    02 November 2008

    FCEUX 2.0.3 release

    We have been trying to address issues which are holding back adoption of FCEUX for both the SDL and windows builds.

    emulator:
    bug: fix fcm conversion, recording, and playback of reset and power commands
    bug: prevent excessively long movie filenames
    bug: SF [ 2085437 ] should fix issues with missing author field in fcm convert crashing fceux
    bug: fix savestate recovery code which prevented aborted savestate loads from recovering emulator state correctly.
    bug: gracefully handle non-convertible broken utf-8 text without crashing
    enh: permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
    enh: Adding an experimental (optional and undocumented) new PPU. Slow, but more precise in some ways.
         Contact developers if you think you need more precision

    sdl:
    bug: fixed issue where windowed mode would always be set to 32 bpp
    bug: SF [ 2062823 ] fixed ppc build errors and added LSB_FIRST option to build scripts
    bug: SF [ 2057008 ] lua is now optional, thanks shinydoofy for a patch.  also fixed some build issues.
    bug: SF [ 2008437 ] fixed an issue where flawed movie would crash fceux on every startup
    enh: added support for AVI creation for SDL, see documention/Videolog.txt for more
    enh: toggle lag frame counter for SDL, default hotkey F8
    enh: toggle skipping of lag frames for SDL, default hotkey F6
    enh: made the input config window more usable
    enh: --inputcfg can now be used without a filename
    enh: SF [ 2179829 ] user ability to toggle "bind savestates to movie" added for SDL, default hotkey F2
    enh: SF [ 2047057 ] added uninstall script for gfceux

    windows:
    bug: SF [ 2073113 ] Child windows inside debugging window get invalid sizes
    bug: Sound config dialog will now look to see if Mute Turbo should be checked
    bug: hex editor find dialog does not reopen (fixed)
    bug: SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
    bug: fix problem where replay dialog couldnt work when the process current directory
         had changed to something other than emulator base directory
    bug: fix issue where keyboard keys get stuck when switching between debugger window and main window
    enh: added a toggle for binding savestates to movies
    enh: added -cfg (config file) command line argument
    enh: add maximize button to debugger window
    enh: bind a menu option for display framecounter
    enh: autoload the only useful rom or movie from an archive, in cases where there is only one
    enh: don't read every archive file when scanning for replay dialog. scan them, and only look for *.fm2

    emulua:
    bug: SF [ 2153843 ] Lua ignores second joypad.set()
    enh: add execute timeout functions useful for lua contests