bulk add all the helpfile shit

root 2019-08-02 17:16:41 +01:00
parent 487050ac81
commit e701c79cf9
29 changed files with 1486 additions and 0 deletions

28
dialog_cheats.md Normal file

@ -0,0 +1,28 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Cheat Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Cheat Dialog</FONT></H3>
<P>If you have cheats for a game in the cheat support file path then you can enable these cheats in this dialog.</P>
<P>FB Alpha will look for cheats in it's own format or the Nebula/Kawaks format. For the FB Alpha format the file should be named after the games short name with an INI file extension, for the Nebula/Kawaks format the file should have the DAT file extension. FB Alpha will also look for cheats in the old MAME format cheat.dat file.</P>
<P>To change the status of a cheat simply select it in the list and then change it in the dropdown. To save your changes and return to the game click <B>OK</B>. To change the cheats back to the default status you can click <B>Default</B> and then click <B>OK</B> to save the changes and return to the game.</P>
</FONT>
</BODY>
</HTML>

26
dialog_choose_monitor.md Normal file

@ -0,0 +1,26 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Choose Monitor for Full Screen Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Choose Monitor for Full Screen Dialog</FONT></H3>
<P>This dialog can be used to choose which monitor to use for running games in full screen. This is useful if you have a multi-monitor setup.</P>
<P>You can select a different monitor for horizontal and vertical games if desired. Simply select the required monitor from the dropdowns and press the <B>OK</B> button.</P>
</FONT>
</BODY>
</HTML>

28
dialog_dips.md Normal file

@ -0,0 +1,28 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Dip Switch Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Dip Switch Dialog</FONT></H3>
<P>Some arcade games used Dip Switches to configure things like difficulty or coinage. This dialog allows you to change these settings for games that had these switches.</P>
<P>To change a setting, simply select it from the list and then make your changes in the dropdown box below. Once you are finished click <B>OK</B> to save your changes. Most games will require a reset for the changes to take effect.</P>
<P>To reset the settings back to the defaults simply click the <B>Defaults</B> button and then press <B>OK</B> to save.</P>
</FONT>
</BODY>
</HTML>

30
dialog_game_info.md Normal file

@ -0,0 +1,30 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Game Information Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Game Information Dialog</FONT></H3>
<P>This dialog allows you to view various items of information about the highlighted game. This includes driver information, rom/sample information and various details from external support files (images/history.dat entries, etc.)</P>
<P>Simply click on the different tabs to select the information you want to view.</P>
<P>The <B>Rescan Romset</B> button allows you to rescan the indivdual romset for the highlighted game. The <B>Favorite</B> checkbox allows you to add/remove the game from your favorites filter in the <A HREF="dialog_game_select">Game Selection dialog</A>.</P>
<P>The <B>Close</B> closes the dialog box.</P>
</FONT>
</BODY>
</HTML>

79
dialog_game_select.md Normal file

@ -0,0 +1,79 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Game Select Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Game Select Dialog</FONT></H3>
<P>The purpose of this dialog is to choose a game to play. When you click on a game in the list the dialog will display a preview image of the game if you have a PNG file in the folder you have defined as your previews folder with the games short name (the same applies to a screenshot of the games title screen, if a file exists in the titles folder). The info panel under the gamelist will also be refreshed and will display information about the game.</P>
<P>To play a game either double-click on it in the list, or select it and press the <B>Play</B> button.</P>
<P>The game list can be filtered using any of the filters in the dialog. This allows you to filter by <B>Hardware</B>, <B>Favorites</B>, <B>Genre</B>, <B>Family</B> (Game Series), or <B>Board Type</B>. Once you (de)select a filter the game list is automatically refreshed. (De)selecting a parent filter will (de)select all the child filters below it. You can also search using the search box in the dialog. Typing in this box will filter the gamelist based on what you typed.</P>
<P>The games in the list may have status icons next to them. These are;</P>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="40" VALIGN="TOP"><IMG SRC="images/tv%20not%20working.ico" HEIGHT="16" WIDTH="16"></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This game doesn't work.</FONT></TD></TR>
<TR><TD WIDTH="40" VALIGN="TOP"><IMG SRC="images/tv%20not%20found.ico" HEIGHT="16" WIDTH="16"></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This game wasn't found when the roms were last scanned.</FONT></TD></TR>
<TR><TD WIDTH="40" VALIGN="TOP"><IMG SRC="images/tv%20not%20found%20non%20essential.ico" HEIGHT="16" WIDTH="16"></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Some non-essential roms for this game were not found when the last scan was done.</FONT></TD></TR>
</TABLE>
<P>The following options are available in the <B>Options</B> section of the dialog;</P>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Show Available</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Filters the gamelist to show games available on your system (ie, that you have the roms for).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Show Unavailable</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Filters the gamelist to show games unavailable on your system (ie, that you don't have the roms for).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Always show clones</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will expand the gamelist to show clone games without the user having to click the "+" on the parent.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Use zipnames</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will show the games shortname before the main title.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Latin text only</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will show only Latin text in the games title.</FONT></TD></TR>
</TABLE>
<P>There are two buttons with these options. The first is <B>ROMs Dirs...</B>. Clicking this button will bring up the <A HREF="dialog_rom_paths.htm">Rom Path Dialog</A>. The second is <B>Scan ROMs</B>. This will rescan your roms so the emulator knows what you have available. If you add games into the Rom paths then click this button to rescan for them.</P>
<P>Under the info panel is some information relating to the number of sets displayed and the number unavailable.</P>
<P>To get information about the roms and/or samples required by a game, select the game in the list and then click the <B>Rom Info</B> button.</P>
<P>If a game has IPS patches available, then the <B>IPS Manager</B> button becomes enabled when you click on the game in the gamelist. Clicking this button will bring up the <A HREF="dialog_ips_manager.htm">IPS Manager Dialog</A>. If you configure some patches to apply then the <B>Apply Patches</B> checkbox becomes available. Checking this box will enable the patches to be applied when you click the <B>Play</B> button.</P>
<P>You can view game information, by clicking on the <B>Game Info</B> button. This opens the <A HREF="dialog_game_info.htm">Game Information Dialog</A>.</P>
<P>You can also right-click on a game in the list to open a context menu. Pressing <B>Play</B> from this menu, will play the game highlighted. <B>View Game Information</B> will open the <A HREF="dialog_game_info.htm">Game Information Dialog</A>. <B>View in Progetto EMMA</B> will open the games information page on Progetto EMMA (external web link). <B>Favorite</B> will add the game to your Favorites, which are available from the filters.</P>
<P>The dialog is resizable. You can drag any edge or any corner and the dialog controls will move/resize as appropriate. The dialog size is restored on entry and saved when the program is exited.</P>
</FONT>
</BODY>
</HTML>

32
dialog_inputs.md Normal file

@ -0,0 +1,32 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Inputs Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Inputs Dialog</FONT></H3>
<P>This dialog is used to define the controls used to control a game. The available inputs are listed. Double click on an input to open up a dialog box that allows you to map the control you want to use for that input.</P>
<P>As well as inputs for the game being emulated, there can also be various extra inputs for Auto-Fire or macros for simulating multiple button presses with one input.</P>
<P>You can also choose from various presets by using the dropdown boxes below the inputs. Simply select the player from the first box, the controller from the second, and the control type from the third. The control type can be <B>Auto-center</B> or <B>Normal</B>. Once you have made your selection click <B>Use preset</B> to change the inputs for the selected game or click <B>Make default</B> to make your selection be the default for all games which have not been currently configured.</P>
<P>You can create presets by clicking the <B>Save preset</B> button. This will save a file with the current input definitions in a hardware specific file. If you are playing a CPS game, the file will be called <I>cps.ini</I>, for Neo-Geo games, the file will be called <I>neogeo.ini</I>, for PGM games the file will be called <O>pgm.ini</I>, and for all other games the file will be called <I>preset.ini</I>.</P>
<P>Controls are first assigned from the games specific ini file. If that isn't found, then the hardware specific ini file is tried (<I>cps.ini</I>, <I>neogeo.ini</I>, <I>pgm.ini</I>). If this isn't found then the default preset (applied by clicking <B>Make default</B>) is tried. If this isn't found then the application's default controls are mapped.</P>
</FONT>
</BODY>
</HTML>

30
dialog_ips_manager.md Normal file

@ -0,0 +1,30 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>IPS Patch Manager Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">IPS Patch Manager Dialog</FONT></H3>
<P>The IPS Patch Manager allows you to configure IPS patches. IPS patches can be used to change a game, for example, they can enable hidden characters, provide cheat functionality, translations or all sorts of other possibilities.</P>
<P>When you enter the IPS Patch Manager you will see a list of the available patches. These are grouped by their category. If you click on a patch then you will see an image preview of it to the right of the list and a description in the textbox below. To enable patches simply check them and click the <B>OK</B> button. This will save the configuration and you can then use the <B>Apply Patches</B> checkbox in the <A HREF="dialog_game_select.htm">Game Select Dialog</A>.</P>
<P>You can change the language used to display the patches by choosing it from the dropdown. If there is no data available for your selected language then the reference language will be used.</P>
<P>You can deselect all patches by clicking the <B>Deselect All</B> button.</P>
</FONT>
</BODY>
</HTML>

28
dialog_multislot.md Normal file

@ -0,0 +1,28 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Game Select Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">NeoGeo MVS Multislot Game Select Dialog</FONT></H3>
<P>The purpose of this dialog is to choose which Neo-Geo MVS games to load. There are six slots available in which a game can be loaded. To load a game in a slot, click the relevant <B>Select</B> button. This will open the <A HREF="dialog_game_select.htm">Game Select Dialog</A>, showing only MVS cartridges, allowing you to choose a game to load in the slot. To clear a game from a slot, click the relevant <B>Clear</B> button.</P>
<P>When you have made your selections, click the <B>OK</B> button to start the MVS Multislot driver with your games loaded. Once you enter a credit, before starting a game you can select which game to play by pressing the <B>select</B> buttons. By default these are mapped to <B>3</B> and <B>4</B> on your keyboard. Pressing these buttons will cycle through the games you have loaded.</P>
<P>Your slot selections are saved when the dialog is closed.</P>
</FONT>
</BODY>
</HTML>

32
dialog_neocdz.md Normal file

@ -0,0 +1,32 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Neo Geo CDZ Game Select Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Neo Geo CDZ Game Select Dialog</FONT></H3>
<P>The purpose of this dialog is to choose a Neo Geo CDZ game to play. When you click on a game in the list the dialog will display images of the games cd covers, if you have PNG files in the folder you have defined as your Neo Geo CDZ Covers folder with the games four digit NGCD-ID code, appended with either <I>-front</I> or <I>-back</I>, eg, <I>0030-front.png</I>. The info panel under the gamelist will also be refreshed and will display information about the game.</P>
<P>To play a game either double-click on it in the list, or select it and press the <B>Play</B> button.</P>
<P>When you enter the dialog, a scan will take place of the ISO/CUE files in the folder you have defined as the Neo Geo CDZ games folder. If a game is recognised it is added to the dialog list. To force the scan to run again you can click the <B>Scan Games</B> button. You can force the scan to look in sub-directories of the folder you defined by selecting the <B>Scan sub-dirs</B> option. You can also force the scan to look for ISO's only and ignore CUE files by selecting the <B>Scan for ISO only</B> option.</P>
<P>You can use the <B>Directories</B> button to open the <A HREF="dialog_support_path.htm">Support File Path Dialog</A> to change the folders to use for the games and/or covers.</P>
<P>To view a full-size image of the covers, you can click on a cover image to open the image in a larger dialog box.</P>
</FONT>
</BODY>
</HTML>

28
dialog_palette_viewer.md Normal file

@ -0,0 +1,28 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Palette Viewer Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Palette Viewer Dialog</FONT></H3>
<P>This dialog allows you to view the games palette. It isn't supported by all drivers, but most do support this feature.</P>
<P>256 palette entries are displayed on screen at once, and the <B>Previous...</B> and <B>Next...</B> buttons move between the entries in mutliples of 256.</P>
<P>The <B>Close</B> closes the dialog box.</P>
</FONT>
</BODY>
</HTML>

30
dialog_rom_paths.md Normal file

@ -0,0 +1,30 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Rom Path Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Rom Path Dialog</FONT></H3>
<P>This dialog allows you to configure the folders that FB Alpha will search for roms. You can configure up to 20 folders to search in. Simply select the folder number from the tabs and then click <B>Browse...</B> to select the folder. Once you have finished click <B>OK</B> and if you have made any changes then FB Alpha will scan your roms.</P>
<P>The last 15 folders (numbers 6 to 20) are special supplementary cases. Usually FB Alpha will take the first file for a rom it finds and ignore any in the later folders. Any files placed in the last 15 folders will be searched as well as the first file found. So, if you have some roms that require extra files than that found in MAME (the Neo-Geo bios is a good example), then you could put the extra files in ones of these folders.</P>
<P>It is recommended to put the console (Megadrive/PC-Engine/Sega SG-1000/Colecovision/Master System/Game Gear/MSX1/ZX Spectrum) games in one of these special paths to prevent conflicts. Although, internally, FB Alpha uses an <I>md_</I> prefix for the Megadrive games shortnames, either a <I>pce_</I>, <I>tg_</I>, or <I>sgx_</I> prefix for PC-Engine games shortnames, <I>cv_</I> for Colecovision game shortnames, <I>sg1k_</I> for Sega SG-1000 game shortnames, <I>sms_</I> for Sega Master System game shortnames, <I>gg_</I> for Sega Game Gear game shortnames, <I>msx_</I> for MSX 1 game shortnames, and <I>spec_</I> for ZX Spectrum game shortnames this prefix should not be applied to the zipfiles the roms are stored in. This means you can point some of the supplementary rom paths at your MESS software list folder(s) for Megadrive, PC-Engine, TurboGrafx 16, SuperGrafx, ColecoVision, Sega SG-1000, Sega Master System, Game Gear, MSX, ZX Spectrum and you're done.</P>
<P><B>DO NOT ASK US WHERE TO FIND ROMS. They are copyrighted and we can't help you.</P>
</FONT>
</BODY>
</HTML>

28
dialog_shot_factory.md Normal file

@ -0,0 +1,28 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Shot Factory Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Shot Factory Dialog</FONT></H3>
<P>This dialog can be used to enable/disable parts of the games layers and then take a screenshot. This can be useful for sprite capture or similar tasks.</P>
<P>To enable or disable a layer simply check or uncheck it in the list. To take a screenshot click <B>Capture</B>, to advance a frame click <B>Advance Frame</B>. When you are finished click <B>Done</B> to close the dialog.</P>
<P>Not all games support the dialog, and those that do may not have all the layers that are displayed in the dialog.</P>
</FONT>
</BODY>
</HTML>

103
dialog_support_path.md Normal file

@ -0,0 +1,103 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Support File Path Dialog</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Support File Dialog</FONT></H3>
<P>This dialog allows you to configure the folders to search for support files. Simply select the type of support file you want to configure from the tabs and click <B>Browse...</B> to configure the folder to use for those files. Press <B>OK</B> when you have finished to save the changes.</P>
<P>Most support files are named after a games short name. This is a unique name and can be found in the <A HREF="dialog_game_select.htm">Game Select Dialog</A> by enabling the <B>Use Zipnames</B> option. For example if you wanted to place a preview file for X-Men vs. Street Fighter you would call it xmvsf.png.</P>
<P>To use the support files they should be placed in the folder which you have configured.</P>
<P>The table below gives an overview of all the support files and how they should be named.</P>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Previews</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an in-game preview image in several dialog boxes. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Titles</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's title screen in the <A HREF="dialog_game_select.htm">Game Selection Dialog</A>, and the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Icons</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an icon for the game's in the <A HREF="dialog_game_select.htm">Game Selection Dialog</A>. The files should be named <I>shortgamename.ico</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Cheats</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">These files provide cheat functionality for the <A HREF="dialog_cheats.htm">Cheat Dialog</A>. Cheat files can be in one of three formats. The FB Alpha format requires a filename of <I>shortgamename.ini</I>, the Nebula/Kawaks format requires a filename of <I>shortgamename.dat</I> and the old MAME format requires all the cheats in the one <I>cheat.dat</I> file.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>High Scores</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">You can use this file to save high scores in your games. Place the <I>hiscore.dat</I> file in the folder you configure and enable the <B>Save high scores when supported</B> option from the <A HREF="menu_misc.htm">Misc menu</A>. High scores will only be saved for games that have support for it flagged.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Samples</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Some games require sound samples recorded from the original games in order to recreate the full sound of the original. The samples required by FB Alpha are the same as those required by MAME.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>IPS</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will enable IPS Patches if the patches are placed in this path. See the <A HREF="dialog_ips_manager.htm">IPS Manager Dialog</A> for more information.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Neo Geo CDZ Games</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Keep any Neo Geo CDZ games you have in this folder and they will be shown in the <A HREF="dialog_neocdz.htm">Neo Geo CDZ Game Select Dialog</A>.</TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Neo Geo CDZ Covers</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display the cover for Neo Geo CDZ games. See the <A HREF="dialog_neocdz.htm">Neo Geo CDZ Game Select Dialog</A> for more information.</TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Blend Files</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">These files provide alpha blending functionality for the supported games (currently Capcom CPS-1/CPS-2 and Neo Geo). The blend file format requires a filename of <I>shortgamename.bld</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select Previews</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's select screen in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Versus Previews</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's versus screen in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>HowTo Previews</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's howto screen in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Scores Previews</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's high score screen in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Bosses Previews</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's bosses screen in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Game Over Previews</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's game over screen in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Flyers</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's flyer in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Marquees</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's marquee in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Control Panels</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's control panel in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Cabinets</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's cabinet in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>PCBs</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's PCB in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>History.dat</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">The location of the <I>history.dat</I> file. This file provides various details of the game in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>EEPROM Saves</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Games that use NVRAM or EEPROMs will save their data in this folder.</FONT></TD></TR>
</TABLE>
</FONT>
</BODY>
</HTML>

BIN
images/misc.bmp Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

BIN
images/tv not found.ico Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

BIN
images/tv not working.ico Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.2 KiB

53
intro.md Normal file

@ -0,0 +1,53 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Introducing FB Alpha</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Introducing FB Alpha</FONT></H3>
<P>FB Alpha is an arcade emulator supporting the following platforms;</P>
<UL>
<LI>Capcom CPS-1</LI>
<LI>Capcom CPS-2</LI>
<LI>Capcom CPS-3</LI>
<LI>Cave</LI>
<LI>Data East DEC-0, DEC-8, Cassette System, DECO IC16 and DECO-32 based games</LI>
<LI>Galaxian based hardware</LI>
<LI>Irem M62, M63, M72, M90, M92 and M107 hardware</LI>
<LI>Kaneko 16</LI>
<LI>Konami</LI>
<LI>Namco Mappy, System 86, System 1 &amp; 2 and others</LI>
<LI>Neo-Geo</LI>
<LI>NMK16</LI>
<LI>Pacman based hardware</LI>
<LI>PGM</LI>
<LI>Psikyo 68EC020 and SH-2 based hardware</LI>
<LI>Sega System 1, System 16 (and similar), System 18, X-Board and Y-Board</LI>
<LI>Seta-Sammy-Visco (SSV) based hardware</LI>
<LI>Super Kaneko Nova System</LI>
<LI>Toaplan 1</LI>
<LI>Toaplan 2</LI>
<LI>Taito F2, F3, X, Z and others</LI>
<LI>Miscellaneous drivers for lots of other hardware</LI>
</UL>
<P>FB Alpha also has WIP console/computer drivers for Sega Megadrive/Genesis, ColecoVision, Sega SG-1000, Sega Master System/Game Gear, MSX-1, ZX Spectrum and also PC-Engine/TurboGrafx 16/SuperGrafx.</P>
<P>FB Alpha can currently be obtained from <A HREF="https://www.fbalpha.com">https://www.fbalpha.com</A>.</P>
</FONT>
</BODY>
</HTML>

131
keys.md Normal file

@ -0,0 +1,131 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Keys</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Keys</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>F6</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Open game selection dialog.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and F6</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Start a game via netplay.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>F5</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Open inputs dialog.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and F5</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Open dip switch dialog.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and F4</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Exit Game.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>ALT and F4</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Exit emulator.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Pause</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Pause the emulation.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>F1</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Hold to fast forward emulation.</FONT></TD></TR>
<TR><TD WIDTH="100"><FONT FACE="verdana" SIZE="1"><B>ALT and Enter</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Switch to fullscreen.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Esc</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Return to windowed mode from fullscreen.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>ALT and +</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Volume up.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>ALT and -</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Volume down.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Backspace</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Toggle Frames per Second display.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>T</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">On-screen chat (netplay only)</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>F7</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Insert or eject a memory card.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and F7</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Select memory card.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL, SHIFT and F7</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Create a memory card.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and F9</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Load savestate.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and F10</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Save savestate.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>F8</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Activate previous savestate slot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>F11</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Activate next savestate slot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>F9</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Load savestate from active slot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>F10</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Save savestate to active slot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Shift and F8</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Undo savestate in active slot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>F12</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Save screenshot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and F12</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Open shot factory.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL, SHIFT and F1</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Invoke debugger (debug builds only).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and F1</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable cheats.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and HOME</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Start New Cheat Search.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and /</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Cheat value not changed.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and *</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Cheat value changed.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and +</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Cheat value increased.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>CTRL and -</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Cheat value decreased.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Double-click on game screen</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enter full screen.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Right-click on game screen</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Show/hide menu bar.</FONT></TD></TR>
</TABLE>
</FONT>
</BODY>
</HTML>

32
localise_app.md Normal file

@ -0,0 +1,32 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Localising the Application</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Localising the Application</FONT></H3>
<P>The application can be localised using templates. To generate a template click on the <A HREF="menu_misc.htm">Misc Menu</A>, then <I>UI Language</I>, <I>Export UI translation template...</I>.</P>
<P>Save the template where you want and then open it in a text editor. Localise the strings by amending them and saving the file.</P>
<P>To enable your localisation, click on the <A HREF="menu_misc.htm">Misc Menu</A>, then <I>UI Language</I>, <I>Select UI Language</I> and then open your template.</P>
<P>To remove an applied template, click on the <A HREF="menu_misc.htm">Misc Menu</A>, then <I>UI Language</I>, <I>Reset UI default Language</I>.</P>
<p>It is also possible to download localisation files from within the program. To do this, click on the <A HREF="menu_misc.htm">Misc Menu</A>, then <I>UI Language</I>, <I>Download UI language</I>. This will open a dialog showing the languages available for download. Once you select a language press the <B>OK</B> button the template will be downloaded and applied.</P>
</FONT>
</BODY>
</HTML>

32
localise_gamelist.md Normal file

@ -0,0 +1,32 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Localising the Gamelist</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Localising the Gamelist</FONT></H3>
<P>The gamelist can be localised using templates. To generate a template click on the <A HREF="menu_misc.htm">Misc Menu</A>, then <I>Gamelist Language</I>, <I>Export gamelist translation template...</I>.</P>
<P>Save the template where you want and then open it in a text editor. The file is a tab-delimited text file, containing the games shortname and longname. Simply localise the longnames and save the file. If you are using multi-byte characters and need to use a different codepage than the system default, then uncomment the codepage line at the top of the file (remove the // ), and change the number to the relevant codepage.</P>
<P>To enable your localisation, click on the <A HREF="menu_misc.htm">Misc Menu</A>, then <I>Gamelist Language</I>, <I>Select gamelist Language</I> and then open your template.</P>
<P>To remove an applied template, click on the <A HREF="menu_misc.htm">Misc Menu</A>, then <I>Gamelist Language</I>, <I>Reset gamelist default Language</I>.</P>
<P>You can use MAME+ LST files for the template. Simply rename the file's extension to glt (eg, if the file is called <I>mame_kr.lst</I>, change it to <I>mame_kr.glt</I>), and add any necessary codepage definition if required. FB Alpha will ignore any extra text after the first two tab-delimited tokens.</P>
</FONT>
</BODY>
</HTML>

83
menu_audio.md Normal file

@ -0,0 +1,83 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Audio Menu</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Audio Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select plugin</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Select the audio plugin to use.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Plugin options</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Configure the selected plugin (see below).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>2-point 1st order sample interpolation</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable sample interpolation on some of the APDCM cores.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>4-point 3rd order sample interpolation</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable higher quality (but slower) sample interpolation on some of the APDCM cores.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Disable FM interpolation</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Disable interpolation on the FM cores.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>4-point 3rd order FM interpolation</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable sample interpolation on the FM cores.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Sound Logging</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Start or stop logging sound to a file.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Buffer Size</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Set the number of frames to buffer sound for. Most users shouldn't need to change this.</FONT></TD></TR>
</TABLE>
<H3><FONT COLOR="#F98733">DirectSound Audio Plugin Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Use Low-pass filter</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable a low-pass filter.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Sound Disabled</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Disable sound.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>11025Hz, 22050Hz, 44100Hz, 48000Hz Sample Rate</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Set the sound frequency. Higher is better quality but slightly slower.</FONT></TD></TR>
</TABLE>
<H3><FONT COLOR="#F98733">XAudio2 Audio Plugin Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Use Low-pass filter</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable a low-pass filter.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Use Reverb</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable a reverb filter.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Sound Disabled</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Disable sound.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>11025Hz, 22050Hz, 44100Hz, 48000Hz Sample Rate</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Set the sound frequency. Higher is better quality but slightly slower.</FONT></TD></TR>
</TABLE>
</FONT>
</BODY>
</HTML>

113
menu_game.md Normal file

@ -0,0 +1,113 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Game Menu</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Game Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Load Game</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_game_select.htm">Game Select Dialog</A> to choose a game to load.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Play via Kaillera</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_game_select.htm">Game Select Dialog</A> to choose a game to load for netplay.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Most recent games</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Displays the ten most recent games. Click on one to start that game.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Start Neo Geo Multi-slot</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_multislot.htm">NeoGeo MVS Multislot Game Select Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Load Neo Geo CDZ game</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_neocdz.htm">NeoGeo CDZ Game Select Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select CD Image (ISO/CUE)</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens a file select dialog, which allows you to choose and ISO/CUE CD image to use with the Neo Geo CDZ driver.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Start Neo Geo CDZ</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Starts the Neo Geo CDZ emulation, using the current loaded ISO/CUE CD image.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Exit Game</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Closes the current game.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Pause Game</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Pauses the current game.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Adjust CPU speed</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to over or underclock the games CPU. Only some drivers support this.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Reset CPU speed to 100%</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Turns off any over or underclocking of the games CPU.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Create new memory card</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Creates a new memory card file (only used by the Neo Geo driver).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select Memory Card</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to select a memory card file (only used by the Neo Geo driver).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Insert Memory Card</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Inserts the currently selected memory card (only used by the Neo Geo driver).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Eject Memory Card</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Ejects the current memory card (only used by the Neo Geo driver).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Replay Input</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Prompts for an input recording file (.FR), loads the game and plays back the input recording.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Record Input</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Start recording an input recording file (.FR).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Stop Replay/Record</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Stops the current playing back or recording of an input recording.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Load State</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Prompt for a savestate file (.FS) to load from disc.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Save State</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Saves the games state to a savestate file (.FS). This can be used to save your current game for later play.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Activate Previous Slot</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Activates the previous savestate slot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Activate Next Slot</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Activates the next savestate slot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Load state from active slot</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Loads the savestate from the current selected slot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Save state to active slot</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Saves the savestate to the current selected slot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Undo last state save</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Undoes the last save state in the active slot.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Restore full state on load</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This option will automatically take a savestate when you exit a game and load that state when you load the game.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Record AVI</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the codec selection dialog ready to start recording an AVI file.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Stop recording</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Stops recording an AVI file.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Exit Emulator</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Exits the application.</FONT></TD></TR>
</TABLE>
</FONT>
</BODY>
</HTML>

47
menu_help.md Normal file

@ -0,0 +1,47 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Help Menu</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Help Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Help</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">View this file.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>What's New</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">View the what's new document.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>FB Alpha hompage</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Visit the FB Alpha homepage.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>FB Alpha Forums</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Visit the FB Alpha forums.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Neo-Source Forums</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Visit the Neo-Source forums - this forum is active and is the best place to report bugs or discuss FBA.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>System Information</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">View information about your system.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>About FB Alpha</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">View the About dialog containing the license and version info.</FONT></TD></TR>
</TABLE>
</FONT>
</BODY>
</HTML>

38
menu_input.md Normal file

@ -0,0 +1,38 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Input Menu</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Input Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select plugin</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Select the input plugin to use - currently does nothing.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Auto-Fire Rate</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Sets the rate (speed) of auto-fire). Options available are <I>Slow</I>, <I>Medium</I>, <I>Fast</I> and <I>Very Fast</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Map Game Inputs</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the game inputs dialog.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Set dipswitches</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the game dipswitch dialog.</FONT></TD></TR>
</TABLE>
</FONT>
</BODY>
</HTML>

140
menu_misc.md Normal file

@ -0,0 +1,140 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Misc Menu</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Misc Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Auto Pause</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will automatically pause the emulator if it loses focus or you switch to another window.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Always process keyboard input</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will process the keyboard input.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Display Mode Indicator</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will show an indicator telling when the emulator is paused, recording, etc.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Don't change Num Lock status</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enabling this will stop FB Alpha from changing the Num Lock status when starting or exiting. Enabling this option means that you will manually have to control the Num Lock status if you want to use Hotrod or X-Arcade sticks.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Create support folders at runtime</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Disabling this will prevent FB Alpha creating the support file folders at program start.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Set application thread priority</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Set the applications thread priority. Set it to higher to go faster, or lower to be more co-operative with multi-tasking windows apps.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable high resolution system timer</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enables the high resolution system timer, helps with frame timing at the microsecond level, but at the expense of slightly higher cpu usage.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Save high scores when supported</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable this to turn on high score saving. See the <A HREF="dialog_support_path.htm">Support File Path Dialog</A> section for more information.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Use alpha blend effects when supported</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable this to turn on alpha blend effects for supported games. See the <A HREF="dialog_support_path.htm">Support File Path Dialog</A> section for more information.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Display Gear-Shift Indicator when supported</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Show the current gear on-screen for games that support it. This is usually a <I>L</I> for low gear, and a <I>H</I> for high gear.</TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>AVI Writer Output Size</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Multiplier to scale the resolution when writing an AVI file, options are <I>1x</I>, <I>2x</I>, <I>3x</I>.</TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Generate dat file</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Generate dat files for use with rom managers. FB Alpha can output dat files in the clrmamepro (xml format). You can choose to ouput a dat file for the arcade games, or a console/computer specific dat file (for Megadrive, PC-Engine, TurboGrafx 16, SuprGrafx, Sega SG-1000, ColecoVision, Sega Master System, Game Gear, MSX-1, or ZX Spectrum).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Generate all dats</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Generate dat files for use with rom managers. FB Alpha can output dat files in the clrmamepro (xml format). This option outputs all dat files to the folder selected.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Configure ROM paths</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Open the <A HREF="dialog_rom_paths.htm">Rom Path Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Configure support file paths</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Open the <A HREF="dialog_support_path.htm">Support File Path Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select Skin</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows the user to browse to a .bmp or .png file to be used by FB Alpha as the skin when not playing a game.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Set skin to default</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Resets the skin used by FB Alpha when not playing a game to default.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>UI Language</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">See the <A HREF="localise_app.htm">Localising the Application</A> section for more information.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Gamelist Language</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">See the <A HREF="localise_gamelist.htm">Localising the Gamelist</A> section for more information.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable driver icons display</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enables game icons in the <A HREF="dialog_game_select.htm">Game Selection Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Icon size</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Choose between <I>16 x 16</I>, <I>24 x 24</I>, or <I>32 x 32</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Save Snapshot</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Saves a snapshot in the screenshot folder.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Shot Factory</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_shot_factory.htm">Shot Factory Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable Cheats</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_cheats.htm">Cheat Dialog</A> to allow you to apply cheats. This item is only enabled if you have a valid cheat file in the cheat support file folder.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Start New Search</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will start a new cheat search.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Target value has not changed</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Tell the cheat search that the value you are looking for has not changed.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Target value has changed</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Tell the cheat search that the value you are looking for has changed.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Target value has decreased</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Tell the cheat search that the value you are looking for has decreased.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Target value has increased</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Tell the cheat search that the value you are looking for has increased.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Dump search to file</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Dumps all the remaining addresses and values from a cheat search into a file called <I>cheatsearchdump.txt</I> in the FB Alpha root folder.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Exit Cheat Search</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Exits the cheat search mode.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Palette Viewer</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_palette_viewer.htm">Palette Viewer Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Associate with .fs and .fr files</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Associates .fs and .fr files with windows so that you can open FB Alpha using one of these files from explorer.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Disassociate with .fs and .fr files</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Removes the association with .fs and .fr files from Windows.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Save input mapping now</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will save the input and dip switch settings for the current game to the games config file.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Auto-save input mapping</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this is enabled then FB Alpha will automatically save the input and dip switch settings for the current game to the games config file when you close the game.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Save settings to .ini now</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will save the application settings to the .ini file. This also happens automatically when you close the application.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Reload settings from .ini</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will reload the application settings from the .ini file.</FONT></TD></TR>
</TABLE>
</FONT>
</BODY>
</HTML>

231
menu_video.md Normal file

@ -0,0 +1,231 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Video Menu</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Video Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Select blitter</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Select which blitter to use.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Blitter options</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Configure the selected blitter (see below).</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Stretch</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Choose between <I>Normal</I>, <I>Full</I>, or <I>Correct Aspect Ratio</I>. The recommended setting is <I>Correct Aspect Ratio</I> to preserve the games original look.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable Gamma Correction</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enables gamma correction.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Darken mid-tones, Lighten mid-tones, Other Gamma value</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to configure the gamma value to use.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Use video hardware when possible, use video hardware exclusively, use software exclusively</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Tells FB Alpha how to apply the gamma correction. Recommended setting is <I>Use video hardware exclusively</I> unless this gives you problems.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Window size</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Determines the size of the window when not in fullscreen. Choose between <I>Auto</I>, <I>Single Size</I>, <I>Double Size</I>, <I>Triple Size</I>, <I>Quadruple Size</I>, or <I>Maximise</I>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Toggle fullscreen mode</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Switch to fullscreen.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Auto Switch to Fullscreen after loading</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enabling this option will automatically switch to fullscreen after you load a game from the <A HREF="dialog_game_select.htm">Game Select Dialog</A>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Full Screen Resolution</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to set the fullscreen resolution to use. This can be configured independently for hoziontal and vertical games. You can select between <I>Arcade</I> (which attempts to use the games native resolution, <I>Single Size</I>, <I>Double Size</I>, <I>Triple Size</I>, <I>Quadruple Size</I> or you can specify a specific resolution to use.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Fullscreen bitdepth</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to choose between <I>16-bit</I>, <I>24-bit</I> and <I>32-bit</I> colour modes for use in fullscreen.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Choose Fullscreen Monitor</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Opens the <A HREF="dialog_choose_monitor.htm">Choose Monitor for Full Screen dialog</a>.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Automatically detect aspect ratio</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this is enabled FB Alpha will automatically attempt to determine the aspect ratio of your monitor.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Normal CRT, Normal LCD, Widescreen CRT, Widescreen LCD aspect ratio </B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Select the one that best describes your monitor. This will help to preserve the look of the original game. This option will be selected for you automatically if the <I>Automatically detect aspect ratio</I> item is enabled.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Mirrored vertical alignment</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If enabled will mirror the aspect ratio settings for vertical games.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Rotate vertically aligned games</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this option is enabled then vertical games will be rotated by FB Alpha. Only disable this if you want to align your monitor vertically to play vertical games.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Force 60hz refresh rate</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This option will force the video to ouput at 60hz. This will help to eliminate tearing but may induce other problems.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable Triple Buffering (Fullscreen)</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Use a triple buffer in fullscreen.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable VSync (Windowed)</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enabling this will help to eliminate tearing in Windowed mode but you may see slightly juttering scrolling.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable DWM Sync (Windowed)</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Alternate VSync method, for Windows 7 - 10 with slightly better frame timing depending on the system. It is suggested that you use this along with setting your desktop video mode to 60hz to eliminate microstutter issues. The high resolution system timer option under <A HREF="menu_misc.htm">Misc -&gt; Options</a> may also help.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Auto frameskip</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will skip frames in the video output if necessary to keep the game running at fullspeed. This is only necessary for slower computers but it is recommended to leave it on for all computers.</FONT></TD></TR>
</TABLE>
<H3><FONT COLOR="#F98733">Basic (DirectDraw 7) Blitter Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>No Effects</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Turns off all effects.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Scanlines</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will turn on a scanline effect.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Scanlines 50%</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will turn on an alternative scanline effect.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Rotate scanlines</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this is enabled then scanlines will be rotated for vertical games.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Force Flip</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Forces hardware flipping for games that require it. This is usually detected as an available feature, but due to DirectDraw being old, the support doesn't usually get detected. This option will force the flipping if a game needs it. This is best used with the <I>System Memory Buffering Method</I>. This option will likely force Windows to disable Aero and revert to basic settings, and is therefore recommended for older computers still using Windows XP only. If you are using a version of Windows newer than XP then you should be using the Enhanced or DirectX 9 blitters.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Buffering Method</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Choose between <I>Autodetect</I>, <I>Video memory</I>, and <I>System memory</I>. The recommended setting is <I>Autodetect</I> unless this causes you problems.</FONT></TD></TR>
</TABLE>
<H3><FONT COLOR="#F98733">SoftFX (DirectDraw 7) Blitter Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Filter List</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Choose a graphics filter to apply. These will only work with the colour depths specified.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Force image to SoftFX size</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will force the video image to the selected filter size.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Buffering Method</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Choose between <I>Autodetect</I>, <I>Video memory</I>, and <I>System memory</I>. The recommended setting is <I>Autodetect</I> unless this causes you problems.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Directly access video memory</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Leave this enabled unless it causes you problems.</FONT></TD></TR>
</TABLE>
<H3><FONT COLOR="#F98733">Enhanced (Direct3D 7) Blitter Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Disable all effects</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Turns off all effects.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable bi-linear filtering</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enables bi-linear filtering.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Rotate scanlines and RGB effects</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">If this is enabled then scanlines and RGB effects will be rotated for vertical games.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable Pre-scale</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enables pre-scale for use with the SoftFX filters.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Pre-scale using SoftFX</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Turns on prescaling using SoftFX.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>SoftFX Algorithm</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Choose a SoftFX filter to apply to the video.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Force image to SoftFX size</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will force the video image to the selected filter size.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable scanlines</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will turn on a scanline effect.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Set scanline intensity</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to set the scanline intensity.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable phosphor feedback</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will turn on a phosphor feedback effect.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Set phosphor feedback intensity</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to set the phosphor feedback intensity.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>No Effects, RGB Effects, 3D Projection</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to turn on <I>RGB Effects</I>, <I>3D Projection</I> or turn off all RGB and 3D Projection effects.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Auto size scanlined RGB preset</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enabling this will auto size any scanlined RGB presets.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Manually select RGB preset</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to select and RGB preset to use.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Set 3D Projection properties</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to set the 3D Projection Angle and Fishbowl factor.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Force 16-bit emulation</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">It is recommended to leave this off, as it will break games that require 32-bit colour depths.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Use DirectX texture managment</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">It is recommended to leave this on.</FONT></TD></TR>
</TABLE>
<H3><FONT COLOR="#F98733">Experimental (DirectX Graphics 9) Blitter Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable point/linear/cubic filtering</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable point, linear or cubic filtering.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Cubic filter quality</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Set the quality of the cubic filter.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable point/linear/cubic filtering</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable point, linear or cubic filtering.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable scanlines</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Will turn on a scanline effect.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Set scanline intensity</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Allows you to set the scanline intensity.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Single-pass, Multi-pass, High performance</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">See the <I>Experimental Blitter</I> section of <A HREF="sysreq.htm">System Requirements</A> for details.</FONT></TD></TR>
</TABLE>
<H3><FONT COLOR="#F98733">DirectX 9 Alt (DirectX Graphics 9) Blitter Menu</FONT></H3>
<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Enable point/linear/ filtering</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable point or linear filtering.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>SoftFX Algorithm</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Choose a SoftFX filter to apply to the video.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Hardware vertex processing</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable hardware vertex processing.</FONT></TD></TR>
<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Motion blur</B></FONT></TD>
<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Enable motion blur.</FONT></TD></TR>
</TABLE>
</FONT>
</BODY>
</HTML>

30
presets.md Normal file

@ -0,0 +1,30 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>Creating Presets</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">Creating Input Presets</FONT></H3>
<P>You can create preset controls that can be listed in the <A HREF="dialog_inputs.htm">Inputs Dialog</A> for you to select.</P>
<P>To do this you need to create an .INI file in the <I>config\presets</I> folder. An example is included with FB Alpha in the zip file <I>preset-example.zip</I>.</P>
<P>In the .INI file it it is possible to use specific names such as <I>"P1 Low Punch"</I> or generic names such as <I>"P1 Fire 1"</I>. When a game is allocating inputs it will look for specific name first, and then the generic ones.</P>
<P>A good starting point can be take the .INI file for a game, copy it to the <I>config/presets</I> folder and rename it to what you want your preset to be called and then edit that file.</P>
</FONT>
</BODY>
</HTML>

54
sysreq.md Normal file

@ -0,0 +1,54 @@
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
<HTML>
<HEAD>
<meta name="GENERATOR" content="Microsoft&reg; HTML Help Workshop 4.1">
<Title>System Requirements</Title>
</HEAD>
<BODY>
<FONT FACE="verdana" SIZE="2">
<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
<TR>
<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
</TR>
</TABLE>
<H3><FONT COLOR="#F98733">System Requirements</FONT></H3>
<H5><FONT COLOR="#F98733">Operating System</FONT></H5>
<P>You will need at least Windows XP to run FB Alpha. Windows 7 or later is highly recommended. You should have the latest DirectX runtimes installed.</P>
<P>If you are running Windows XP, then you will need to use the separately available Windows XP binary.</P>
<H5><FONT COLOR="#F98733">CPU & RAM</FONT></H5>
<P>A CPU capable of running Windows XP or greater should be sufficient for most games. Exact requirements will vary by game and/or your chosen video and audio settings. You shouldn't have any issues with anything that even slightly resembles a modern CPU.</P>
<P>The minimum amount of RAM recommended is 192MB. Most people shouldn't have any problems with RAM these days.</P>
<H5><FONT COLOR="#F98733">Video</FONT></H5>
<P>15/16/24/32 BPP displays are supported.</P>
<P><B>Basic Blitter</B>: DirectDraw7 support is required. The Basic blitter will work with any videocard that supports the minimum requirements.</P>
<P><B>Enhanced Blitter</B>:DirectDraw7 + Direct3D7 support is required. The Enhanced blitter will not work with every video card available, specifically older Voodoo cards (up Voodoo 3000) will not work.</P>
<P><B>Experimental Blitter</B>: DirectX Graphics 9 support is required. The Experimental blitter has limited functionality with DirectX 8.1 compatible hardware, but needs DirectX 9 for full functionality. For optimal results, Geforce FX 5900 series or Radeon 9800 series (or faster) graphics cards are required. For these cards, select the appropriate filter version from the Advanced options submenu. For all other compatible cards (e.g. Geforce FX series or Radeon 8500 and higher), select the high-performance option.</P>
<P><B>DirectX9 Alt Blitter</B>: Same as <I>Experimental Blitter</I> above.</P>
<H5><FONT COLOR="#F98733">Sound</FONT></H5>
<P>Any sound hardware supporting DirectSound3 should work. Most people should have no problems.</P>
<H5><FONT COLOR="#F98733">Input</FONT></H5>
<P>The keyboard and system mouse will always work. There is preliminary support for additional mice, and devices such as the X Arcade joystick which act as a keyboard are supported. All standard or DirectInput8 compatible joysticks/joypads, and mice should work.</P>
</FONT>
</BODY>
</HTML>