fbneo/src/burn
Barry Harris fce091f6ad Vigilante driver update (2 new clones) 2015-08-28 16:08:30 +00:00
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devices proper fix for raiden2/dx coin-up 2015-06-27 14:28:46 +00:00
drv Vigilante driver update (2 new clones) 2015-08-28 16:08:30 +00:00
snd pokey update: eliminate clipping & add volume attenuation. also make centipede & millipede the same volume 2015-08-08 00:37:03 +00:00
bitswap.h lantus' BigEndian patch for Toaplan V25 sound 2012-02-01 09:17:19 +00:00
burn.cpp bld support - support unicode paths, make path configurable and add option in UI to enable/disable 2014-10-13 19:58:16 +00:00
burn.h add 2 sms mappers to burn.h 2015-03-20 21:08:32 +00:00
burn_gun.cpp Fix compiler warnings 2015-03-06 16:31:54 +00:00
burn_gun.h burn_gun enhancements, konami/d_lethal.cpp oopses 2014-11-24 13:39:18 +00:00
burn_led.cpp Added debug tracking support to /burn and /burn/devices folders 2011-12-06 20:54:24 +00:00
burn_led.h Initial commit 2011-12-03 20:27:59 +00:00
burn_memory.cpp Added a check in BurnExitMemoryManager to give a warning if it has to free memory 2011-12-12 09:51:29 +00:00
burn_sound.cpp Initial commit 2011-12-03 20:27:59 +00:00
burn_sound.h Initial commit 2011-12-03 20:27:59 +00:00
burn_sound_a.asm Initial commit 2011-12-03 20:27:59 +00:00
burn_sound_c.cpp Initial commit 2011-12-03 20:27:59 +00:00
burnint.h Re-add BurnLoadXor. Make our main function a little safer and remove some dead code. 2014-09-27 00:23:11 +00:00
cheat.cpp Add ability to exclude addresses from cheat search, updated Q-Sound games to avoid having their shared ram regions read because they run the Z80 in the read handlers, which is obviously bad! 2012-01-29 13:48:24 +00:00
cheat.h Support insane cheat file lengths 2012-03-21 16:46:54 +00:00
debug_track.cpp Add debug tracking support to K005289 and tidy variable types 2014-06-07 15:04:37 +00:00
driver.h One more time. Ugh. 2015-02-10 05:19:42 +00:00
hiscore.cpp hiscore.cpp: fixed another corruption scenario - "reset puckman after a successfull boot, and exit the game before it fully boots up." 2015-08-07 03:49:36 +00:00
hiscore.h Initial commit 2011-12-03 20:27:59 +00:00
load.cpp Re-add BurnLoadXor. Make our main function a little safer and remove some dead code. 2014-09-27 00:23:11 +00:00
state.h Fix for SCAN_OFF() 2014-06-19 18:56:10 +00:00
stdfunc.h Initial commit 2011-12-03 20:27:59 +00:00
tiles_generic.cpp Create a 10-line safety-net in pTransDraw. Fixes heap corruption in Gaiapolis and possibly other games which index over the allocated buffer. 2014-10-17 17:59:53 +00:00
tiles_generic.h Move Colour-depth independant image transfer stuff to tiles_generic.cpp, this makes more sense logicaly. If there are nay problems/disagreements, please revert. 2014-06-08 14:30:46 +00:00
timer.cpp Add tlcs90 cpu core, hook it up to Rapid Hero. 2014-06-23 00:14:23 +00:00
timer.h Add tlcs90 cpu core, hook it up to Rapid Hero. 2014-06-23 00:14:23 +00:00
vector.cpp Significantly improve and simplify vector drawing with Bresenham's Line algo. 2014-08-23 05:37:58 +00:00
vector.h Initial commit 2011-12-03 20:27:59 +00:00
version.h version bump 2015-05-01 19:05:03 +00:00