# What's New? 2.2.2 (changelog)

What's New? 2.2.2

Released -- 23 September 2013

The 2.2.2 release fixes a number of emulation bugs and adds many new features, most of which are related to debugging and reverse engineering.

Common

- Properly savestate NSF files
- "Auto-resume old play session" now also works with NSFs

Emulation

- Fixed mappers 178, 28, 53, 154, 43, 253, 19, 2
- Mapper 012 - added hardware dip for language select
- UNIF PEC-586 - fixed render, added 512K cartridges suppport
- Fixed UNIF 8157, UNIF T-262, UNIF DANCE2000
- Palette RAM reading fix for Old PPU
- Bring some improvements to New PPU from BizHawk, fix vtoggle5/6 back to vtoggle
- Fixed mmc5 savestates

Lua

- Fix wrong frequency calculation in sound.get() function

New Lua functions:

- tobitstring()
- memory.readword()
- memory.readwordsigned()
- debugger.hitbreakpoint()
- debugger.getcyclescount()
- debugger.getinstructionscount()
- debugger.resetcyclescount()
- debugger.resetinstructionscount()

Win32

- Added "Square pixels" option to Video Config
- "TV Aspect" ratio can be customized, by default it's 4:3
- Changed "Disable hardware acceleration" checkbox to a drop-down list with 3 options
- Movie recording: remember last Author name when creating a new movie
- Movie recording: added ability to record "Insert coin" command (for VS games)
- When no script is currently running, Shift+L loads the most recent Lua script
- Dynamic link to lua51.dll instead of static linking, because some external libraries might crash without lua51.dll
- Updated 7z.dll to v9.22
- A couple of fixes which deal with "multiple ROMs in a single archive" case
- Auto-disable "Game Genie ROM" feature when no "gg.rom" file is found
- Fixed "Single Instance Mode"

TAS Editor

- Comply with Lua movie.rerecordcounting() setting
- Fixed workflow with "Auto-adjust Input according to Lag" disabled

Debugger

- Smart scrolling up/down by whole instructions - ported from an obscure version of FCEUXD 1.1
- Scrolling maintains relative position of the ">" pointer inside the Disassembly window
- Highlight PC pointer line when a breakpoint is hit
- debuggerFontSize can be specified in fceux.cfg
- Fixed storing and loading .deb files when working with archived ROMs
- Fixed Cycles counter reset when loading an earlier savestate
- Added Symbolic Debug naming by right-clicking any address or name
- Symbolic names behave the same way as usual addresses
- Newly created Bookmarks inherit existing symbolic name by default
- Added CDL data column to the left from Disassembly, to distinguish executed branches of code from not executed
- Added 'T' condition for breakpoints (it checks the bank of the accessed data, see docs)

Trace Logger

- The dialog window can be resized
- Do not clear window log when stopping the logging
- Added "Log Cycles count" and "Log Instructions count" options
- Added Symbolic Debug naming by right-clicking any address or name
- Clicking any address select the address
- Double-clicking any address brings Debugger at the address
- Added mouse wheel support
- Only output "from $XXXX" when the subroutine was called by JSR

PPU Viewer

- Added "Mask unused graphics" feature (needs Code/Data Logger running)
- Fixed window layout when using big fonts

Hex Editor

- Added "Highlighting" submenu and "Highlight Activity" feature
- Added Symbolic Debug naming by right-clicking any address
- Specify Data bank condition when adding a Breakpoint by context menu
- Fixed bugs when saving files while working with ROMs in archives
- hexeditorFontSize can be specified in fceux.cfg

RAM Search/RAM Watch

- Added "Hex Editor" button to RAM Search (right-clicking an address works as well)
- Fixed RAM Watch bug when contents of old .wch file were mixed with the newly saved data

SDL

- "--periodicsaves" command line option
- "--4buttonexit" command line option
- "--loadstate X" and "--savestate X" command line options
- Added Unity desktop support
- Added otion to use system-provided LUA library instead of statically linked LUA
- Fix issue where battery backup save was not being saved when using "Quit" hotkey
- Fixed bug where FCEUX would take exclusive grab of input in windowed mode when resuming from pause

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