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< p class = "rvps2" > < span class = "rvts22" > Palette< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > Settings related to the emulator's color palette choices.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts17" > NES Palette< / span > < / p >
< p class = "rvps2" > < span class = "rvts15" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > Use Custom Palette< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > Check or uncheck this to switch between default palette and currently loaded custom palette.< / span > < / p >
< p class = "rvps2" > < span class = "rvts15" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > Load Palette< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > Allows you to load a custom color palette (.pal) file to use for the current game loaded.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
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< p class = "rvps2" > < span class = "rvts6" > A note on on the format of external palettes; Palette files are expected to contain 64 or 512 8-bit RGB triplets (each in that order; red comes first in the triplet in the file, then green, then blue). Each 8-bit value represents brightness for that particular color. 0 is minimum, 255 is maximum.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > A palette file with 64 entries while have emphasis colors generated automatically. A 512 entry file will specify a set of 64 colors to use with each emphasis state. The high 3 bits of $2001 correspond to 8 different 64 color palettes.< / span > < / p >
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< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > Palettes can be set on a per-game basis. To do this, put a palette file in the same directory the game is in, and add the extension "pal". Examples:< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > File name: Palette file name:< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > BigBad.nes BigBad.pal< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > BigBad.zip BigBad.pal< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > BigBad.Better.nes BigBad.Better.pal< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > With so many ways to choose a palette, figuring out which one will be active may be difficult. Here's a list of what palettes will be used, in order from highest priority to least priority(if a condition doesn't exist for a higher priority palette, the emulator will continue down its list of palettes).< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * NSF Palette(for NSFs only)< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Palette loaded from the "gameinfo" directory.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * NTSC Color Emulation(only for NTSC NES games).< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * VS Unisystem palette(if the game is a VS Unisystem game and a palette is available).< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Custom global palette.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > * Default NES palette.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > Force Grayscale< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > Applies simple Grayscale filter, no matter what palette is currently used.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts21" > De-emphasis bit swap< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > Every PAL PPU has de-emphasis bits for green and red colors swapped. This option simulates that behavior.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
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< p class = "rvps2" > < span class = "rvts41" > NTSC Color Emulation< / span > < / p >
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< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > If enabled, FCEUX will simulate actual NTSC signal processing. The result should be the actual colors you would see if outputting to an actual NTSC television.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > The Tint and Hue knobs can be used to make adjustments to the resulting color change.< / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
< p class = "rvps2" > < span class = "rvts6" > < br / > < / span > < / p >
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