fceux/src/vsuni.cpp

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/* FCE Ultra - NES/Famicom Emulator
*
* Copyright notice for this file:
* Copyright (C) 2003 Xodnizel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "types.h"
#include "x6502.h"
#include "fceu.h"
#include "input.h"
#include "netplay.h"
#include "vsuni.h"
#include "state.h"
#include "driver.h"
#include <cstring>
#include <cstdio>
#define IOPTION_GUN 0x1
#define IOPTION_SWAPDIRAB 0x2
#define IOPTION_PREDIP 0x10
typedef struct {
char *name;
uint64 md5partial;
int mapper;
int mirroring;
int ppu;
int ioption;
int predip;
} VSUNIENTRY;
VSUNIENTRY *curvs;
static uint8 DIPS = 0;
uint8 vsdip = 0;
void FCEUI_VSUniToggleDIPView(void) {
DIPS = !DIPS;
}
void FCEU_VSUniToggleDIP(int w) {
vsdip ^= 1 << w;
}
void FCEUI_VSUniSetDIP(int w, int state) {
if (((vsdip >> w) & 1) != state)
FCEUI_VSUniToggleDIP(w);
}
uint8 FCEUI_VSUniGetDIPs(void) {
return(vsdip);
}
static uint8 secdata[2][32] =
{
{
0xff, 0xbf, 0xb7, 0x97, 0x97, 0x17, 0x57, 0x4f,
0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90, 0x94, 0x14,
0x56, 0x4e, 0x6f, 0x6b, 0xeb, 0xa9, 0xb1, 0x90,
0xd4, 0x5c, 0x3e, 0x26, 0x87, 0x83, 0x13, 0x00
},
{
0x00, 0x00, 0x00, 0x00, 0xb4, 0x00, 0x00, 0x00,
0x00, 0x6F, 0x00, 0x00, 0x00, 0x00, 0x94, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
}
};
static uint8 *secptr;
static uint8 VSindex;
static DECLFR(VSSecRead) {
switch (A) {
case 0x5e00: VSindex = 0; return X.DB;
case 0x5e01: return(secptr[(VSindex++) & 0x1F]);
}
return(0x00);
}
uint8 coinon = 0;
void FCEU_VSUniCoin(void) {
coinon = 6;
}
static int curppu;
static int64 curmd5;
#define RP2C04_001 1
#define RP2C04_002 2
#define RP2C04_003 3
#define RP2C05_004 4
#define RCP2C03B 5
#define RC2C05_01 6
#define RC2C05_02 7
#define RC2C05_03 8
#define RC2C05_04 9
static readfunc OldReadPPU;
static writefunc OldWritePPU[2];
static DECLFR(A2002_Gumshoe) {
return((OldReadPPU(A) & ~0x3F) | 0x1C);
}
static DECLFR(A2002_Topgun) {
return((OldReadPPU(A) & ~0x3F) | 0x1B);
}
static DECLFR(A2002_MBJ) { // Mighty Bomb Jack
return((OldReadPPU(A) & ~0x3F) | 0x3D);
}
static DECLFW(B2000_2001_2C05) {
OldWritePPU[(A & 1) ^ 1](A ^ 1, V);
}
static uint8 xevselect = 0;
static DECLFR(XevRead) {
if (A == 0x54FF) {
return(0x5);
} else if (A == 0x5678) {
return(xevselect ? 0 : 1);
} else if (A == 0x578F) {
return(xevselect ? 0xd1 : 0x89);
} else if (A == 0x5567) {
xevselect ^= 1;
return(xevselect ? 0x37 : 0x3E);
}
return(X.DB);
}
void FCEU_VSUniSwap(uint8 *j0, uint8 *j1) {
if (curvs->ioption & IOPTION_SWAPDIRAB) {
uint16 t = *j0;
*j0 = (*j0 & 0xC) | (*j1 & 0xF3);
*j1 = (*j1 & 0xC) | (t & 0xF3);
}
}
void FCEU_VSUniPower(void) {
coinon = 0;
VSindex = 0;
if (secptr)
SetReadHandler(0x5e00, 0x5e01, VSSecRead);
if (curppu == RC2C05_04) {
OldReadPPU = GetReadHandler(0x2002);
SetReadHandler(0x2002, 0x2002, A2002_Topgun);
} else if (curppu == RC2C05_03) {
OldReadPPU = GetReadHandler(0x2002);
SetReadHandler(0x2002, 0x2002, A2002_Gumshoe);
} else if (curppu == RC2C05_02) {
OldReadPPU = GetReadHandler(0x2002);
SetReadHandler(0x2002, 0x2002, A2002_MBJ);
}
if (curppu == RC2C05_04 || curppu == RC2C05_01 || curppu == RC2C05_03 || curppu == RC2C05_02) {
OldWritePPU[0] = GetWriteHandler(0x2000);
OldWritePPU[1] = GetWriteHandler(0x2001);
SetWriteHandler(0x2000, 0x2001, B2000_2001_2C05);
}
if (curmd5 == 0x2d396247cf58f9faLL) { /* Super Xevious */
SetReadHandler(0x5400, 0x57FF, XevRead);
}
}
/* Games that will probably not be supported ever(or for a long time), since they require
dual-system:
Balloon Fight
VS Mahjong
VS Tennis
Wrecking Crew
*/
/* Games/PPU list. Information copied from MAME. ROMs are exchangable, so don't take
this list as "this game must use this PPU".
RP2C04-001:
- Baseball
- Freedom Force
- Gradius
- Hogan's Alley
- Mach Rider (Japan, Fighting Course)
- Pinball
- Platoon
- Super Xevious
RP2C04-002:
- Castlevania
- Ladies golf
- Mach Rider (Endurance Course)
- Raid on Bungeling Bay (Japan)
- Slalom
- Stroke N' Match Golf
- Wrecking Crew
RP2C04-003:
- Dr mario
- Excite Bike
- Goonies
- Soccer
- TKO Boxing
RP2c05-004:
- Clu Clu Land
- Excite Bike (Japan)
- Ice Climber
- Ice Climber Dual (Japan)
- Super Mario Bros.
Rcp2c03b:
- Battle City
- Duck Hunt
- Mahjang
- Pinball (Japan)
- Rbi Baseball
- Star Luster
- Stroke and Match Golf (Japan)
- Super Skykid
- Tennis
- Tetris
RC2C05-01:
- Ninja Jajamaru Kun (Japan)
RC2C05-02:
- Mighty Bomb Jack (Japan)
RC2C05-03:
- Gumshoe
RC2C05-04:
- Top Gun
*/
VSUNIENTRY VSUniGames[] =
{
{ "Baseball", 0x691d4200ea42be45ULL, 99, 2, RP2C04_001, 0 },
{ "Battle City", 0x8540949d74c4d0ebULL, 99, 2, RP2C04_001, 0 },
{ "Battle City(Bootleg)", 0x8093cbe7137ac031ULL, 99, 2, RP2C04_001, 0 },
{ "Clu Clu Land", 0x1b8123218f62b1eeULL, 99, 2, RP2C05_004, IOPTION_SWAPDIRAB },
{ "Dr Mario", 0xe1af09c477dc0081ULL, 1, 0, RP2C04_003, IOPTION_SWAPDIRAB },
{ "Duck Hunt", 0x47735d1e5f1205bbULL, 99, 2, RCP2C03B, IOPTION_GUN },
{ "Excitebike", 0x3dcd1401bcafde77ULL, 99, 2, RP2C04_003, 0 },
{ "Excitebike (J)", 0x7ea51c9d007375f0ULL, 99, 2, RP2C05_004, 0 },
{ "Freedom Force", 0xed96436bd1b5e688ULL, 4, 0, RP2C04_001, IOPTION_GUN }, /* Wrong color in game select screen? */
{ "Stroke and Match Golf", 0x612325606e82bc66ULL, 99, 2, RP2C04_002, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x01 },
{ "Goonies", 0xb4032d694e1d2733ULL, 151, 1, RP2C04_003, 0 },
{ "Gradius", 0x50687ae63bdad976ULL, 151, 1, RP2C04_001, IOPTION_SWAPDIRAB },
{ "Gumshoe", 0x87161f8ee37758d3ULL, 99, 2, RC2C05_03, IOPTION_GUN },
{ "Gumshoe", 0xb8500780bf69ce29ULL, 99, 2, RC2C05_03, IOPTION_GUN },
{ "Hogan's Alley", 0xd78b7f0bb621fb45ULL, 99, 2, RP2C04_001, IOPTION_GUN },
{ "Ice Climber", 0xd21e999513435e2aULL, 99, 2, RP2C05_004, IOPTION_SWAPDIRAB },
{ "Ladies Golf", 0x781b24be57ef6785ULL, 99, 2, RP2C04_002, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x1 },
{ "Mach Rider", 0x015672618af06441ULL, 99, 2, RP2C04_002, 0 },
{ "Mach Rider (J)", 0xa625afb399811a8aULL, 99, 2, RP2C04_001, 0 },
{ "Mighty Bomb Jack", 0xe6a89f4873fac37bULL, 0, 2, RC2C05_02, 0 },
{ "Ninja Jajamaru Kun", 0xb26a2c31474099c0ULL, 99, 2, RC2C05_01, IOPTION_SWAPDIRAB },
{ "Pinball", 0xc5f49d3de7f2e9b8ULL, 99, 2, RP2C04_001, IOPTION_PREDIP, 0x01 },
{ "Pinball (J)", 0x66ab1a3828cc901cULL, 99, 2, RCP2C03B, IOPTION_PREDIP, 0x1 },
{ "Platoon", 0x160f237351c19f1fULL, 68, 1, RP2C04_001, 0 },
{ "RBI Baseball", 0x6a02d345812938afULL, 4, 1, RP2C04_001, IOPTION_SWAPDIRAB },
{ "Soccer", 0xd4e7a9058780eda3ULL, 99, 2, RP2C04_003, IOPTION_SWAPDIRAB },
{ "Star Luster", 0x8360e134b316d94cULL, 99, 2, RCP2C03B, 0 },
{ "Stroke and Match Golf (J)", 0x869bb83e02509747ULL, 99, 2, RCP2C03B, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x1 },
{ "Super Sky Kid", 0x78d04c1dd4ec0101ULL, 4, 1, RCP2C03B, IOPTION_SWAPDIRAB | IOPTION_PREDIP, 0x20 },
{ "Super Xevious", 0x2d396247cf58f9faULL, 206, 0, RP2C04_001, 0 },
{ "Tetris", 0x531a5e8eea4ce157ULL, 99, 2, RCP2C03B, IOPTION_PREDIP, 0x20 },
{ "Top Gun", 0xf1dea36e6a7b531dULL, 2, 0, RC2C05_04, 0 },
{ "VS Castlevania", 0x92fd6909c81305b9ULL, 2, 1, RP2C04_002, 0 },
{ "VS Slalom", 0x4889b5a50a623215ULL, 0, 1, RP2C04_002, 0 },
{ "VS Super Mario Bros", 0x39d8cfa788e20b6cULL, 99, 2, RP2C05_004, 0 },
{ "VS Super Mario Bros [a1]", 0xfc182e5aefbce14dULL, 99, 2, RP2C05_004, 0 },
{ "VS TKO Boxing", 0x6e1ee06171d8ce3aULL, 4, 1, RP2C04_003, IOPTION_PREDIP, 0x00 },
{ 0 }
};
void FCEU_VSUniCheck(uint64 md5partial, int *MapperNo, uint8 *Mirroring) {
VSUNIENTRY *vs = VSUniGames;
while (vs->name) {
if (md5partial == vs->md5partial) {
if (vs->ppu < RCP2C03B) default_palette_selection = vs->ppu;
*MapperNo = vs->mapper;
*Mirroring = vs->mirroring;
GameInfo->type = GIT_VSUNI;
GameInfo->cspecial = SIS_VSUNISYSTEM;
GameInfo->inputfc = SIFC_NONE;
curppu = vs->ppu;
curmd5 = md5partial;
secptr = 0;
{
static int64 tko = 0x6e1ee06171d8ce3aULL, rbi = 0x6a02d345812938afULL;
if (md5partial == tko)
secptr = secdata[0];
if (md5partial == rbi)
secptr = secdata[1];
}
vsdip = 0x0;
if (vs->ioption & IOPTION_PREDIP) {
vsdip = vs->predip;
}
if (vs->ioption & IOPTION_GUN) {
GameInfo->input[0] = SI_ZAPPER;
GameInfo->input[1] = SI_NONE;
} else {
GameInfo->input[0] = GameInfo->input[1] = SI_GAMEPAD;
}
curvs = vs;
return;
}
vs++;
}
}
void FCEU_VSUniDraw(uint8 *XBuf) {
uint32 *dest;
int y, x;
if (!DIPS) return;
dest = (uint32*)(XBuf + 256 * 12 + 164);
for (y = 24; y; y--, dest += (256 - 72) >> 2) {
for (x = 72 >> 2; x; x--, dest++)
*dest = 0;
}
dest = (uint32*)(XBuf + 256 * (12 + 4) + 164 + 6);
for (y = 16; y; y--, dest += (256 >> 2) - 16)
for (x = 8; x; x--) {
*dest = 0x01010101;
dest += 2;
}
dest = (uint32*)(XBuf + 256 * (12 + 4) + 164 + 6);
for (x = 0; x < 8; x++, dest += 2) {
uint32 *da = dest + (256 >> 2);
if (!((vsdip >> x) & 1))
da += (256 >> 2) * 10;
for (y = 4; y; y--, da += 256 >> 2)
*da = 0;
}
}
SFORMAT FCEUVSUNI_STATEINFO[] = {
{ &vsdip, 1, "vsdp" },
{ &coinon, 1, "vscn" },
{ &VSindex, 1, "vsin" },
{ 0 }
};