147 lines
3.3 KiB
C++
147 lines
3.3 KiB
C++
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2002 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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static uint64 tmethod,tfreq;
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static uint64 desiredfps;
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static int32 fps_scale_table[]=
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{ 3, 3, 4, 8, 16, 32, 64, 128, 192, 256, 384, 512, 768, 1024, 2048, 4096, 8192, 16384, 16384};
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int32 fps_scale = 256;
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static void RefreshThrottleFPS(void)
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{
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desiredfps=FCEUI_GetDesiredFPS()>>8;
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desiredfps=(desiredfps*fps_scale)>>8;
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}
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static uint64 GetCurTime(void)
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{
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if(tmethod)
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{
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uint64 tmp;
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/* Practically, LARGE_INTEGER and uint64 differ only by signness and name. */
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QueryPerformanceCounter((LARGE_INTEGER*)&tmp);
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return(tmp);
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}
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else
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return((uint64)GetTickCount());
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}
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static void InitSpeedThrottle(void)
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{
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tmethod=0;
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if(QueryPerformanceFrequency((LARGE_INTEGER*)&tfreq))
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{
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tmethod=1;
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}
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else
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tfreq=1000;
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tfreq<<=16; /* Adjustment for fps returned from FCEUI_GetDesiredFPS(). */
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}
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static int SpeedThrottle(void)
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{
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static uint64 ttime,ltime;
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waiter:
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ttime=GetCurTime();
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if( (ttime-ltime) < (tfreq/desiredfps) )
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{
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uint64 sleepy;
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sleepy=(tfreq/desiredfps)-(ttime-ltime);
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sleepy*=1000;
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if(tfreq>=65536)
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sleepy/=tfreq>>16;
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else
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sleepy=0;
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if(sleepy>100)
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{
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// block for a max of 100ms to
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// keep the gui responsive
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Sleep(100);
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return 1;
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}
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Sleep(sleepy);
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goto waiter;
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}
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if( (ttime-ltime) >= (tfreq*4/desiredfps))
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ltime=ttime;
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else
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{
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ltime+=tfreq/desiredfps;
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if( (ttime-ltime) >= (tfreq/desiredfps) ) // Oops, we're behind!
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return(1);
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}
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return(0);
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}
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// Quick code for internal FPS display.
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uint64 FCEUD_GetTime(void)
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{
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return(GetCurTime());
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}
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uint64 FCEUD_GetTimeFreq(void)
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{
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return(tfreq>>16);
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}
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static void IncreaseEmulationSpeed(void)
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{
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int i;
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for(i=1; fps_scale_table[i]<fps_scale; i++)
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;
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fps_scale = fps_scale_table[i+1];
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}
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static void DecreaseEmulationSpeed(void)
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{
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int i;
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for(i=1; fps_scale_table[i]<fps_scale; i++)
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;
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fps_scale = fps_scale_table[i-1];
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}
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#define fps_table_size (sizeof(fps_scale_table)/sizeof(fps_scale_table[0]))
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void FCEUD_SetEmulationSpeed(int cmd)
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{
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switch(cmd)
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{
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case EMUSPEED_SLOWEST: fps_scale=fps_scale_table[0]; break;
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case EMUSPEED_SLOWER: DecreaseEmulationSpeed(); break;
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case EMUSPEED_NORMAL: fps_scale=256; break;
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case EMUSPEED_FASTER: IncreaseEmulationSpeed(); break;
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case EMUSPEED_FASTEST: fps_scale=fps_scale_table[fps_table_size-1]; break;
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default:
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return;
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}
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RefreshThrottleFPS();
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FCEU_DispMessage("emulation speed %d%%",(fps_scale*100)>>8);
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}
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