.. |
devices
|
proper fix for raiden2/dx coin-up
|
2015-06-27 14:28:46 +00:00 |
drv
|
Vigilante driver update (2 new clones)
|
2015-08-28 16:08:30 +00:00 |
snd
|
pokey update: eliminate clipping & add volume attenuation. also make centipede & millipede the same volume
|
2015-08-08 00:37:03 +00:00 |
bitswap.h
|
lantus' BigEndian patch for Toaplan V25 sound
|
2012-02-01 09:17:19 +00:00 |
burn.cpp
|
bld support - support unicode paths, make path configurable and add option in UI to enable/disable
|
2014-10-13 19:58:16 +00:00 |
burn.h
|
add 2 sms mappers to burn.h
|
2015-03-20 21:08:32 +00:00 |
burn_gun.cpp
|
Fix compiler warnings
|
2015-03-06 16:31:54 +00:00 |
burn_gun.h
|
burn_gun enhancements, konami/d_lethal.cpp oopses
|
2014-11-24 13:39:18 +00:00 |
burn_led.cpp
|
Added debug tracking support to /burn and /burn/devices folders
|
2011-12-06 20:54:24 +00:00 |
burn_led.h
|
Initial commit
|
2011-12-03 20:27:59 +00:00 |
burn_memory.cpp
|
Added a check in BurnExitMemoryManager to give a warning if it has to free memory
|
2011-12-12 09:51:29 +00:00 |
burn_sound.cpp
|
Initial commit
|
2011-12-03 20:27:59 +00:00 |
burn_sound.h
|
Initial commit
|
2011-12-03 20:27:59 +00:00 |
burn_sound_a.asm
|
Initial commit
|
2011-12-03 20:27:59 +00:00 |
burn_sound_c.cpp
|
Initial commit
|
2011-12-03 20:27:59 +00:00 |
burnint.h
|
Re-add BurnLoadXor. Make our main function a little safer and remove some dead code.
|
2014-09-27 00:23:11 +00:00 |
cheat.cpp
|
Add ability to exclude addresses from cheat search, updated Q-Sound games to avoid having their shared ram regions read because they run the Z80 in the read handlers, which is obviously bad!
|
2012-01-29 13:48:24 +00:00 |
cheat.h
|
Support insane cheat file lengths
|
2012-03-21 16:46:54 +00:00 |
debug_track.cpp
|
Add debug tracking support to K005289 and tidy variable types
|
2014-06-07 15:04:37 +00:00 |
driver.h
|
One more time. Ugh.
|
2015-02-10 05:19:42 +00:00 |
hiscore.cpp
|
hiscore.cpp: fixed another corruption scenario - "reset puckman after a successfull boot, and exit the game before it fully boots up."
|
2015-08-07 03:49:36 +00:00 |
hiscore.h
|
Initial commit
|
2011-12-03 20:27:59 +00:00 |
load.cpp
|
Re-add BurnLoadXor. Make our main function a little safer and remove some dead code.
|
2014-09-27 00:23:11 +00:00 |
state.h
|
Fix for SCAN_OFF()
|
2014-06-19 18:56:10 +00:00 |
stdfunc.h
|
Initial commit
|
2011-12-03 20:27:59 +00:00 |
tiles_generic.cpp
|
Create a 10-line safety-net in pTransDraw. Fixes heap corruption in Gaiapolis and possibly other games which index over the allocated buffer.
|
2014-10-17 17:59:53 +00:00 |
tiles_generic.h
|
Move Colour-depth independant image transfer stuff to tiles_generic.cpp, this makes more sense logicaly. If there are nay problems/disagreements, please revert.
|
2014-06-08 14:30:46 +00:00 |
timer.cpp
|
Add tlcs90 cpu core, hook it up to Rapid Hero.
|
2014-06-23 00:14:23 +00:00 |
timer.h
|
Add tlcs90 cpu core, hook it up to Rapid Hero.
|
2014-06-23 00:14:23 +00:00 |
vector.cpp
|
Significantly improve and simplify vector drawing with Bresenham's Line algo.
|
2014-08-23 05:37:58 +00:00 |
vector.h
|
Initial commit
|
2011-12-03 20:27:59 +00:00 |
version.h
|
version bump
|
2015-05-01 19:05:03 +00:00 |