53 lines
3.6 KiB
HTML
53 lines
3.6 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
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<HTML>
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<HEAD>
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<meta name="GENERATOR" content="Microsoft® HTML Help Workshop 4.1">
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<Title>Support File Path Dialog</Title>
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</HEAD>
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<BODY>
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<FONT FACE="verdana" SIZE="2">
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<TABLE BORDER="0" WIDTH="100%" CELLSPACING="0" CELLPADDING="6">
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<TR>
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<TD BGCOLOR="#757575" WIDTH="90"><IMG SRC="images/misc.bmp"></TD>
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<TD BGCOLOR="#757575"><FONT COLOR="#FFFFFF" FACE="verdana" SIZE="4"><B>FB Alpha</B></FONT></TD>
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</TR>
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</TABLE>
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<H3><FONT COLOR="#F98733">Support File Dialog</FONT></H3>
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<P>This dialog allows you to configure the folders to search for support files. Simply select the type of support file you want to configure from the tabs and click <B>Browse...</B> to configure the folder to use for those files. Press <B>OK</B> when you have finished to save the changes.</P>
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<P>Most support files are named after a games short name. This is a unique name and can be found in the <A HREF="dialog_game_select.htm">Game Select Dialog</A> by enabling the <B>Use Zipnames</B> option. For example if you wanted to place a preview file for X-Men vs. Street Fighter you would call it xmvsf.png.</P>
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<P>To use the support files they should be placed in the folder which you have configured.</P>
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<P>The table below gives an overview of all the support files and how they should be named.</P>
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<TABLE BORDER="1" CELLPADDING="2" CELLSPACING="0" WIDTH="100%">
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<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Previews</B></FONT></TD>
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<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an in-game preview image in several dialog boxes. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
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<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Titles</B></FONT></TD>
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<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will display an image of the game's title screen in the <A HREF="dialog_game_info.htm">Game Info Dialog</A>. The files should be named <I>shortgamename.png</I>.</FONT></TD></TR>
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<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Cheats</B></FONT></TD>
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<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">These files provide cheat functionality for the <A HREF="dialog_cheats.htm">Cheat Dialog</A>. Cheat files can be in one of three formats. The FB Alpha format requires a filename of <I>shortgamename.ini</I>, the Nebula/Kawaks format requires a filename of <I>shortgamename.dat</I> and the old MAME format requires all the cheats in the one <I>cheat.dat</I> file.</FONT></TD></TR>
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<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>High Scores</B></FONT></TD>
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<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">You can use this file to save high scores in your games. Place the <I>hiscore.dat</I> file in the folder you configure and enable the <B>Save high scores when supported</B> option from the <A HREF="menu_misc.htm">Misc menu</A>. High scores will only be saved for games that have support for it flagged.</FONT></TD></TR>
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<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>Samples</B></FONT></TD>
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<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">Some games require sound samples recorded from the original games in order to recreate the full sound of the original. The samples required by FB Alpha are the same as those required by MAME.</FONT></TD></TR>
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<TR><TD WIDTH="200" VALIGN="TOP"><FONT FACE="verdana" SIZE="1"><B>IPS</B></FONT></TD>
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<TD VALIGN="TOP"><FONT FACE="verdana" SIZE="1">This will enable IPS Patches if the patches are placed in this path. See the <A HREF="dialog_ips_manager.htm">IPS Manager Dialog</A> for more information.</FONT></TD></TR>
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</TABLE>
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</FONT>
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</BODY>
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</HTML>
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