FCEUX
The all in one NES/Famicom/Dendy Emulator

# FCEUX 2.0.2 Release

14 August 2008

This release focuses on top-rated user bug and enhancement issues; stabilizing the SDL build; and repairing things that we had recently broken while adding other features to the emulator

    emulator:
    bug: restore support for old-format savestates.
    bug: restore savestate load error-recovery system
    bug: restore IPS patching capability which was lost when archive support was added
    bug: restore ungzipping (and unzipping in sdl) capability which was lost when archive support was added
    bug: SF [ 2046985 ] SRAM not wiped on power cycle (during movies)
    bug: palflag 1 in .fm2 files crashes fceux
    enh: add lagcounter and lagflag to savestate
    enh: support loading movies from archives

    mappers:
    bug: remove cnrom chr rom size limit for homebrew roms
    bug: upgrade to cah4e3's latest mapper 163&164 code to fix a crash in a game
    bug: mmc5 - 64KB WRAM games now work correctly
    bug: mmc5 - use of chr A regs for BG in sprite 8x8 mode is fixed

    windows:
    bug: fix a bug which caused fourscore emulation to fail in some cases
    bug: SF [ 2030405 ] Avi recording: no sound b0rks format
    bug: SF [ 2040448 ] View Slots bug - does not include new savestate naming
    bug: prevent windows from memory re-positioning themselves in the abyss when theyre closed while minimized
    bug: removed broken hotkey ctrl+x (prevented cut from working in accel dialogs)
    bug: fixed the (null) in the default lua directory listing
    bug: SF [ 2037878 ] Convert .fcm doesn't do special characters
    bug: SF [ 2046984 ] Player 3/4 input events recorded even when not used
    bug: SF [ 2047001 ] Low speeds crash FCEUX
    bug: SF [ 2050371 ] FCM>FM2 converter should release file handle
    enh: added input display to the FCEUX main menu
    enh: auto-fill .fcs extension in save state as dialog
    enh: change config filename from fceu98.cfg to fceux.cfg
    enh: new toggles: frame adv, lag skip (menu item + hotkey mapping + saved in config)
    enh: added a mute turbo option in sound config
    enh: add an option to pick a constant color to draw in place of BG when BG rendering is disabled (look for gNoBGFillColor in config; 255 means to use palette[0])
    enh: added shift+L as default hotkey for reload lua script
    enh: SF [ 2040463 ] Add an "author" text field in the record movie dialog
    enh: SF [ 2047004 ] Moviefilenames without extension don't automatically get fm2 (and they need to)
    enh: print a special message when trying to open an FCM reminding user to convert
    enh: movie replay dialog displays fractions of a second

    debugger:
    bug: restore the debugger snap functionality
    enh: add FORBID breakpoints - regions which block breakpoints from happening if they contain the PC
    enh: debugger window is now resizeable and therefore useable at 1024x768
    enh: nametable viewer correctly displays more cases (some MMC5 cases I needed)

    sdl:
    bug: all commandline options now use --argument as they always should have.
    bug: fix issue which was resetting config file
    bug: Saner sound defaults for less choppy sound
    bug: Fixed a bug that would crash fceux if the emulation speed was overincreased
    bug: fixed --input(1-4) options
    bug: build scripts now look for lua5.1 and lua (distributions package lua differently)
    bug: prevent frame advance from crashing emulator
    enh: New default hotkeys more closely match win32 defaults
    enh: --special option fixed for special video scaling filters
    enh: rename options --no8lim -> --nospritelim and --color -> --ntsccolor
    enh: Screenshots now always prepend the game name.
    enh: Changed default A/B from numpad 2 and 3 to j and k.
    enh: Enable frameskip by default
    enh: change config path to ~/.fceux/fceux.cfg
    enh: Added lua script loading hotkey (f3).  Non-win32 SDL requires zenity for this to function.

    emulua:
    bug: SF [ 2041944 ] Savestates remember Lua painting (and they shouldn't)
    enh: add memory.readbyterange to emulua