# Palette Options

Palette Options

FCEUX comes packaged with several palette files. This page describes details for each one.

To load a palette file, see Palette config.

FCEUX.pal

This is the default palette that FCEUX uses. It is the same palette used in FCEU.12 or earlier, and FCEUD/FCEUXD/FCEUXDSP.

FCEU-13-default_nitsuja.pal

This is the palette added to FCEU.13 rerecording by Nitsuja.

FCEU-15-nitsuja-new.pal

This is the palette added to FCEU.15 rerecording by Nitsuja. It is a slight adjustment to the FCEU.13 palette.

NESTOPIA_RGB.pal & NESTOPIA_YUV.pal

Default palettes of Nestopia.

BMF_final2.pal & BMF_final3.pal

These palettes were designed by BMF. He customized these by looking at snapshots of his television screen and attempting to replicate them as close as possible.

ASQ_realityA.pal & ASQ_realityB.pal

BMF palettes had some flaws. AspiringSquire tweaked BMF's palettes and came up with this. They fix issues mostly related to brightness.

SONY_CXA2025AS_US.pal

This palette is based on the CXA2025AS integrated circuit used in Sony TV-sets.

Unsaturated-V6.pal

This palette by FirebrandX offers a more realistic brightness/contrast scale of the original console. It was developed using a direct-capture device hooked up to the NES, then error-corrected to the current and final 6th version.

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