45 lines
1.2 KiB
C
45 lines
1.2 KiB
C
void konamiWrite(UINT16 address, UINT8 data);
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UINT8 konamiRead(UINT16 address);
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UINT8 konamiFetch(UINT16 address);
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UINT32 konamiGetPC(INT32);
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void konamiMapMemory(UINT8 *src, UINT16 start, UINT16 finish, INT32 type);
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void konamiSetIrqCallbackHandler(INT32 (*callback)(INT32));
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void konamiSetlinesCallback(void (*setlines_callback)(INT32 lines));
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void konamiSetWriteHandler(void (*write)(UINT16, UINT8));
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void konamiSetReadHandler(UINT8 (*read)(UINT16));
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void konamiInit(INT32 nCpu);
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void konamiOpen(INT32 );
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void konamiReset();
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INT32 konamiRun(INT32 cycles);
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void konamiClose();
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void konamiExit();
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extern INT32 nKonamiCpuCount;
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#define KONAMI_IRQ_LINE 0
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#define KONAMI_FIRQ_LINE 1
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#define KONAMI_INPUT_LINE_NMI 0x20
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void konamiSetIrqLine(INT32 line, INT32 state);
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INT32 konamiCpuScan(INT32 nAction);
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INT32 konamiTotalCycles();
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void konamiNewFrame();
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void konamiRunEnd();
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INT32 konamiIdle(INT32 cycles);
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INT32 konamiGetActive();
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UINT8 konami_cheat_read(UINT32 a); // cheat
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void konami_write_rom(UINT32 address, UINT8 data);
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extern cpu_core_config konamiCPUConfig;
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// depreciate this and use BurnTimerAttach directly!
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#define BurnTimerAttachKonami(clock) \
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BurnTimerAttach(&konamiCPUConfig, clock)
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