fbneo/src/burn
dinkc64 fdf306ff0e speccy update from gab75 2025-08-17 20:11:10 -04:00
..
devices Add an option to disable SOCD. 2025-07-08 17:02:46 +08:00
drv speccy update from gab75 2025-08-17 20:11:10 -04:00
snd megadrive: add sot4w (Test please) 2025-07-27 09:50:51 -04:00
bitswap.h needs more bitswap 2024-05-20 01:21:50 -04:00
burn.cpp [TEST] Fix GCC345 compilation for 5b29d3bd0d (#2166) 2025-07-29 21:35:23 +08:00
burn.h add genre: GBF_MULTISHOOT - Multi-scrolling shooter 2025-08-09 20:32:31 -04:00
burn_bitmap.cpp burn_bitmap, if bitmap is already allocated and alloc called, free and allocate bitmap with new parameters 2024-03-30 00:31:04 -04:00
burn_bitmap.h Add bitmap manager 2018-09-27 02:23:51 +00:00
burn_endian.h add PAIR16 struct 2024-03-03 21:07:16 -05:00
burn_gun.cpp burn_gun, set the 4-second reticle hide time based on the fps. add function to allow game to change this time. 2025-06-02 20:58:40 -04:00
burn_gun.h burn_gun, set the 4-second reticle hide time based on the fps. add function to allow game to change this time. 2025-06-02 20:58:40 -04:00
burn_led.cpp burn_led: ability to set color after reset 2020-01-08 20:53:51 -05:00
burn_led.h burn_led: ability to set color after reset 2020-01-08 20:53:51 -05:00
burn_memory.cpp add BurnRoundPowerOf2() helpful function 2024-06-13 01:29:29 -04:00
burn_pal.cpp burn_pal, mixup fixup 2024-04-19 20:30:31 -04:00
burn_pal.h burn_pal.h: fix pal4bit() 2025-03-05 20:59:09 -05:00
burn_sha1.cpp move sha1 experiment aside for now 2024-11-23 01:48:20 -05:00
burn_shift.cpp burn_shift, add function to re-position the shifter status if/when screen size/mode changes during game 2021-02-20 23:02:25 -05:00
burn_shift.h burn_shift, add function to re-position the shifter status if/when screen size/mode changes during game 2021-02-20 23:02:25 -05:00
burn_sound.cpp sftm & other itech games, swap lr channels 2023-04-20 21:08:10 -04:00
burn_sound.h sftm & other itech games, swap lr channels 2023-04-20 21:08:10 -04:00
burn_sound_a.asm Initial commit 2011-12-03 20:27:59 +00:00
burn_sound_c.cpp replace super-buggy BURN_SND_CLIP macro with function. 2021-09-12 15:54:05 -04:00
burnint.h .vct cheat for nes: OneShot cheats get disabled in the fbneo cheat system after they hit 2025-08-06 21:04:47 -04:00
cheat.cpp .vct cheat for nes: OneShot cheats get disabled in the fbneo cheat system after they hit 2025-08-06 21:04:47 -04:00
cheat.h cheats: fix the mayhem with the libretro port 2025-08-13 16:08:55 +02:00
debug_track.cpp experimental wip soundcores which may or may not be used in future projects 2021-02-12 01:09:23 -05:00
driver.h cleaner sdl2 commits :) 2020-01-23 22:01:59 +00:00
hiscore.cpp hiscore, fix for crush4 2025-06-09 20:40:17 -04:00
hiscore.h improve runahead awareness 2022-05-06 10:27:47 +02:00
load.cpp Ips Patcher: check rom crc32 if rom filename doesn't match and use strtok a little more wisely 2023-04-30 10:11:43 -04:00
state.h replay, embed EEPROM in recording to prevent desyncs in playback of games like viostorm 2024-03-03 21:15:29 -05:00
stdfunc.h update msvc project & romdata & hack games (#1616) 2023-12-21 20:15:29 -05:00
tilemap_generic.cpp tilemap_generic, expand to 64 max. tilemaps 2024-03-30 00:29:28 -04:00
tilemap_generic.h tilemaps: handle category differently for non-transsplit tmaps 2021-08-03 10:13:20 -04:00
tiles_generic.cpp burn_bitmap, if bitmap is already allocated and alloc called, free and allocate bitmap with new parameters 2024-03-30 00:31:04 -04:00
tiles_generic.h tiles_generic, helper to find pTransDraw (transfer draw) spill/oob in-situ instead of end of emulation 2024-03-29 01:45:16 -04:00
timer.cpp de-derpify the fm timer stuff 2023-06-22 00:55:51 -04:00
timer.h de-derpify the fm timer stuff 2023-06-22 00:55:51 -04:00
vector.cpp Revert "vector: make sure pBurnDraw exists before memsetting it" 2024-12-20 16:46:30 +01:00
vector.h vector, add pixel manipulator call back 2022-12-20 18:22:34 -05:00
version.h the WIP cycle begins again... 2021-05-01 22:16:42 +01:00