188 lines
4.4 KiB
C
188 lines
4.4 KiB
C
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#ifndef _INPUT_H_
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#define _INPUT_H_
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typedef struct {
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uint8 FP_FASTAPASS(1) (*Read)(int w);
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void FP_FASTAPASS(1) (*Write)(uint8 v);
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void FP_FASTAPASS(1) (*Strobe)(int w);
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void FP_FASTAPASS(3) (*Update)(int w, void *data, int arg);
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void FP_FASTAPASS(3) (*SLHook)(int w, uint8 *bg, uint8 *spr, uint32 linets, int final);
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void FP_FASTAPASS(3) (*Draw)(int w, uint8 *buf, int arg);
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} INPUTC;
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typedef struct {
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uint8 FP_FASTAPASS(2) (*Read)(int w, uint8 ret);
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void FP_FASTAPASS(1) (*Write)(uint8 v);
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void (*Strobe)(void);
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void FP_FASTAPASS(2) (*Update)(void *data, int arg);
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void FP_FASTAPASS(3) (*SLHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
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void FP_FASTAPASS(2) (*Draw)(uint8 *buf, int arg);
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} INPUTCFC;
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void FCEU_DrawInput(uint8 *buf);
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void FCEU_UpdateInput(void);
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int FCEU_BotMode(void);
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void FCEU_SetBotMode(int x);
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void InitializeInput(void);
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void FCEU_UpdateBot(void);
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extern void (*PStrobe[2])(void);
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extern void (*InputScanlineHook)(uint8 *bg, uint8 *spr, uint32 linets, int final);
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void FCEU_DoSimpleCommand(int cmd);
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enum EMUCMD
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{
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EMUCMD_POWER=0,
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EMUCMD_RESET,
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EMUCMD_PAUSE,
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EMUCMD_FRAME_ADVANCE,
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EMUCMD_SCREENSHOT,
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EMUCMD_HIDE_MENU_TOGGLE,
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EMUCMD_SPEED_SLOWEST,
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EMUCMD_SPEED_SLOWER,
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EMUCMD_SPEED_NORMAL,
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EMUCMD_SPEED_FASTER,
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EMUCMD_SPEED_FASTEST,
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EMUCMD_SPEED_TURBO,
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EMUCMD_SAVE_SLOT_0,
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EMUCMD_SAVE_SLOT_1,
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EMUCMD_SAVE_SLOT_2,
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EMUCMD_SAVE_SLOT_3,
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EMUCMD_SAVE_SLOT_4,
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EMUCMD_SAVE_SLOT_5,
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EMUCMD_SAVE_SLOT_6,
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EMUCMD_SAVE_SLOT_7,
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EMUCMD_SAVE_SLOT_8,
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EMUCMD_SAVE_SLOT_9,
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EMUCMD_SAVE_SLOT_NEXT,
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EMUCMD_SAVE_SLOT_PREV,
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EMUCMD_SAVE_STATE,
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EMUCMD_SAVE_STATE_AS,
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EMUCMD_SAVE_STATE_SLOT_0,
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EMUCMD_SAVE_STATE_SLOT_1,
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EMUCMD_SAVE_STATE_SLOT_2,
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EMUCMD_SAVE_STATE_SLOT_3,
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EMUCMD_SAVE_STATE_SLOT_4,
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EMUCMD_SAVE_STATE_SLOT_5,
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EMUCMD_SAVE_STATE_SLOT_6,
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EMUCMD_SAVE_STATE_SLOT_7,
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EMUCMD_SAVE_STATE_SLOT_8,
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EMUCMD_SAVE_STATE_SLOT_9,
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EMUCMD_LOAD_STATE,
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EMUCMD_LOAD_STATE_FROM,
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EMUCMD_LOAD_STATE_SLOT_0,
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EMUCMD_LOAD_STATE_SLOT_1,
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EMUCMD_LOAD_STATE_SLOT_2,
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EMUCMD_LOAD_STATE_SLOT_3,
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EMUCMD_LOAD_STATE_SLOT_4,
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EMUCMD_LOAD_STATE_SLOT_5,
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EMUCMD_LOAD_STATE_SLOT_6,
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EMUCMD_LOAD_STATE_SLOT_7,
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EMUCMD_LOAD_STATE_SLOT_8,
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EMUCMD_LOAD_STATE_SLOT_9,
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/* EMUCMD_MOVIE_SLOT_0,
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EMUCMD_MOVIE_SLOT_1,
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EMUCMD_MOVIE_SLOT_2,
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EMUCMD_MOVIE_SLOT_3,
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EMUCMD_MOVIE_SLOT_4,
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EMUCMD_MOVIE_SLOT_5,
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EMUCMD_MOVIE_SLOT_6,
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EMUCMD_MOVIE_SLOT_7,
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EMUCMD_MOVIE_SLOT_8,
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EMUCMD_MOVIE_SLOT_9,
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EMUCMD_MOVIE_SLOT_NEXT,
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EMUCMD_MOVIE_SLOT_PREV,
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EMUCMD_MOVIE_RECORD,*/
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EMUCMD_MOVIE_RECORD_TO,
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/* EMUCMD_MOVIE_RECORD_SLOT_0,
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EMUCMD_MOVIE_RECORD_SLOT_1,
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EMUCMD_MOVIE_RECORD_SLOT_2,
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EMUCMD_MOVIE_RECORD_SLOT_3,
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EMUCMD_MOVIE_RECORD_SLOT_4,
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EMUCMD_MOVIE_RECORD_SLOT_5,
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EMUCMD_MOVIE_RECORD_SLOT_6,
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EMUCMD_MOVIE_RECORD_SLOT_7,
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EMUCMD_MOVIE_RECORD_SLOT_8,
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EMUCMD_MOVIE_RECORD_SLOT_9,
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EMUCMD_MOVIE_REPLAY,*/
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EMUCMD_MOVIE_REPLAY_FROM,
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/* EMUCMD_MOVIE_REPLAY_SLOT_0,
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EMUCMD_MOVIE_REPLAY_SLOT_1,
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EMUCMD_MOVIE_REPLAY_SLOT_2,
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EMUCMD_MOVIE_REPLAY_SLOT_3,
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EMUCMD_MOVIE_REPLAY_SLOT_4,
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EMUCMD_MOVIE_REPLAY_SLOT_5,
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EMUCMD_MOVIE_REPLAY_SLOT_6,
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EMUCMD_MOVIE_REPLAY_SLOT_7,
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EMUCMD_MOVIE_REPLAY_SLOT_8,
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EMUCMD_MOVIE_REPLAY_SLOT_9,*/
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EMUCMD_MOVIE_STOP,
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EMUCMD_MOVIE_READONLY_TOGGLE,
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EMUCMD_MOVIE_FRAME_DISPLAY_TOGGLE,
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EMUCMD_MOVIE_INPUT_DISPLAY_TOGGLE,
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EMUCMD_MOVIE_ICON_DISPLAY_TOGGLE,
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EMUCMD_SOUND_TOGGLE,
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EMUCMD_SOUND_VOLUME_UP,
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EMUCMD_SOUND_VOLUME_DOWN,
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EMUCMD_SOUND_VOLUME_NORMAL,
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EMUCMD_AVI_RECORD_AS,
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EMUCMD_AVI_STOP,
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EMUCMD_FDS_EJECT_INSERT,
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EMUCMD_FDS_SIDE_SELECT,
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EMUCMD_VSUNI_COIN,
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EMUCMD_VSUNI_TOGGLE_DIP_0,
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EMUCMD_VSUNI_TOGGLE_DIP_1,
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EMUCMD_VSUNI_TOGGLE_DIP_2,
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EMUCMD_VSUNI_TOGGLE_DIP_3,
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EMUCMD_VSUNI_TOGGLE_DIP_4,
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EMUCMD_VSUNI_TOGGLE_DIP_5,
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EMUCMD_VSUNI_TOGGLE_DIP_6,
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EMUCMD_VSUNI_TOGGLE_DIP_7,
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EMUCMD_VSUNI_TOGGLE_DIP_8,
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EMUCMD_VSUNI_TOGGLE_DIP_9,
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EMUCMD_MISC_REWIND,
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EMUCMD_MISC_SHOWSTATES,
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EMUCMD_MAX
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};
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enum EMUCMDTYPE
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{
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EMUCMDTYPE_MISC=0,
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EMUCMDTYPE_SPEED,
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EMUCMDTYPE_STATE,
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EMUCMDTYPE_MOVIE,
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EMUCMDTYPE_SOUND,
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EMUCMDTYPE_AVI,
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EMUCMDTYPE_FDS,
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EMUCMDTYPE_VSUNI,
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EMUCMDTYPE_MAX
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};
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extern const char* FCEUI_CommandTypeNames[];
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typedef void EMUCMDFN(void);
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struct EMUCMDTABLE
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{
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int cmd;
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int type;
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EMUCMDFN* fn_on;
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EMUCMDFN* fn_off;
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int state;
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char* name;
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};
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extern struct EMUCMDTABLE FCEUI_CommandTable[];
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#endif //_INPUT_H_
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