/* FCE Ultra - NES/Famicom Emulator
 *
 * Copyright notice for this file:
 *  Copyright (C) 2002 Xodnizel
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

int CloseWave(void)
{

 return(FCEUI_EndWaveRecord());
}

int CreateSoundSave(void)
{
 const char filter[]="MS WAVE(*.wav)\0*.wav\0";
 char nameo[2048];
 OPENFILENAME ofn;

 FCEUI_EndWaveRecord();

 memset(&ofn,0,sizeof(ofn));
 ofn.lStructSize=sizeof(ofn);
 ofn.hInstance=fceu_hInstance;
 ofn.lpstrTitle="Log Sound As...";
 ofn.lpstrFilter=filter;
 nameo[0]=0;
 ofn.lpstrFile=nameo;
 ofn.nMaxFile=256;
 ofn.Flags=OFN_EXPLORER|OFN_FILEMUSTEXIST|OFN_HIDEREADONLY;
 if(GetSaveFileName(&ofn))
  return FCEUI_BeginWaveRecord(nameo);
 return 0;
}
