATE_SLOT_3,
EMUCMD_SAVE_STATE_SLOT_4,
EMUCMD_SAVE_STATE_SLOT_5,
EMUCMD_SAVE_STATE_SLOT_6,
EMUCMD_SAVE_STATE_SLOT_7,
EMUCMD_SAVE_STATE_SLOT_8,
EMUCMD_SAVE_STATE_SLOT_9,
EMUCMD_LOAD_STATE,
EMUCMD_LOAD_STATE_FROM,
EMUCMD_LOAD_STATE_SLOT_0,
EMUCMD_LOAD_STATE_SLOT_1,
EMUCMD_LOAD_STATE_SLOT_2,
EMUCMD_LOAD_STATE_SLOT_3,
EMUCMD_LOAD_STATE_SLOT_4,
EMUCMD_LOAD_STATE_SLOT_5,
EMUCMD_LOAD_STATE_SLOT_6,
EMUCMD_LOAD_STATE_SLOT_7,
EMUCMD_LOAD_STATE_SLOT_8,
EMUCMD_LOAD_STATE_SLOT_9,
/* EMUCMD_MOVIE_SLOT_0,
EMUCMD_MOVIE_SLOT_1,
EMUCMD_MOVIE_SLOT_2,
EMUCMD_MOVIE_SLOT_3,
EMUCMD_MOVIE_SLOT_4,
EMUCMD_MOVIE_SLOT_5,
EMUCMD_MOVIE_SLOT_6,
EMUCMD_MOVIE_SLOT_7,
EMUCMD_MOVIE_SLOT_8,
EMUCMD_MOVIE_SLOT_9,
EMUCMD_MOVIE_SLOT_NEXT,
EMUCMD_MOVIE_SLOT_PREV,
EMUCMD_MOVIE_RECORD,*/
EMUCMD_MOVIE_RECORD_TO,
/* EMUCMD_MOVIE_RECORD_SLOT_0,
EMUCMD_MOVIE_RECORD_SLOT_1,
EMUCMD_MOVIE_RECORD_SLOT_2,
EMUCMD_MOVIE_RECORD_SLOT_3,
EMUCMD_MOVIE_RECORD_SLOT_4,
EMUCMD_MOVIE_RECORD_SLOT_5,
EMUCMD_MOVIE_RECORD_SLOT_6,
EMUCMD_MOVIE_RECORD_SLOT_7,
EMUCMD_MOVIE_RECORD_SLOT_8,
EMUCMD_MOVIE_RECORD_SLOT_9,
EMUCMD_MOVIE_REPLAY,*/
EMUCMD_MOVIE_REPLAY_FROM,
/* EMUCMD_MOVIE_REPLAY_SLOT_0,
EMUCMD_MOVIE_REPLAY_SLOT_1,
EMUCMD_MOVIE_REPLAY_SLOT_2,
EMUCMD_MOVIE_REPLAY_SLOT_3,
EMUCMD_MOVIE_REPLAY_SLOT_4,
EMUCMD_MOVIE_REPLAY_SLOT_5,
EMUCMD_MOVIE_REPLAY_SLOT_6,
EMUCMD_MOVIE_REPLAY_SLOT_7,
EMUCMD_MOVIE_REPLAY_SLOT_8,
EMUCMD_MOVIE_REPLAY_SLOT_9,*/
EMUCMD_MOVIE_STOP,
EMUCMD_MOVIE_READONLY_TOGGLE,
EMUCMD_MOVIE_FRAME_DISPLAY_TOGGLE,
EMUCMD_MOVIE_INPUT_DISPLAY_TOGGLE,
EMUCMD_MOVIE_ICON_DISPLAY_TOGGLE,
EMUCMD_SOUND_TOGGLE,
EMUCMD_SOUND_VOLUME_UP,
EMUCMD_SOUND_VOLUME_DOWN,
EMUCMD_SOUND_VOLUME_NORMAL,
EMUCMD_AVI_RECORD_AS,
EMUCMD_AVI_STOP,
EMUCMD_FDS_EJECT_INSERT,
EMUCMD_FDS_SIDE_SELECT,
EMUCMD_VSUNI_COIN,
EMUCMD_VSUNI_TOGGLE_DIP_0,
EMUCMD_VSUNI_TOGGLE_DIP_1,
EMUCMD_VSUNI_TOGGLE_DIP_2,
EMUCMD_VSUNI_TOGGLE_DIP_3,
EMUCMD_VSUNI_TOGGLE_DIP_4,
EMUCMD_VSUNI_TOGGLE_DIP_5,
EMUCMD_VSUNI_TOGGLE_DIP_6,
EMUCMD_VSUNI_TOGGLE_DIP_7,
EMUCMD_VSUNI_TOGGLE_DIP_8,
EMUCMD_VSUNI_TOGGLE_DIP_9,
EMUCMD_MISC_REWIND,
EMUCMD_MISC_SHOWSTATES,
EMUCMD_MAX
};
enum EMUCMDTYPE
{
EMUCMDTYPE_MISC=0,
EMUCMDTYPE_SPEED,
EMUCMDTYPE_STATE,
EMUCMDTYPE_MOVIE,
EMUCMDTYPE_SOUND,
EMUCMDTYPE_AVI,
EMUCMDTYPE_FDS,
EMUCMDTYPE_VSUNI,
EMUCMDTYPE_MAX
};
extern const char* FCEUI_CommandTypeNames[];
typedef void EMUCMDFN(void);
struct EMUCMDTABLE
{
int cmd;
int type;
EMUCMDFN* fn_on;
EMUCMDFN* fn_off;
int state;
char* name;
};
extern struct EMUCMDTABLE FCEUI_CommandTable[];
#endif //_INPUT_H_