2006-07-23 05:38:15 +00:00
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/* FCE Ultra - NES/Famicom Emulator
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*
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* Copyright notice for this file:
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* Copyright (C) 2003 Xodnizel
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include <string.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include "types.h"
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#include "x6502.h"
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#include "fceu.h"
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#include "ppu.h"
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#include "sound.h"
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#include "netplay.h"
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#include "general.h"
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#include "endian.h"
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2006-07-28 07:42:14 +00:00
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#include "memory.h"
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2006-07-23 05:38:15 +00:00
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#include "cart.h"
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#include "nsf.h"
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#include "fds.h"
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#include "ines.h"
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#include "unif.h"
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2006-07-28 07:42:14 +00:00
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#include "cheat.h"
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2006-07-23 05:38:15 +00:00
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#include "palette.h"
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#include "state.h"
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#include "movie.h"
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2006-07-28 07:42:14 +00:00
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#include "video.h"
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2006-07-23 05:38:15 +00:00
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#include "input.h"
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#include "file.h"
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#include "crc32.h"
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#include "vsuni.h"
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2006-07-28 07:42:14 +00:00
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2006-07-23 05:38:15 +00:00
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uint64 timestampbase;
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FCEUGI *FCEUGameInfo = NULL;
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void (*GameInterface)(int h);
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void (*GameStateRestore)(int version);
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readfunc ARead[0x10000];
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writefunc BWrite[0x10000];
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static readfunc *AReadG;
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static writefunc *BWriteG;
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static int RWWrap=0;
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//mbg merge 7/18/06 docs
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//bit0 indicates whether emulation is paused
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//bit1 indicates whether emulation is in frame step mode
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static int EmulationPaused=0;
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static int RewindStatus[4] = {0, 0, 0, 0}; //is it safe to load rewind state
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static int RewindIndex = 0; //which rewind state we're on
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int EnableRewind = 0; //is rewind enabled
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2006-07-24 05:19:59 +00:00
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//a wrapper for unzip.c
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extern "C" FILE *FCEUI_UTF8fopen_C(const char *n, const char *m) { return ::FCEUD_UTF8fopen(n,m); }
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2006-07-23 05:38:15 +00:00
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static DECLFW(BNull)
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{
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}
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static DECLFR(ANull)
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{
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return(X.DB);
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}
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int AllocGenieRW(void)
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{
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if(!(AReadG=(readfunc *)FCEU_malloc(0x8000*sizeof(readfunc))))
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return 0;
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if(!(BWriteG=(writefunc *)FCEU_malloc(0x8000*sizeof(writefunc))))
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return 0;
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RWWrap=1;
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return 1;
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}
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void FlushGenieRW(void)
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{
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int32 x;
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if(RWWrap)
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{
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for(x=0;x<0x8000;x++)
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{
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ARead[x+0x8000]=AReadG[x];
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BWrite[x+0x8000]=BWriteG[x];
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}
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free(AReadG);
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free(BWriteG);
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AReadG=0;
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BWriteG=0;
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RWWrap=0;
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}
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}
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readfunc FASTAPASS(1) GetReadHandler(int32 a)
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{
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if(a>=0x8000 && RWWrap)
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return AReadG[a-0x8000];
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else
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return ARead[a];
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}
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void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func)
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{
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int32 x;
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if(!func)
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func=ANull;
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if(RWWrap)
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for(x=end;x>=start;x--)
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{
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if(x>=0x8000)
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AReadG[x-0x8000]=func;
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else
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ARead[x]=func;
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}
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else
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for(x=end;x>=start;x--)
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ARead[x]=func;
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}
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writefunc FASTAPASS(1) GetWriteHandler(int32 a)
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{
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if(RWWrap && a>=0x8000)
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return BWriteG[a-0x8000];
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else
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return BWrite[a];
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}
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void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func)
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{
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int32 x;
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if(!func)
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func=BNull;
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if(RWWrap)
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for(x=end;x>=start;x--)
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{
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if(x>=0x8000)
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BWriteG[x-0x8000]=func;
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else
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BWrite[x]=func;
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}
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else
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for(x=end;x>=start;x--)
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BWrite[x]=func;
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}
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uint8 *GameMemBlock;
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uint8 *RAM;
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2006-07-28 07:42:14 +00:00
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//---------
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//windows might need to allocate these differently, so we have some special code
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static void AllocBuffers() {
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#ifdef _USE_SHARED_MEMORY_
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void win_AllocBuffers(uint8 **GameMemBlock, uint8 **RAM);
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win_AllocBuffers(&GameMemBlock, &RAM);
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#else
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GameMemBlock = (uint8*)FCEU_gmalloc(131072);
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RAM = (uint8*)FCEU_gmalloc(0x800);
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#endif
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}
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2006-07-23 05:38:15 +00:00
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2006-07-28 07:42:14 +00:00
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static void FreeBuffers() {
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#ifdef _USE_SHARED_MEMORY_
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void win_FreeBuffers(uint8 *GameMemBlock, uint8 *RAM);
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win_FreeBuffers(GameMemBlock, RAM);
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#else
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FCEU_free(GameMemBlock);
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FCEU_free(RAM);
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#endif
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}
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//------
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uint8 PAL=0;
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2006-07-23 05:38:15 +00:00
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static DECLFW(BRAML)
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{
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RAM[A]=V;
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}
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static DECLFW(BRAMH)
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{
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RAM[A&0x7FF]=V;
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}
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static DECLFR(ARAML)
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{
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return RAM[A];
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}
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static DECLFR(ARAMH)
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{
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return RAM[A&0x7FF];
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}
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static void CloseGame(void)
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{
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if(FCEUGameInfo)
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{
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if(FCEUnetplay)
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FCEUD_NetworkClose();
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FCEUI_StopMovie();
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if(FCEUGameInfo->name)
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{
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free(FCEUGameInfo->name);
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FCEUGameInfo->name=0;
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}
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if(FCEUGameInfo->type!=GIT_NSF)
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FCEU_FlushGameCheats(0,0);
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GameInterface(GI_CLOSE);
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ResetExState(0,0);
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CloseGenie();
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free(FCEUGameInfo);
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FCEUGameInfo = 0;
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}
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}
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void ResetGameLoaded(void)
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{
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if(FCEUGameInfo) CloseGame();
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GameStateRestore=0;
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PPU_hook=0;
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GameHBIRQHook=0;
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if(GameExpSound.Kill)
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GameExpSound.Kill();
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memset(&GameExpSound,0,sizeof(GameExpSound));
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MapIRQHook=0;
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MMC5Hack=0;
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PAL&=1;
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pale=0;
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}
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int UNIFLoad(const char *name, FCEUFILE *fp);
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int iNESLoad(const char *name, FCEUFILE *fp, int OverwriteVidMode);
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int FDSLoad(const char *name, FCEUFILE *fp);
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int NSFLoad(FCEUFILE *fp);
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char lastLoadedGameName [2048] = {0,}; // hack for movie WRAM clearing on record from poweron
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FCEUGI *FCEUI_LoadGame(const char *name, int OverwriteVidMode)
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{
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//mbg merge 7/17/07 - why is this here
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//#ifdef WIN32
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// StopSound();
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//#endif
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FCEUFILE *fp;
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char *ipsfn;
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ResetGameLoaded();
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RewindStatus[0] = RewindStatus[1] = 0;
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RewindStatus[2] = RewindStatus[3] = 0;
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FCEUGameInfo = (FCEUGI*)malloc(sizeof(FCEUGI));
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memset(FCEUGameInfo, 0, sizeof(FCEUGI));
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FCEUGameInfo->soundchan = 0;
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FCEUGameInfo->soundrate = 0;
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FCEUGameInfo->name=0;
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FCEUGameInfo->type=GIT_CART;
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FCEUGameInfo->vidsys=GIV_USER;
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FCEUGameInfo->input[0]=FCEUGameInfo->input[1]=-1;
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FCEUGameInfo->inputfc=-1;
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FCEUGameInfo->cspecial=0;
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FCEU_printf("Loading %s...\n\n",name);
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GetFileBase(name);
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ipsfn=FCEU_MakeFName(FCEUMKF_IPS,0,0);
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fp=FCEU_fopen(name,ipsfn,"rb",0);
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free(ipsfn);
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if(!fp)
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{
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FCEU_PrintError("Error opening \"%s\"!",name);
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return 0;
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}
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if(iNESLoad(name,fp,OverwriteVidMode))
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goto endlseq;
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if(NSFLoad(fp))
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goto endlseq;
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if(UNIFLoad(name,fp))
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goto endlseq;
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if(FDSLoad(name,fp))
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goto endlseq;
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FCEU_PrintError("An error occurred while loading the file.");
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FCEUD_PrintError("An error occurred while loading the file.");
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FCEU_fclose(fp);
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return 0;
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endlseq:
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FCEU_fclose(fp);
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FCEU_ResetVidSys();
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if(FCEUGameInfo->type!=GIT_NSF)
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if(FSettings.GameGenie)
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OpenGenie();
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PowerNES();
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FCEUSS_CheckStates();
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FCEUMOV_CheckMovies();
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if(FCEUGameInfo->type!=GIT_NSF)
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{
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FCEU_LoadGamePalette();
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FCEU_LoadGameCheats(0);
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}
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FCEU_ResetPalette();
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FCEU_ResetMessages(); // Save state, status messages, etc.
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strcpy(lastLoadedGameName, name);
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return(FCEUGameInfo);
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}
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int FCEUI_Initialize(void)
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{
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if(!FCEU_InitVirtualVideo())
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return 0;
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2006-07-28 07:42:14 +00:00
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AllocBuffers();
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2006-07-23 05:38:15 +00:00
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memset(&FSettings,0,sizeof(FSettings));
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FSettings.UsrFirstSLine[0]=8;
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FSettings.UsrFirstSLine[1]=0;
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FSettings.UsrLastSLine[0]=231;
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FSettings.UsrLastSLine[1]=239;
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FSettings.SoundVolume=100;
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FCEUPPU_Init();
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X6502_Init();
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return 1;
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}
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void FCEUI_Kill(void)
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{
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FCEU_KillVirtualVideo();
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FCEU_KillGenie();
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2006-07-28 07:42:14 +00:00
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FreeBuffers();
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2006-07-23 05:38:15 +00:00
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}
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int rapidAlternator = 0;
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int AutoFirePattern[8] = {1,0,0,0,0,0,0,0};
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int AutoFirePatternLength = 2;
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int AutoFireOffset = 0;
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void SetAutoFirePattern(int onframes, int offframes)
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{
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int i;
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for(i = 0; i < onframes && i < 8; i++)
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{
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AutoFirePattern[i] = 1;
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}
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for(;i < 8; i++)
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{
|
|
|
|
AutoFirePattern[i] = 0;
|
|
|
|
}
|
|
|
|
if(onframes + offframes < 2)
|
|
|
|
{
|
|
|
|
AutoFirePatternLength = 2;
|
|
|
|
}
|
|
|
|
else if(onframes + offframes > 8)
|
|
|
|
{
|
|
|
|
AutoFirePatternLength = 8;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
AutoFirePatternLength = onframes + offframes;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void SetAutoFireOffset(int offset)
|
|
|
|
{
|
|
|
|
if(offset < 0 || offset > 8) return;
|
|
|
|
AutoFireOffset = offset;
|
|
|
|
}
|
|
|
|
|
|
|
|
void AutoFire(void)
|
|
|
|
{
|
|
|
|
static int counter = 0;
|
|
|
|
counter = (++counter) % (8*7*5*3);
|
|
|
|
//If recording a movie, use the frame # for the autofire so the offset
|
|
|
|
//doesn't get screwed up when loading.
|
|
|
|
if(FCEUMOV_IsPlaying() || FCEUMOV_IsRecording())
|
|
|
|
{
|
|
|
|
rapidAlternator= AutoFirePattern[(AutoFireOffset + FCEUMOV_GetFrame())%AutoFirePatternLength];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
rapidAlternator= AutoFirePattern[(AutoFireOffset + counter)%AutoFirePatternLength];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void UpdateRewind(void);
|
|
|
|
|
|
|
|
void FCEUI_Emulate(uint8 **pXBuf, int32 **SoundBuf, int32 *SoundBufSize, int skip)
|
|
|
|
{
|
|
|
|
int r,ssize;
|
|
|
|
|
|
|
|
if(EmulationPaused&2)
|
|
|
|
EmulationPaused &= ~1; // clear paused flag temporarily (frame advance)
|
|
|
|
else if(EmulationPaused&1 || FCEU_BotMode())
|
|
|
|
{
|
|
|
|
memcpy(XBuf, XBackBuf, 256*256);
|
|
|
|
FCEU_PutImage();
|
|
|
|
*pXBuf=XBuf;
|
|
|
|
*SoundBuf=WaveFinal;
|
|
|
|
*SoundBufSize=0;
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(!FCEU_BotMode())
|
|
|
|
{
|
|
|
|
AutoFire();
|
|
|
|
UpdateRewind();
|
|
|
|
}
|
|
|
|
|
|
|
|
FCEU_UpdateInput();
|
|
|
|
if(geniestage!=1) FCEU_ApplyPeriodicCheats();
|
|
|
|
r=FCEUPPU_Loop(skip);
|
|
|
|
|
|
|
|
ssize=FlushEmulateSound();
|
|
|
|
|
|
|
|
//#ifdef WIN32
|
|
|
|
// FCEUI_AviVideoUpdate(XBuf);
|
|
|
|
//#endif
|
|
|
|
|
|
|
|
timestampbase += timestamp;
|
|
|
|
timestamp = 0;
|
|
|
|
|
|
|
|
|
|
|
|
*pXBuf=skip?0:XBuf;
|
|
|
|
*SoundBuf=WaveFinal;
|
|
|
|
*SoundBufSize=ssize;
|
|
|
|
|
|
|
|
if(EmulationPaused&2)
|
|
|
|
{
|
|
|
|
EmulationPaused = 1; // restore paused flag
|
2006-07-28 07:42:14 +00:00
|
|
|
//mbg merge 7/28/06 don't like the looks of this...
|
|
|
|
//#ifdef WIN32
|
|
|
|
// #define SO_MUTEFA 16
|
|
|
|
// extern int soundoptions;
|
|
|
|
// if(soundoptions&SO_MUTEFA)
|
|
|
|
//#endif
|
2006-07-23 05:38:15 +00:00
|
|
|
*SoundBufSize=0; // keep sound muted
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_CloseGame(void)
|
|
|
|
{
|
|
|
|
CloseGame();
|
|
|
|
}
|
|
|
|
|
|
|
|
void RestartMovieOrReset(int pow)
|
|
|
|
{
|
|
|
|
extern int movie_readonly;
|
|
|
|
if(FCEUMOV_IsPlaying() || FCEUMOV_IsRecording() && movie_readonly)
|
|
|
|
{
|
|
|
|
extern char curMovieFilename[512];
|
|
|
|
FCEUI_LoadMovie(curMovieFilename, movie_readonly, 0);
|
|
|
|
if(FCEUI_IsMovieActive())
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if(pow)
|
|
|
|
FCEUI_PowerNES();
|
|
|
|
else
|
|
|
|
FCEUI_ResetNES();
|
|
|
|
}
|
|
|
|
|
|
|
|
void ResetNES(void)
|
|
|
|
{
|
|
|
|
FCEUMOV_AddCommand(FCEUNPCMD_RESET);
|
|
|
|
if(!FCEUGameInfo) return;
|
|
|
|
GameInterface(GI_RESETM2);
|
|
|
|
FCEUSND_Reset();
|
|
|
|
FCEUPPU_Reset();
|
|
|
|
X6502_Reset();
|
|
|
|
|
|
|
|
// clear back baffer
|
|
|
|
extern uint8 *XBackBuf;
|
|
|
|
memset(XBackBuf,0,256*256);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEU_MemoryRand(uint8 *ptr, uint32 size)
|
|
|
|
{
|
|
|
|
int x=0;
|
|
|
|
while(size)
|
|
|
|
{
|
|
|
|
*ptr=(x&4)?0xFF:0x00;
|
|
|
|
x++;
|
|
|
|
size--;
|
|
|
|
ptr++;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void hand(X6502 *X, int type, unsigned int A)
|
|
|
|
{
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
int suppressAddPowerCommand=0; // hack... yeah, I know...
|
|
|
|
void PowerNES(void)
|
|
|
|
{
|
|
|
|
if(!suppressAddPowerCommand)
|
|
|
|
FCEUMOV_AddCommand(FCEUNPCMD_POWER);
|
|
|
|
if(!FCEUGameInfo) return;
|
|
|
|
|
|
|
|
FCEU_CheatResetRAM();
|
|
|
|
FCEU_CheatAddRAM(2,0,RAM);
|
|
|
|
|
|
|
|
GeniePower();
|
|
|
|
|
|
|
|
FCEU_MemoryRand(RAM,0x800);
|
|
|
|
//memset(RAM,0xFF,0x800);
|
|
|
|
|
|
|
|
SetReadHandler(0x0000,0xFFFF,ANull);
|
|
|
|
SetWriteHandler(0x0000,0xFFFF,BNull);
|
|
|
|
|
|
|
|
SetReadHandler(0,0x7FF,ARAML);
|
|
|
|
SetWriteHandler(0,0x7FF,BRAML);
|
|
|
|
|
|
|
|
SetReadHandler(0x800,0x1FFF,ARAMH); /* Part of a little */
|
|
|
|
SetWriteHandler(0x800,0x1FFF,BRAMH); /* hack for a small speed boost. */
|
|
|
|
|
|
|
|
InitializeInput();
|
|
|
|
FCEUSND_Power();
|
|
|
|
FCEUPPU_Power();
|
|
|
|
|
|
|
|
/* Have the external game hardware "powered" after the internal NES stuff.
|
|
|
|
Needed for the NSF code and VS System code.
|
|
|
|
*/
|
|
|
|
GameInterface(GI_POWER);
|
|
|
|
if(FCEUGameInfo->type==GIT_VSUNI)
|
|
|
|
FCEU_VSUniPower();
|
|
|
|
|
|
|
|
timestampbase=0;
|
|
|
|
X6502_Power();
|
|
|
|
FCEU_PowerCheats();
|
|
|
|
// clear back baffer
|
|
|
|
extern uint8 *XBackBuf;
|
|
|
|
memset(XBackBuf,0,256*256);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEU_ResetVidSys(void)
|
|
|
|
{
|
|
|
|
int w;
|
|
|
|
|
|
|
|
if(FCEUGameInfo->vidsys==GIV_NTSC)
|
|
|
|
w=0;
|
|
|
|
else if(FCEUGameInfo->vidsys==GIV_PAL)
|
|
|
|
w=1;
|
|
|
|
else
|
|
|
|
w=FSettings.PAL;
|
|
|
|
|
|
|
|
PAL=w?1:0;
|
|
|
|
FCEUPPU_SetVideoSystem(w);
|
|
|
|
SetSoundVariables();
|
|
|
|
}
|
|
|
|
|
|
|
|
FCEUS FSettings;
|
|
|
|
|
|
|
|
void FCEU_printf(char *format, ...)
|
|
|
|
{
|
|
|
|
char temp[2048];
|
|
|
|
|
|
|
|
va_list ap;
|
|
|
|
|
|
|
|
va_start(ap,format);
|
|
|
|
vsprintf(temp,format,ap);
|
|
|
|
FCEUD_Message(temp);
|
|
|
|
|
|
|
|
va_end(ap);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEU_PrintError(char *format, ...)
|
|
|
|
{
|
|
|
|
char temp[2048];
|
|
|
|
|
|
|
|
va_list ap;
|
|
|
|
|
|
|
|
va_start(ap,format);
|
|
|
|
vsprintf(temp,format,ap);
|
|
|
|
FCEUD_PrintError(temp);
|
|
|
|
|
|
|
|
va_end(ap);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_SetRenderedLines(int ntscf, int ntscl, int palf, int pall)
|
|
|
|
{
|
|
|
|
FSettings.UsrFirstSLine[0]=ntscf;
|
|
|
|
FSettings.UsrLastSLine[0]=ntscl;
|
|
|
|
FSettings.UsrFirstSLine[1]=palf;
|
|
|
|
FSettings.UsrLastSLine[1]=pall;
|
|
|
|
if(PAL)
|
|
|
|
{
|
|
|
|
FSettings.FirstSLine=FSettings.UsrFirstSLine[1];
|
|
|
|
FSettings.LastSLine=FSettings.UsrLastSLine[1];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
FSettings.FirstSLine=FSettings.UsrFirstSLine[0];
|
|
|
|
FSettings.LastSLine=FSettings.UsrLastSLine[0];
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_SetVidSystem(int a)
|
|
|
|
{
|
|
|
|
FSettings.PAL=a?1:0;
|
|
|
|
if(FCEUGameInfo)
|
|
|
|
{
|
|
|
|
FCEU_ResetVidSys();
|
|
|
|
FCEU_ResetPalette();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int FCEUI_GetCurrentVidSystem(int *slstart, int *slend)
|
|
|
|
{
|
|
|
|
if(slstart)
|
|
|
|
*slstart=FSettings.FirstSLine;
|
|
|
|
if(slend)
|
|
|
|
*slend=FSettings.LastSLine;
|
|
|
|
return(PAL);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_SetGameGenie(int a)
|
|
|
|
{
|
|
|
|
FSettings.GameGenie=a?1:0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_SetSnapName(int a)
|
|
|
|
{
|
|
|
|
FSettings.SnapName=a;
|
|
|
|
}
|
|
|
|
|
|
|
|
int32 FCEUI_GetDesiredFPS(void)
|
|
|
|
{
|
|
|
|
if(PAL)
|
|
|
|
return(838977920); // ~50.007
|
|
|
|
else
|
|
|
|
return(1008307711); // ~60.1
|
|
|
|
}
|
|
|
|
|
|
|
|
int FCEUI_EmulationPaused(void)
|
|
|
|
{
|
|
|
|
return (EmulationPaused&1);
|
|
|
|
}
|
|
|
|
|
|
|
|
//mbg merge 7/18/06 added
|
|
|
|
//ideally maybe we shouldnt be using this, but i need it for quick merging
|
|
|
|
void FCEUI_SetEmulationPaused(int val) {
|
|
|
|
EmulationPaused = val;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_ToggleEmulationPause(void)
|
|
|
|
{
|
|
|
|
EmulationPaused = (EmulationPaused&1)^1;
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_FrameAdvance(void)
|
|
|
|
{
|
|
|
|
EmulationPaused |= 1|2;
|
|
|
|
}
|
|
|
|
|
|
|
|
static int RewindCounter = 0;
|
|
|
|
|
|
|
|
void UpdateRewind(void)
|
|
|
|
{
|
|
|
|
if(!EnableRewind)
|
|
|
|
return;
|
|
|
|
|
|
|
|
char * f;
|
|
|
|
RewindCounter = (RewindCounter + 1) % 256;
|
|
|
|
if(RewindCounter == 0)
|
|
|
|
{
|
|
|
|
RewindIndex = (RewindIndex + 1) % 4;
|
|
|
|
f = FCEU_MakeFName(FCEUMKF_REWINDSTATE,RewindIndex,0);
|
|
|
|
FCEUSS_Save(f);
|
|
|
|
free(f);
|
|
|
|
RewindStatus[RewindIndex] = 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void FCEUI_Rewind(void)
|
|
|
|
{
|
|
|
|
if(!EnableRewind)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if(RewindStatus[RewindIndex] == 1)
|
|
|
|
{
|
|
|
|
char * f;
|
|
|
|
f = FCEU_MakeFName(FCEUMKF_REWINDSTATE,RewindIndex,0);
|
|
|
|
FCEUSS_Load(f);
|
|
|
|
free(f);
|
|
|
|
|
|
|
|
//Set pointer to previous available slot
|
|
|
|
if(RewindStatus[(RewindIndex + 3)%4] == 1)
|
|
|
|
{
|
|
|
|
RewindIndex = (RewindIndex + 3)%4;
|
|
|
|
}
|
|
|
|
|
|
|
|
//Reset time to next rewind save
|
|
|
|
RewindCounter = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|