fceux/movie.cpp

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
//#include <unistd.h> //mbgm erge 7/17/06 removed
#ifdef WIN32
#include <windows.h>
#endif
#include "types.h"
#include "endian.h"
#include "palette.h"
#include "input.h"
#include "fceu.h"
#include "driver.h"
#include "state.h"
#include "general.h"
#include "video.h"
#include "movie.h"
#include "memory.h" //mbg merge 7/17/06 added
#define MOVIE_MAGIC 0x1a4d4346 // FCM\x1a
#define MOVIE_VERSION 2 // still at 2 since the format itself is still compatible - to detect which version the movie was made with, check the fceu version stored in the movie header (e.g against FCEU_VERSION_NUMERIC)
#define MOVIE_FLAG_NOSYNCHACK (1<<4) // set in newer version, used for old movie compatibility
// backwards compat
static void FCEUI_LoadMovie_v1(char *fname, int _read_only);
static int FCEUI_MovieGetInfo_v1(const char* fname, MOVIE_INFO* info);
extern char FileBase[];
/*
struct MovieHeader
{
uint32 magic; // +0
uint32 version=2; // +4
uint8 flags[4]; // +8
uint32 length_frames; // +12
uint32 rerecord_count; // +16
uint32 movie_data_size; // +20
uint32 offset_to_savestate; // +24, should be 4-byte-aligned
uint32 offset_to_movie_data; // +28, should be 4-byte-aligned
uint8 md5_of_rom_used[16]; // +32
uint32 version_of_emu_used // +48
char name_of_rom_used[] // +52, utf-8, null-terminated
char metadata[]; // utf-8, null-terminated
uint8 padding[];
uint8 savestate[]; // always present, even in a "from reset" recording
uint8 padding[]; // used for byte-alignment
uint8 movie_data[];
}
*/
static int current = 0; // > 0 for recording, < 0 for playback
static FILE *slots[10]={0};
static uint8 joop[4];
static uint32 framets = 0;
static uint32 frameptr = 0;
static uint8* moviedata = NULL;
static uint32 moviedatasize = 0;
static uint32 firstframeoffset = 0;
static uint32 savestate_offset = 0;
static uint32 framecount = 0;
static uint32 rerecord_count = 0;
/*static*/ int movie_readonly = 1;
static uint32 stopframe = 0;
int frame_display = 0;
static uint32 last_frame_display = ~0;
int input_display = 0;
uint32 cur_input_display = 0;
static uint32 last_input_display = ~0;
int resetDMCacc=0;
/* Cache variables used for playback. */
static uint32 nextts = 0;
static int32 nextd = 0;
SFORMAT FCEUMOV_STATEINFO[]={
{ joop, 4,"JOOP"},
{ &framets, 4|FCEUSTATE_RLSB, "FTS "},
{ &nextts, 4|FCEUSTATE_RLSB, "NXTS"},
{ &nextd, 4|FCEUSTATE_RLSB, "NXTD"},
{ &frameptr, 4|FCEUSTATE_RLSB, "FPTR"},
{ &framecount, 4|FCEUSTATE_RLSB, "FCNT"},
{ 0 }
};
static int CurrentMovie = 1;
static int MovieShow = 0;
static int MovieStatus[10];
static void DoEncode(int joy, int button, int);
int FCEUMOV_GetFrame(void)
{
return framecount;
}
int FCEUMOV_IsPlaying(void)
{
if(current < 0) return(1);
else return(0);
}
int FCEUMOV_IsRecording(void)
{
if(current > 0) return(1);
else return(0);
}
int FCEUMOV_ShouldPause(void)
{
if(stopframe && framecount == stopframe)
{
stopframe = 0; //only pause once!
return 1;
}
else
{
return 0;
}
}
int suppressMovieStop=0;
int movieConvertOffset1=0, movieConvertOffset2=0,movieConvertOK=0,movieSyncHackOn=0;
static void StopPlayback(void)
{
if(suppressMovieStop)
return;
resetDMCacc=movieSyncHackOn=0;
fclose(slots[-1 - current]);
current=0;
FCEU_DispMessage("Movie playback stopped.");
}
void MovieFlushHeader(void)
{
if(current <= 0)
return;// only write header data if recording
FILE* fp = slots[current - 1];
if(fp == 0)
return;
unsigned long loc = ftell(fp);
fseek(fp, 4, SEEK_SET);
write32le(MOVIE_VERSION, fp);
fseek(fp, 12, SEEK_SET);
write32le(framecount, fp);
write32le(rerecord_count, fp);
write32le(frameptr, fp);
fseek(fp, 32, SEEK_SET);
fwrite(FCEUGameInfo->MD5, 1, 16, fp); // write ROM checksum
write32le(FCEU_VERSION_NUMERIC, fp); // write emu version used
// write ROM name used
fseek(fp, 52, SEEK_SET);
char str[512];
fgets(str,512,fp);
str[511]='\0';
int strdiff=strlen(FileBase)-strlen(str);
if(strdiff)
{
// resize the whole damn movie because the ROM name in the header is of variable length
int off=52;
fseek(fp, 52, SEEK_SET);
do { off++;
} while(fgetc(fp) && !feof(fp) && !ferror(fp));
if(feof(fp) || ferror(fp))
{
fseek(fp, loc, SEEK_SET);
return;
}
fseek(fp, 0, SEEK_END);
uint32 fsize=ftell(fp)-off;
char* ctemp=(char*)FCEU_malloc(fsize*sizeof(char)+4);
if(!ctemp)
{
fseek(fp, loc, SEEK_SET);
return;
}
fseek(fp, off, SEEK_SET);
fread(ctemp, 1,fsize, fp);
fseek(fp, 52+strlen(FileBase)+1, SEEK_SET);
int wrote = fwrite(ctemp, fsize,1, fp);
FCEU_free(ctemp);
if(!wrote)
{
fseek(fp, loc, SEEK_SET);
return;
}
if(loc >= firstframeoffset)
loc += strdiff;
savestate_offset += strdiff;
firstframeoffset += strdiff;
fseek(fp, 24, SEEK_SET);
write32le(savestate_offset, fp);
write32le(firstframeoffset, fp);
}
fseek(fp, 52, SEEK_SET);
fputs(FileBase, fp);
fputc('\0', fp);
fseek(fp, loc, SEEK_SET);
}
static void StopRecording(void)
{
if(suppressMovieStop)
return;
resetDMCacc=movieSyncHackOn=0;
DoEncode(0,0,1); /* Write a dummy timestamp value so that the movie will keep
"playing" after user input has stopped. */
// finish header
MovieFlushHeader();
// FIXME: truncate movie to length
// ftruncate();
fclose(slots[current - 1]);
MovieStatus[current - 1] = 1;
current=0;
FCEU_DispMessage("Movie recording stopped.");
}
void FCEUI_StopMovie(void)
{
if(current < 0) StopPlayback();
if(current > 0) StopRecording();
}
#ifdef WIN32
#include "process.h"
void executeCommand(const char* cmd)
{
if(!cmd || !*cmd)
return;
const char *argv[4];
argv[0] = getenv("COMSPEC");
argv[1] = "/c";
argv[2] = cmd;
argv[3] = NULL;
if(*argv && *(*argv))
_spawnve(_P_WAIT, argv[0], argv, NULL);
}
#endif
int justAutoConverted=0;
static const char* convertToFCM(const char *fname, char *buffer)
{
#ifdef WIN32
justAutoConverted=0;
// convert to fcm if not already
const char* dot = strrchr(fname, '.');
if(dot)
{
int fmv = !stricmp(dot, ".fmv");
int nmv = !stricmp(dot, ".nmv");
int vmv = !stricmp(dot, ".vmv");
if(fmv || nmv || vmv)
{
strcpy(buffer, fname);
buffer[dot-fname]='\0';
strcat(buffer,"-autoconverted.fcm");
int fceuver=0;
if(fmv)
fceuver=1;
else if(nmv)
fceuver=2;
else if(vmv)
fceuver=3;
extern char lastLoadedGameName [2048];
char cmd [1024], offset[64], romInfo[1024];
if(movieConvertOK)
sprintf(romInfo, "-smd5=\"%s\" -sromname=\"%s (MAYBE)\" -s", lastLoadedGameName, FileBase);
else
sprintf(romInfo, "-sromname=\"(unknown)\" -s");
if(movieConvertOffset2) sprintf(offset, "-o %d:%d", movieConvertOffset2,movieConvertOffset1);
else sprintf(offset, "-o %d", movieConvertOffset1);
sprintf(cmd, ".\\util\\nesmock\\nesmock.exe %s %s -spal=%c -sfceuver=%d \"%s\" \"%s\" ", offset, romInfo, FCEUI_GetCurrentVidSystem(0,0)?'1':'0', fceuver, fname, buffer);
// FCEU_PrintError(cmd);
executeCommand(cmd);
FILE* file = FCEUD_UTF8fopen(buffer,"rb");
if(file)
{
fseek(file, 12, SEEK_SET);
uint32 frames=0; //mbg merge 7/17/06 changed to uint32
read32le(&frames, file);
if(frames)
{
fname = buffer;
justAutoConverted=1;
}
else
{
static int errAlready=0;
if(!errAlready)
{
errAlready=1;
FCEU_PrintError("For some reason, nesmock was unable to create a valid FCM from the given file.\nThe command given was:\n%s\nPerhaps the file specified is not a movie file or contains no input data,\nor perhaps it is a movie file of a version unsupported by nesmock.\n\n(This error message will self-destruct until you restart FCEU.)", cmd);
}
}
fclose(file);
}
else
{
char str [512];
str[0] = '\0';
GetCurrentDirectory(512,str);
strcat(str, "\\util\\nesmock\\nesmock.exe");
file = FCEUD_UTF8fopen(str, "rb");
if(file)
{
static int errAlready=0;
if(!errAlready)
{
errAlready=1;
FCEU_PrintError("For some reason, nesmock was unable to convert the movie to FCM format.\nThe command given was:\n%s\n\n(This error message will self-destruct until you restart FCEU.)", cmd);
fclose(file);
}
}
else
{
static int errAlready=0;
if(!errAlready)
{
errAlready=1;
FCEU_PrintError("Nesmock not found, so the movie could not be converted to FCM format.\nYou must place nesmock.exe at this location so FCEU can find it:\n%s\n\n(This error message will self-destruct until you restart FCEU.)", str);
}
}
}
}
}
#endif
return fname;
}
void ParseGIInput(FCEUGI *GI); //mbg merge 7/17/06 - had to add. gross.
void InitOtherInput(void); //mbg merge 7/17/06 - had to add. gross.
static void ResetInputTypes()
{
#ifdef WIN32
extern int UsrInputType[3];
UsrInputType[0] = SI_GAMEPAD;
UsrInputType[1] = SI_GAMEPAD;
UsrInputType[2] = SIFC_NONE;
ParseGIInput(NULL/*FCEUGameInfo*/);
extern int cspec, gametype;
cspec=FCEUGameInfo->cspecial;
gametype=FCEUGameInfo->type;
InitOtherInput();
#endif
}
char curMovieFilename[512];
// PlayMovie / MoviePlay function
void FCEUI_LoadMovie(char *fname, int _read_only, int _stopframe)
{
char buffer [512];
fname = (char*)convertToFCM(fname,buffer);
FILE *fp;
char *fn = NULL;
FCEUI_StopMovie();
if(!fname)
fname = fn = FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0);
char origname[512];
strcpy(origname,fname);
stopframe = _stopframe;
// check movie_readonly
movie_readonly = _read_only;
if(access(fname, W_OK))
movie_readonly = 2;
fp = FCEUD_UTF8fopen(fname, (movie_readonly>=2) ? "rb" : "r+b");
if(fn)
{
free(fn);
fname = NULL;
}
if(!fp) return;
// read header
uint32 magic;
uint32 version;
uint8 flags[4];
read32le(&magic, fp);
if(magic != MOVIE_MAGIC)
{
fclose(fp);
return;
}
//DEBUG_COMPARE_RAM(__LINE__);
read32le(&version, fp);
if(version == 1)
{
// attempt to load previous version's format
fclose(fp);
FCEUI_LoadMovie_v1(fname, _read_only);
return;
}
else if(version == MOVIE_VERSION)
{}
else
{
// unsupported version
fclose(fp);
return;
}
fread(flags, 1, 4, fp);
read32le(&framecount, fp);
read32le(&rerecord_count, fp);
read32le(&moviedatasize, fp);
read32le(&savestate_offset, fp);
read32le(&firstframeoffset, fp);
if(fseek(fp, savestate_offset, SEEK_SET))
{
fclose(fp);
return;
}
// FCEU_PrintError("flags[0] & MOVIE_FLAG_NOSYNCHACK=%d",flags[0] & MOVIE_FLAG_NOSYNCHACK);
if(flags[0] & MOVIE_FLAG_NOSYNCHACK)
movieSyncHackOn=0;
else
movieSyncHackOn=1;
if(flags[0] & MOVIE_FLAG_PAL)
{
FCEUI_SetVidSystem(1);
}
else
{
FCEUI_SetVidSystem(0);
}
// fully reload the game to reinitialize everything before playing any movie
// to try fixing nondeterministic playback of some games
{
extern char lastLoadedGameName [2048];
extern int disableBatteryLoading, suppressAddPowerCommand;
suppressAddPowerCommand=1;
suppressMovieStop=1;
{
FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName, 0);
if(!gi)
PowerNES();
}
suppressMovieStop=0;
suppressAddPowerCommand=0;
}
if(!FCEUSS_LoadFP(fp,1)) return;
if(flags[0] & MOVIE_FLAG_PAL)
{
FCEUI_SetVidSystem(1);
}
else
{
FCEUI_SetVidSystem(0);
}
ResetInputTypes();
fseek(fp, firstframeoffset, SEEK_SET);
moviedata = (uint8*)realloc(moviedata, moviedatasize);
fread(moviedata, 1, moviedatasize, fp);
framecount = 0; // movies start at frame 0!
frameptr = 0;
current = CurrentMovie;
slots[current] = fp;
memset(joop,0,sizeof(joop));
current = -1 - current;
framets=0;
nextts=0;
nextd = -1;
MovieStatus[CurrentMovie] = 1;
if(!fname)
FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */
else
FCEU_DispMessage("Movie playback started.");
strcpy(curMovieFilename, origname);
}
void FCEUI_SaveMovie(char *fname, uint8 flags, const char* metadata)
{
FILE *fp;
char *fn;
int poweron=0;
uint8 padding[4] = {0,0,0,0};
int n_padding;
FCEUI_StopMovie();
char origname[512];
if(fname)
{
fp = FCEUD_UTF8fopen(fname, "wb");
strcpy(origname,fname);
}
else
{
fp=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0),"wb");
strcpy(origname,fn);
free(fn);
}
if(!fp) return;
// don't need the movieSyncHackOn sync hack for newly recorded movies
flags |= MOVIE_FLAG_NOSYNCHACK;
resetDMCacc=movieSyncHackOn=0;
// add PAL flag
if(FCEUI_GetCurrentVidSystem(0,0))
flags |= MOVIE_FLAG_PAL;
if(flags & MOVIE_FLAG_FROM_POWERON)
{
poweron=1;
flags &= ~MOVIE_FLAG_FROM_POWERON;
flags |= MOVIE_FLAG_FROM_RESET;
}
// write header
write32le(MOVIE_MAGIC, fp);
write32le(MOVIE_VERSION, fp);
fputc(flags, fp);
fputc(0, fp); // reserved
fputc(0, fp); // reserved
fputc(0, fp); // reserved
write32le(0, fp); // leave room for length frames
write32le(0, fp); // leave room for rerecord count
write32le(0, fp); // leave room for movie data size
write32le(0, fp); // leave room for savestate_offset
write32le(0, fp); // leave room for offset_to_controller_data
fwrite(FCEUGameInfo->MD5, 1, 16, fp); // write ROM checksum
write32le(FCEU_VERSION_NUMERIC, fp); // write emu version used
fputs(FileBase, fp); // write ROM name used
fputc(0, fp);
if(metadata)
{
if(strlen(metadata) < MOVIE_MAX_METADATA)
fputs(metadata, fp);
else
fwrite(metadata, 1, MOVIE_MAX_METADATA-1, fp);
}
fputc(0, fp);
// add padding
n_padding = (4 - (ftell(fp) & 0x3)) & 0x3;
fwrite(padding, 1, n_padding, fp);
if(flags & MOVIE_FLAG_FROM_RESET)
{
if(poweron)
{
// make a for-movie-recording power-on clear the game's save data, too
// (note: FCEU makes a save state immediately after this and that loads that on movie playback)
extern char lastLoadedGameName [2048];
extern int disableBatteryLoading, suppressAddPowerCommand;
suppressAddPowerCommand=1;
disableBatteryLoading=1;
suppressMovieStop=1;
{
// NOTE: this will NOT write an FCEUNPCMD_POWER into the movie file
FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName, 0);
if(!gi)
PowerNES(); // and neither will this, if it can even happen
}
suppressMovieStop=0;
disableBatteryLoading=0;
suppressAddPowerCommand=0;
}
}
savestate_offset = ftell(fp);
FCEUSS_SaveFP(fp);
fseek(fp, 0, SEEK_END);
ResetInputTypes();
// add padding
n_padding = (4 - (ftell(fp) & 0x3)) & 0x3;
fwrite(padding, 1, n_padding, fp);
firstframeoffset = ftell(fp);
// finish header
fseek(fp, 24, SEEK_SET); // offset_to_savestate offset
write32le(savestate_offset, fp);
write32le(firstframeoffset, fp);
fseek(fp, firstframeoffset, SEEK_SET);
// set recording flag
current=CurrentMovie;
movie_readonly = 0;
frameptr = 0;
framecount = 0;
rerecord_count = 0;
slots[current] = fp;
memset(joop,0,sizeof(joop));
current++;
framets=0;
nextd = -1;
// trigger a reset
if(flags & MOVIE_FLAG_FROM_RESET)
{
if(poweron)
{
PowerNES(); // NOTE: this will write an FCEUNPCMD_POWER into the movie file
}
else
ResetNES(); // NOTE: this will write an FCEUNPCMD_RESET into the movie file
}
if(!fname)
FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */
else
FCEU_DispMessage("Movie recording started.");
strcpy(curMovieFilename, origname);
}
static void movie_writechar(int c)
{
if(frameptr == moviedatasize)
{
moviedatasize += 4096;
moviedata = (uint8*)realloc(moviedata, moviedatasize);
}
moviedata[frameptr++] = (uint8)(c & 0xff);
fputc(c, slots[current - 1]);
}
static int movie_readchar()
{
if(frameptr >= moviedatasize)
{
return -1;
}
return (int)(moviedata[frameptr++]);
}
static void DoEncode(int joy, int button, int dummy)
{
uint8 d;
d = 0;
if(framets >= 65536)
d = 3 << 5;
else if(framets >= 256)
d = 2 << 5;
else if(framets > 0)
d = 1 << 5;
if(dummy) d|=0x80;
d |= joy << 3;
d |= button;
movie_writechar(d);
//printf("Wr: %02x, %d\n",d,slots[current-1]);
while(framets)
{
movie_writechar(framets & 0xff);
//printf("Wrts: %02x\n",framets & 0xff);
framets >>= 8;
}
}
// TODO: make this function legible! (what are all these magic numbers and weirdly named variables and crazy unexplained loops?)
void FCEUMOV_AddJoy(uint8 *js, int SkipFlush)
{
int x,y;
// if(!current) return; // Not playback nor recording.
if(current < 0) // Playback
{
while(nextts == framets || nextd == -1)
{
int tmp,ti;
uint8 d;
if(nextd != -1)
{
if(nextd&0x80)
{
//puts("Egads");
FCEU_DoSimpleCommand(nextd&0x1F);
}
else
joop[(nextd >> 3)&0x3] ^= 1 << (nextd&0x7);
}
tmp = movie_readchar();
d = tmp;
if(tmp < 0)
{
StopPlayback();
memcpy(&cur_input_display,js,4);
return;
}
nextts = 0;
tmp >>= 5;
tmp &= 0x3;
ti=0;
int tmpfix = tmp;
while(tmp--) { nextts |= movie_readchar() << (ti * 8); ti++; }
// This fixes a bug in movies recorded before version 0.98.11
// It's probably not necessary, but it may keep away CRAZY PEOPLE who recorded
// movies on <= 0.98.10 and don't work on playback.
if(tmpfix == 1 && !nextts)
{nextts |= movie_readchar()<<8; }
else if(tmpfix == 2 && !nextts) {nextts |= movie_readchar()<<16; }
if(nextd != -1)
framets = 0;
nextd = d;
}
memcpy(js,joop,4);
}
else if(current > 0) // Recording
{
// flush header info every 300 frames in case of crash
//Don't if in bot mode--we don't need extra overhead
if(!SkipFlush)
{
static int fcounter=0;
fcounter++;
if(!(fcounter%300))
MovieFlushHeader();
}
for(x=0;x<4;x++)
{
if(js[x] != joop[x])
{
for(y=0;y<8;y++)
if((js[x] ^ joop[x]) & (1 << y))
DoEncode(x, y, 0);
joop[x] = js[x];
}
else if(framets == ((1<<24)-1)) DoEncode(0,0,1); // Overflow will happen, so do dummy update.
}
}
if(current)
{
framets++;
framecount++;
}
memcpy(&cur_input_display,js,4);
//Stop the movie at a specified frame
if(current < 0 && FCEUMOV_ShouldPause() && FCEUI_EmulationPaused()==0)
{
FCEUI_ToggleEmulationPause();
}
}
void FCEUMOV_AddCommand(int cmd)
{
if(current <= 0) return; // Return if not recording a movie
//printf("%d\n",cmd);
DoEncode((cmd>>3)&0x3,cmd&0x7,1);
}
void FCEUMOV_CheckMovies(void)
{
FILE *st=NULL;
char *fn;
int ssel;
for(ssel=0;ssel<10;ssel++)
{
st=FCEUD_UTF8fopen(fn=FCEU_MakeFName(FCEUMKF_MOVIE,ssel,0),"rb");
free(fn);
if(st)
{
MovieStatus[ssel]=1;
fclose(st);
}
else
MovieStatus[ssel]=0;
}
}
void FCEUI_SelectMovieNext(int n)
{
if(n>0)
CurrentMovie=(CurrentMovie+1)%10;
else
CurrentMovie=(CurrentMovie+9)%10;
FCEUI_SelectMovie(CurrentMovie, 1);
}
int FCEUI_SelectMovie(int w, int show)
{
int oldslot=CurrentMovie;
if(w == -1) { MovieShow = 0; return 0; } //mbg merge 7/17/06 had to add return value
FCEUI_SelectState(-1,0);
CurrentMovie=w;
MovieShow=180;
if(show)
{
MovieShow=180;
if(current > 0)
FCEU_DispMessage("-recording movie %d-",current-1);
else if (current < 0)
FCEU_DispMessage("-playing movie %d-",-1 - current);
else
FCEU_DispMessage("-select movie-");
}
return 0; //mbg merge 7/17/06 had to add return value
}
int movcounter=0;
void FCEU_DrawMovies(uint8 *XBuf)
{
int frameDisplayOn = current != 0 && frame_display;
extern int howlong;
#if WIN32
extern int32 fps_scale;
#else
int32 fps_scale=256;
#endif
int howl=(180-(FCEUI_EmulationPaused()?(60):(20*fps_scale/256)));
if(howl>176) howl=180;
if(howl<1) howl=1;
if((howlong<howl || movcounter)
&& (frameDisplayOn &&
(!movcounter || last_frame_display!=framecount)))
//|| input_display && (!movcounter || last_input_display!=cur_input_display)))
{
//Old input display code
/*
char inputstr [32];
if(input_display)
{
uint32 c = cur_input_display;
sprintf(inputstr, "%c%c%c%c%c%c%c%c %c%c%c%c%c%c%c%c",
(c&0x40)?'<':' ', (c&0x10)?'^':' ', (c&0x80)?'>':' ', (c&0x20)?'v':' ',
(c&0x01)?'A':' ', (c&0x02)?'B':' ', (c&0x08)?'S':' ', (c&0x04)?'s':' ',
(c&0x4000)?'<':' ', (c&0x1000)?'^':' ', (c&0x8000)?'>':' ', (c&0x2000)?'v':' ',
(c&0x0100)?'A':' ', (c&0x0200)?'B':' ', (c&0x0800)?'S':' ', (c&0x0400)?'s':' ');
if(!(c&0xff00))
inputstr[8] = '\0';
}
if(frameDisplayOn && !input_display)
FCEU_DispMessage("%s frame %u",current >= 0?"Recording":"Playing",framecount);
else if(input_display && !frameDisplayOn)
FCEU_DispMessage("Input: %s",inputstr);
else //if(input_display && frame_display)
FCEU_DispMessage("%s %u %s",current >= 0?"Recording":"Playing",framecount,inputstr);
*/
if(frameDisplayOn)
{
FCEU_DispMessage("%s frame %u",current >= 0?"Recording":"Playing",framecount);
}
last_frame_display = framecount;
last_input_display = cur_input_display;
movcounter=180-1;
return;
}
if(movcounter) movcounter--;
if(!MovieShow) return;
FCEU_DrawNumberRow(XBuf,MovieStatus, CurrentMovie);
MovieShow--;
}
int FCEUMOV_WriteState(FILE* st)
{
uint32 to_write = 0;
if(current < 0)
to_write = moviedatasize;
else if(current > 0)
to_write = frameptr;
if(!st)
return to_write;
if(to_write)
fwrite(moviedata, 1, to_write, st);
return to_write;
}
static int load_successful;
int FCEUMOV_ReadState(FILE* st, uint32 size)
{
// if this savestate was made while replaying,
// we need to "undo" nextd and nextts
if(nextd != -1)
{
int d = 1;
if(nextts > 65536)
d = 4;
else if(nextts > 256)
d = 3;
else if(nextts > 0)
d = 2;
frameptr -= d;
nextd = -1;
}
// if(current > 0 || (!movie_readonly && current < 0)) /* Recording or Playback (!read-only) */
if(current!=0 && !movie_readonly)
{
// copy movie data from savestate
moviedata = (uint8*)realloc(moviedata, size);
moviedatasize = size;
if(size && fread(moviedata, 1, size, st)<size)
return 0;
if(current < 0) // switch to recording
current = -current;
fseek(slots[current - 1], firstframeoffset, SEEK_SET);
fwrite(moviedata, 1, frameptr, slots[current - 1]);
if(!FCEU_BotMode())
{
rerecord_count++;
}
}
// else if(current < 0) /* Playback (read-only) */
else if(current!=0 && movie_readonly)
{
if(current > 0) // switch to playback
current = -current;
// allow frameptr to be updated but keep movie data
fseek(st, size, SEEK_CUR);
// prevent seeking beyond the end of the movie
if(frameptr > moviedatasize)
frameptr = moviedatasize;
}
else /* Neither recording or replaying */
{
// skip movie data
fseek(st, size, SEEK_CUR);
}
load_successful=1;
return 1;
}
void FCEUMOV_PreLoad(void)
{
load_successful=0;
}
int FCEUMOV_PostLoad(void)
{
if(!FCEUI_IsMovieActive())
return 1;
else
return load_successful;
}
char* FCEUI_MovieGetCurrentName(int addSlotNumber)
{
return FCEU_MakeFName(FCEUMKF_MOVIE,(addSlotNumber ? CurrentMovie : -1),0);
}
int FCEUI_IsMovieActive(void)
{
return current;
}
void FCEUI_MovieToggleFrameDisplay(void)
{
frame_display=!frame_display;
if(!(current != 0 && frame_display))// && !input_display)
FCEU_ResetMessages();
else
{
last_frame_display = ~framecount;
last_input_display = ~cur_input_display;
}
}
void FCEUI_ToggleInputDisplay(void)
{
switch(input_display)
{
case 0:
input_display = 1;
break;
case 1:
input_display = 2;
break;
case 2:
input_display = 4;
break;
default:
input_display = 0;
break;
}
//if(!input_display && !(current != 0 && frame_display))
//FCEU_ResetMessages();
//else
if(input_display)
{
last_frame_display = ~framecount;
last_input_display = ~cur_input_display;
}
}
void FCEUI_MovieToggleReadOnly(void)
{
if(movie_readonly < 2)
{
movie_readonly = !movie_readonly;
if(movie_readonly)
FCEU_DispMessage("Movie is now Read-Only.");
else
FCEU_DispMessage("Movie is now Read+Write.");
}
else
{
FCEU_DispMessage("Movie file is Read-Only.");
}
}
char lastMovieInfoFilename [512] = {'\0',};
int FCEUI_MovieGetInfo(const char* fname, MOVIE_INFO* info)
{
MovieFlushHeader();
char buffer [512];
fname = (const char*)convertToFCM(fname,buffer);
strncpy(lastMovieInfoFilename, fname, 512);
// main get info part of function
{
uint32 magic;
uint32 version;
uint8 _flags[4];
FILE* fp = FCEUD_UTF8fopen(fname, "rb");
if(!fp)
return 0;
read32le(&magic, fp);
if(magic != MOVIE_MAGIC)
{
fclose(fp);
return 0;
}
read32le(&version, fp);
if(version != MOVIE_VERSION)
{
fclose(fp);
if(version == 1)
return FCEUI_MovieGetInfo_v1(fname, info);
else
return 0;
}
info->movie_version = MOVIE_VERSION;
fread(_flags, 1, 4, fp);
info->flags = _flags[0];
read32le(&info->num_frames, fp);
read32le(&info->rerecord_count, fp);
if(access(fname, W_OK))
info->read_only = 1;
else
info->read_only = 0;
fseek(fp, 12, SEEK_CUR); // skip movie_data_size, offset_to_savestate, and offset_to_movie_data
fread(info->md5_of_rom_used, 1, 16, fp);
info->md5_of_rom_used_present = 1;
read32le(&info->emu_version_used, fp);
// I probably could have planned this better...
{
char str[256];
size_t r;
uint32 p; //mbg merge 7/17/06 change to uint32
int p2=0;
char last_c=32;
if(info->name_of_rom_used && info->name_of_rom_used_size)
info->name_of_rom_used[0]='\0';
r=fread(str, 1, 256, fp);
while(r > 0)
{
for(p=0; p<r && last_c != '\0'; ++p)
{
if(info->name_of_rom_used && info->name_of_rom_used_size && (p2 < info->name_of_rom_used_size-1))
{
info->name_of_rom_used[p2]=str[p];
p2++;
last_c=str[p];
}
}
if(p<r)
{
memmove(str, str+p, r-p);
r -= p;
break;
}
r=fread(str, 1, 256, fp);
}
p2=0;
last_c=32;
if(info->metadata && info->metadata_size)
info->metadata[0]='\0';
while(r > 0)
{
for(p=0; p<r && last_c != '\0'; ++p)
{
if(info->metadata && info->metadata_size && (p2 < info->metadata_size-1))
{
info->metadata[p2]=str[p];
p2++;
last_c=str[p];
}
}
if(p != r)
break;
r=fread(str, 1, 256, fp);
}
if(r<=0)
{
// somehow failed to read romname and metadata
fclose(fp);
return 0;
}
}
// check what hacks are necessary
fseek(fp, 24, SEEK_SET); // offset_to_savestate offset
uint32 temp_savestate_offset;
read32le(&temp_savestate_offset, fp);
if(fseek(fp, temp_savestate_offset, SEEK_SET))
{
fclose(fp);
return 0;
}
if(!FCEUSS_LoadFP(fp,2)) return 0; // 2 -> don't really load, just load to find what's there then load backup
fclose(fp);
return 1;
}
}
/*
Backwards compat
*/
/*
struct MovieHeader_v1
{
uint32 magic;
uint32 version=1;
uint8 flags[4];
uint32 length_frames;
uint32 rerecord_count;
uint32 movie_data_size;
uint32 offset_to_savestate;
uint32 offset_to_movie_data;
uint16 metadata_ucs2[]; // ucs-2, ick! sizeof(metadata) = offset_to_savestate - MOVIE_HEADER_SIZE
}
*/
#define MOVIE_V1_HEADER_SIZE 32
static void FCEUI_LoadMovie_v1(char *fname, int _read_only)
{
FILE *fp;
char *fn = NULL;
FCEUI_StopMovie();
if(!fname)
fname = fn = FCEU_MakeFName(FCEUMKF_MOVIE,CurrentMovie,0);
// check movie_readonly
movie_readonly = _read_only;
if(access(fname, W_OK))
movie_readonly = 2;
fp = FCEUD_UTF8fopen(fname, (movie_readonly>=2) ? "rb" : "r+b");
if(fn)
{
free(fn);
fname = NULL;
}
if(!fp) return;
// read header
{
uint32 magic;
uint32 version;
uint8 flags[4];
uint32 fc;
read32le(&magic, fp);
if(magic != MOVIE_MAGIC)
{
fclose(fp);
return;
}
read32le(&version, fp);
if(version != 1)
{
fclose(fp);
return;
}
fread(flags, 1, 4, fp);
read32le(&fc, fp);
read32le(&rerecord_count, fp);
read32le(&moviedatasize, fp);
read32le(&savestate_offset, fp);
read32le(&firstframeoffset, fp);
if(fseek(fp, savestate_offset, SEEK_SET))
{
fclose(fp);
return;
}
if(flags[0] & MOVIE_FLAG_NOSYNCHACK)
movieSyncHackOn=0;
else
movieSyncHackOn=1;
}
// fully reload the game to reinitialize everything before playing any movie
// to try fixing nondeterministic playback of some games
{
extern char lastLoadedGameName [2048];
extern int disableBatteryLoading, suppressAddPowerCommand;
suppressAddPowerCommand=1;
suppressMovieStop=1;
{
FCEUGI * gi = FCEUI_LoadGame(lastLoadedGameName, 0);
if(!gi)
PowerNES();
}
suppressMovieStop=0;
suppressAddPowerCommand=0;
}
if(!FCEUSS_LoadFP(fp,1)) return;
ResetInputTypes();
fseek(fp, firstframeoffset, SEEK_SET);
moviedata = (uint8*)realloc(moviedata, moviedatasize);
fread(moviedata, 1, moviedatasize, fp);
framecount = 0; // movies start at frame 0!
frameptr = 0;
current = CurrentMovie;
slots[current] = fp;
memset(joop,0,sizeof(joop));
current = -1 - current;
framets=0;
nextts=0;
nextd = -1;
MovieStatus[CurrentMovie] = 1;
if(!fname)
FCEUI_SelectMovie(CurrentMovie,1); /* Quick hack to display status. */
else
FCEU_DispMessage("Movie playback started.");
}
static int FCEUI_MovieGetInfo_v1(const char* fname, MOVIE_INFO* info)
{
uint32 magic;
uint32 version;
uint8 _flags[4];
uint32 savestateoffset;
uint8 tmp[MOVIE_MAX_METADATA<<1];
int metadata_length;
FILE* fp = FCEUD_UTF8fopen(fname, "rb");
if(!fp)
return 0;
read32le(&magic, fp);
if(magic != MOVIE_MAGIC)
{
fclose(fp);
return 0;
}
read32le(&version, fp);
if(version != 1)
{
fclose(fp);
return 0;
}
info->movie_version = 1;
info->emu_version_used = 0; // unknown
fread(_flags, 1, 4, fp);
info->flags = _flags[0];
read32le(&info->num_frames, fp);
read32le(&info->rerecord_count, fp);
if(access(fname, W_OK))
info->read_only = 1;
else
info->read_only = 0;
fseek(fp, 4, SEEK_CUR);
read32le(&savestateoffset, fp);
metadata_length = (int)savestateoffset - MOVIE_V1_HEADER_SIZE;
if(metadata_length > 0)
{
//int i; //mbg merge 7/17/06 removed
metadata_length >>= 1;
if(metadata_length >= MOVIE_MAX_METADATA)
metadata_length = MOVIE_MAX_METADATA-1;
fseek(fp, MOVIE_V1_HEADER_SIZE, SEEK_SET);
fread(tmp, 1, metadata_length<<1, fp);
}
// turn old ucs2 metadata into utf8
if(info->metadata && info->metadata_size)
{
char* ptr=info->metadata;
char* ptr_end=info->metadata+info->metadata_size-1;
int c_ptr=0;
while(ptr<ptr_end && c_ptr<metadata_length)
{
uint16 c=(tmp[c_ptr<<1] | (tmp[(c_ptr<<1)+1] << 8));
//mbg merge 7/17/06 changed to if..elseif
if(c<=0x7f)
*ptr++ = (char)(c&0x7f);
else if(c<=0x7FF)
if(ptr+1>=ptr_end)
ptr_end=ptr;
else
{
*ptr++=(0xc0 | (c>>6));
*ptr++=(0x80 | (c & 0x3f));
}
else
if(ptr+2>=ptr_end)
ptr_end=ptr;
else
{
*ptr++=(0xe0 | (c>>12));
*ptr++=(0x80 | ((c>>6) & 0x3f));
*ptr++=(0x80 | (c & 0x3f));
}
c_ptr++;
}
*ptr='\0';
}
// md5 info not available from v1
info->md5_of_rom_used_present = 0;
// rom name used for the movie not available from v1
if(info->name_of_rom_used && info->name_of_rom_used_size)
info->name_of_rom_used[0] = '\0';
// check what hacks are necessary
fseek(fp, 24, SEEK_SET); // offset_to_savestate offset
uint32 temp_savestate_offset;
read32le(&temp_savestate_offset, fp);
if(fseek(fp, temp_savestate_offset, SEEK_SET))
{
fclose(fp);
return 0;
}
if(!FCEUSS_LoadFP(fp,2)) return 0; // 2 -> don't really load, just load to find what's there then load backup
fclose(fp);
return 1;
}