fbneo/src/cpu/konami_intf.h

45 lines
1.2 KiB
C

void konamiWrite(UINT16 address, UINT8 data);
UINT8 konamiRead(UINT16 address);
UINT8 konamiFetch(UINT16 address);
UINT32 konamiGetPC(INT32);
void konamiMapMemory(UINT8 *src, UINT16 start, UINT16 finish, INT32 type);
void konamiSetIrqCallbackHandler(INT32 (*callback)(INT32));
void konamiSetlinesCallback(void (*setlines_callback)(INT32 lines));
void konamiSetWriteHandler(void (*write)(UINT16, UINT8));
void konamiSetReadHandler(UINT8 (*read)(UINT16));
void konamiInit(INT32 nCpu);
void konamiOpen(INT32 );
void konamiReset();
INT32 konamiRun(INT32 cycles);
void konamiClose();
void konamiExit();
extern INT32 nKonamiCpuCount;
#define KONAMI_IRQ_LINE 0
#define KONAMI_FIRQ_LINE 1
#define KONAMI_INPUT_LINE_NMI 0x20
void konamiSetIrqLine(INT32 line, INT32 state);
INT32 konamiCpuScan(INT32 nAction);
INT32 konamiTotalCycles();
void konamiNewFrame();
void konamiRunEnd();
INT32 konamiIdle(INT32 cycles);
INT32 konamiGetActive();
UINT8 konami_cheat_read(UINT32 a); // cheat
void konami_write_rom(UINT32 address, UINT8 data);
extern cpu_core_config konamiCPUConfig;
// depreciate this and use BurnTimerAttach directly!
#define BurnTimerAttachKonami(clock) \
BurnTimerAttach(&konamiCPUConfig, clock)