void draw_vector(UINT32 *palette); void vector_init(); void vector_reset(); INT32 vector_scan(INT32 nAction); void vector_exit(); void vector_add_point(INT32 x, INT32 y, INT32 color, INT32 intensity); void vector_set_scale(INT32 x, INT32 y); void vector_set_offsets(INT32 x, INT32 y); void vector_set_clip(INT32 xmin, INT32 xmax, INT32 ymin, INT32 ymax); void vector_set_pix_cb(UINT32 (*cb)(INT32, INT32, UINT32)); void vector_rescale(INT32 x, INT32 y);