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## What's New? 2.1.3 (changelog)

What's New? 2.1.3

Released April 8, 2010

The 2.1.3 release fixes some bugs of 2.1.2, increases game compatibility, and adds usability enhancements to the windows port and adds a GUI to the SDL port.

Common

- Fixed mappers 82, 25, 21, and 18. Games such as SD Kiji Blader, Ganbare Goemon Gaiden, and Ganbare Goemon Gaiden 2, Jajamaru Gekimadden are now playable
- Fixes for mappers 253 & 226 - fixes games such as Fire Emblem (J) and Fire Emblem Gaiden (J)
- Fix crashing on game loading for any battery backed ROMs with mappers from MapInitTab (fixes Esper Dream 2 - Aratanaru Tatakai (J)
- FDS - show name of missing bios file in error message
- NewPPU - fixed sprite hit before 255 and for non transparent hits only, thanks to dwedit for providing the fix
- .fm2 file format header now has an FDS flag

SDL

- A GUI! A graphic user interface (using GTK) with many basic menu options
- ported to SDL 1.3; compatibility maintained with 1.2
- unix netplay is now functional; gtk network gui created
- now prints the name of the mapper on ROM load
- fixed dpad/joyhat support
- VS unisystem keys now configable
- changed default hotkeys and keys to match Win32
- disallow --inputcfg gamepad0 and gamepad5

Win32

- Made savestate backups optional (config - enable - backup savestates)
- Made savestate compression togglable (config - enable - compress savestates)
- Cheats dialog - Pause while active checkbox
- Cheats dialog - Toggling a cheat in the cheats list now updates the active cheats count
- Debugger - added an auto-load feature
- Debugger - Fix so it doesn't crash if unminimized with no game loaded
- Closing minimized windows no longer moves them the next time they get opened
- Lua console - added a menu
- Lua console - filename updates when lua scripts are dragged to emulator or recent filenames invoked
- Name Table Viewer - Fix for use with New PPU
- Trace Logger - Trace logger now logs the values of the stack pointer register
- If a .fm2 file is drag and dropped with no ROM load, the open ROM dialog will appear
- disable movie messages menu item
- Added more window positions bounds checks. Accounts for -32000 positions and less out-of-range too
- TASEdit - Added interface functionality (save/load, running TASEdit mid-movie, etc.)

Lua

- New lua functions: gui.parsecolor(), joypad.getup(), joypad.getdown(), emu.emulating()
- Change gui.line, gui.box, joypad.get to function consistently with other lua emulators such as GENS rerecording
- fixed zapper.read() to read movie data if a movie is playing. Also changed the struct values to x,y,fire. This breaks lua scripts that used it previous, sorry
- gui.text() now has out of bounds checking
- Lua no longer unpauses the emulator when a script is loaded

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