dinkc64
|
aaf17df733
|
savestate undo 2.0rc1: error message if undo fails (nothing to be undone) & fixed/oops: dont undo the last savestate
|
2014-08-08 05:44:28 +00:00 |
Barry Harris
|
a1f2f7634f
|
megadrive.cpp - fix DrawWindow for 32-cell mode
|
2014-08-07 20:17:29 +00:00 |
dinkc64
|
ad16a8b9fd
|
snd/samples.cpp - fix: if samples .zip file is missing, BurnSampleRender() will clear the sound buffer, even if initted with bAdd = 1!
|
2014-08-07 18:00:30 +00:00 |
jackchatelet
|
725bb39fa6
|
readded Robo Army (set 2) from winkawaks 1.63.
Not proven this is a hack until it will be redumped.
Could be the Robo Army AES dump.
|
2014-08-06 19:41:42 +00:00 |
Barry Harris
|
b5ace1fcaf
|
Fix samples writing over Namco sound in Galaga and Rally-X (samples must have changed somewhere down the line...)
|
2014-08-06 18:36:02 +00:00 |
Barry Harris
|
70fab9ee08
|
Default rom paths for consoles (super idea Jack :))
|
2014-08-04 22:09:55 +00:00 |
dinkc64
|
33028eb0ca
|
Megadrive (burn_ym2612.cpp): prevent crash if savestate functions are used after a reset.
|
2014-08-04 18:37:54 +00:00 |
dinkc64
|
6df9411161
|
add missing romset to d_pce.cpp
|
2014-08-04 05:17:42 +00:00 |
jackchatelet
|
36d2e5ec4d
|
Fix The Irritating Maze [iq_132 & JacKc]
|
2014-08-03 21:44:54 +00:00 |
dinkc64
|
5cd15b17cb
|
timing fix for PCEngine from Barry @ forum
|
2014-08-03 20:13:41 +00:00 |
dinkc64
|
569125abfb
|
PCEngine snd/c6280.cpp: fix for static/fast clicking in Splatterhouse, Cyber Core, Dai Senpu, Dead Moon, Deep Blue, Gekisha Boy, Sinistron (after game starts), Tenseiryuu (Saint Dragon) & possibly others
|
2014-08-03 20:01:24 +00:00 |
jackchatelet
|
8d3d1b6ad7
|
Update kof99ae with 20140801 version
|
2014-08-03 18:32:27 +00:00 |
Barry Harris
|
a7cab1bf2f
|
megadrive.cpp - DrawWindow() fix
|
2014-08-03 16:44:35 +00:00 |
Barry Harris
|
7483dc57cc
|
megadrive.cpp - reduce context switching
|
2014-08-03 16:08:34 +00:00 |
dinkc64
|
d865a8db98
|
megadrive.cpp, small changes: up the volume a bit because its much lower than everything else. add case 0xbf: to the Z80 port read, to prevent mass-debug scroll with some games.
|
2014-08-02 19:54:23 +00:00 |
Barry Harris
|
a96d2c5b83
|
Megadrive Timing Improvements
|
2014-08-01 21:13:51 +00:00 |
iq_132
|
11e60448ce
|
Add proper 1943 protection sim.
|
2014-08-01 02:03:11 +00:00 |
dinkc64
|
3bfc99ed24
|
too much debug scroll from this one
|
2014-07-30 21:29:15 +00:00 |
dinkc64
|
fc837ef953
|
Megadrive savestates, pt.3: missing sound (dac) channel after savestate load
|
2014-07-30 21:18:56 +00:00 |
jackchatelet
|
d907a106e9
|
Added The King of Fighters '99 (Anniversary Edition, Yashional hack)
|
2014-07-30 19:43:54 +00:00 |
Barry Harris
|
0676616b39
|
version bump
|
2014-07-30 18:20:33 +00:00 |
Barry Harris
|
f5ef37bbab
|
whatsnew
|
2014-07-30 15:58:46 +00:00 |
dinkc64
|
9ac49c86c2
|
scan more variables for megadrive savestate
|
2014-07-30 05:01:50 +00:00 |
dinkc64
|
6b42928d60
|
Megadrive savestate-enabled
|
2014-07-29 06:49:00 +00:00 |
iq_132
|
3c5d2230f1
|
Update psychic5, please play test!
|
2014-07-29 01:06:57 +00:00 |
jackchatelet
|
1c6243eabb
|
d_toki.cpp : added Toki (US, set 2) [tokiua] from MAME 0.138u2
|
2014-07-28 19:58:39 +00:00 |
dinkc64
|
fa7dacf503
|
possible fix for vid_d3d
|
2014-07-28 17:38:40 +00:00 |
jackchatelet
|
4ffd1c4c96
|
added correct number version of kof96ae20 and fix description for World Heroes (ALH-005)
|
2014-07-28 14:57:06 +00:00 |
Barry Harris
|
4a9c0b8c43
|
d_psychic5.cpp - small fixes/updates
|
2014-07-27 20:16:13 +00:00 |
Barry Harris
|
b336485003
|
Forgot to commit the driver!
|
2014-07-27 19:35:19 +00:00 |
Barry Harris
|
afbfb8d88a
|
Psychic 5 Initial commit - my time is limited now so if anyone wants to work on this feel free
|
2014-07-27 18:43:14 +00:00 |
dinkc64
|
b082962135
|
d_suprnova.cpp - paddle WIP (not working atm, see forum)
|
2014-07-26 18:41:16 +00:00 |
Barry Harris
|
028d758f91
|
version bump
|
2014-07-26 09:22:08 +00:00 |
dinkc64
|
b3a9630471
|
d_suprnova, should be all done with this one :)
|
2014-07-26 02:57:07 +00:00 |
Barry Harris
|
09475406d2
|
d_suprnova.cpp - BurnDriverD->BurnDriver - mark galpans2 as working
|
2014-07-25 22:14:07 +00:00 |
Barry Harris
|
259f4bcbad
|
d_suprnova.cpp - restore galpansu to normal build, add galpans2 to normal build and tidy up BDF_CLONE usage
|
2014-07-25 21:13:37 +00:00 |
Barry Harris
|
08345a140e
|
BurnDriverD
|
2014-07-25 20:42:50 +00:00 |
dinkc64
|
1d2229747c
|
fix small bug in rescan romset button
|
2014-07-25 18:35:02 +00:00 |
Barry Harris
|
866c43df91
|
sh2.cpp 64-bit compile fix
|
2014-07-25 18:30:50 +00:00 |
Barry Harris
|
5fb96e1347
|
Update libpng to 1.6.12
|
2014-07-25 13:53:30 +00:00 |
Barry Harris
|
229fb9bb61
|
Resolve compiler warnings
|
2014-07-25 13:44:21 +00:00 |
Barry Harris
|
848702f0d0
|
m68kmake.c fix picked up from MAME
|
2014-07-25 13:10:26 +00:00 |
jackchatelet
|
d91d5ade67
|
added Armored Warriors (Asia 941024) [system11, The Dumping Union]
|
2014-07-25 10:21:32 +00:00 |
Barry Harris
|
1b326222b0
|
MSVC compile fixes
|
2014-07-24 21:03:07 +00:00 |
Barry Harris
|
db23680e87
|
dinopic4 wip
|
2014-07-24 20:50:07 +00:00 |
dinkc64
|
50dd09ebb5
|
fix SFX in Wizard Fire (d_rohga.cpp)
|
2014-07-24 20:36:07 +00:00 |
dinkc64
|
69005de99e
|
Wizard Fire fix
|
2014-07-24 18:43:14 +00:00 |
dinkc64
|
7929934a98
|
make happy mamediff and 64k boundaries
|
2014-07-24 14:25:20 +00:00 |
dinkc64
|
7f800dad39
|
bios.u10 is part of galpansu.zip, not skns - commented out because this breaks all the other games.
|
2014-07-24 08:57:33 +00:00 |
dinkc64
|
424659390a
|
game categorization pt.4
|
2014-07-24 08:02:13 +00:00 |