<p>Settings related to the emulator's color palette choices.</p>
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<p>See </p>
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<p><spanclass=rvts14>NES Palette</span></p>
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<p><spanclass=rvts13>Load Palette</span></p>
<p>Allows you to load a custom color palette (.pal) file to use for the current game loaded.</p>
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<p>A note on on the format of external palettes; Palette files are expected to contain 64 8-bit RGB triplets(each in that order; red comes first in the triplet in the file, then green, then blue). Each 8-bit value represents brightness for that particular color. 0 is minimum, 255 is maximum.</p>
<p>Palettes can be set on a per-game basis. To do this, put a palette file in the same directory the game is in, and add the extension "pal". Examples:</p>
<p>With so many ways to choose a palette, figuring out which one will be active may be difficult. Here's a list of what palettes will be used, in order from highest priority to least priority(if a condition doesn't exist for a higher priority palette, the emulator will continue down its list of palettes).</p>
<p> * Palette loaded from the "gameinfo" directory.</p>
<p> * NTSC Color Emulation(only for NTSC NES games).</p>
<p> * VS Unisystem palette(if the game is a VS Unisystem game and a palette is available).</p>
<p> * Custom global palette.</p>
<p> * Default NES palette.</p>
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<p><spanclass=rvts13>Restore to Default Palette</span></p>
<p>Restores the color palette to its default settings.</p>
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<p><spanclass=rvts11>NTSC Color Emulation</span></p>
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<p>If enabled, FCEUX will simulate actual NTSC signal processing. The result should be the actual colors you would see if outputting to an actual NTSC television.</p>
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<p>The Tint and Hue knobs can be used to make adjustments to the resulting color change.</p>
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<pclass=rvps3><spanclass=rvts16>2008</span></p>
<pclass=rvps4><spanclass=rvts17>This help file has been generated by the freeware version of </span><aclass=rvts18href="http://www.ibe-software.com/products/software/helpndoc/"target="_blank">HelpNDoc</a></p>