iq_132
86d2701dd5
Fixie the mikie
2014-06-03 23:47:42 +00:00
Barry Harris
9180190797
Update libpng to 1.6.10
2014-06-03 19:02:27 +00:00
Barry Harris
7d0e8b676d
Tidy up drivers
2014-06-03 18:49:01 +00:00
dinkc64
ca6851229a
looks good :)
2014-06-03 18:08:13 +00:00
dinkc64
b41fec3fa5
a few minor changes to whatsnew.html
2014-06-03 17:35:37 +00:00
Barry Harris
befd01a6a8
initial update of whatsnew.html
2014-06-03 14:58:38 +00:00
jackchatelet
bca57d67d8
d_pacman.cpp : added Miss Pukman ('Made in Greece' bootleg) [AUMAP]
...
d_galaxian.cpp : added Zero Time (Datamat) [AUMAP]
2014-06-02 12:18:36 +00:00
iq_132
7312f8ffaa
Oopsie!
2014-06-01 21:20:39 +00:00
iq_132
0da4a2078c
Add proper colors for Nemesis, etc. Also added hack colors. Selectable with dip setting.
2014-06-01 21:15:20 +00:00
iq_132
314f9ff24d
Added input structs for analog games. Still needs analog inputs figured out.
...
It's black magic to me!
2014-06-01 19:12:21 +00:00
dinkc64
af5e612754
fix for mixing crackles in vlm5030 & k005289
2014-06-01 04:45:46 +00:00
iq_132
c2a5135025
Add mostly working Konami Nemesis driver. Also add k005289 sound core and fix warning from previous commit. Please playtest!
2014-06-01 02:39:35 +00:00
iq_132
c3a546d0a2
Fix k007232 save states.
2014-06-01 01:40:09 +00:00
iq_132
5c85cfebac
Cps3 sound fix (fix Ken's double whine in sfiii) [hap]
2014-05-31 18:19:32 +00:00
jackchatelet
36a12f5dfc
d_cbuster.cpp: Fix over zealous cut-n-paste - NW
2014-05-31 17:56:25 +00:00
jackchatelet
4f15147e32
d_cbuster.cpp : Add PCB locations to the Crude Buster / Two Crude sets [Artemio Urbina]
2014-05-31 17:53:02 +00:00
jackchatelet
cc4e30153a
d_m107.cpp : Fix zip name for "Kick for the Goal"
2014-05-31 17:49:07 +00:00
dinkc64
e982363b69
Suprnova driver for Cyvern (US) and Cyvern (J)
2014-05-31 16:56:04 +00:00
jackchatelet
22764447da
added Two Crude (US, set 2) [system11]
2014-05-31 13:22:24 +00:00
dinkc64
495a716a4c
only apply savestate backups to the slotted savestates, fixes the backup mess in config/games
2014-05-30 21:03:21 +00:00
jackchatelet
bb764fe757
Fix to FD1094 317-0059's key
2014-05-30 15:56:22 +00:00
dinkc64
3d6c6a85eb
SH-2 CPU - fix for skipped timer events with Sh2BurnUntilInt();
2014-05-30 06:41:51 +00:00
jackchatelet
18622ca97a
added Knights of Valour: Luan Shi Quan Huang / Sangoku Senki: Luan Shi Quan Huang II (ver. 200CN, alt) [Debug build only]
2014-05-29 10:12:46 +00:00
iq_132
bf37214785
Fix hcastle sound banking.
2014-05-29 01:18:19 +00:00
jackchatelet
dbecaa299f
Promoted Ace Attacker (FD1094 317-0059) from Non Working status
2014-05-28 15:33:02 +00:00
jackchatelet
4bb197590a
Work on the Sega System16b version of Ace Attacker [Chris Hardy, Andreas Naive]
...
* Reconstructed SEGA FD1094 key (317-0059). Some errors could remain.
* Found the differences, in some sprite ROMs, with the System16a version to be due to a BAD_DUMP with stuck bits. Both sets use the same sprite ROMs now.
2014-05-28 10:18:36 +00:00
iq_132
238e448248
Update zoomed sprite drawing routines. This should fix some bugs here and there.
2014-05-27 07:50:15 +00:00
dinkc64
f976f01cb0
Tweak Inputlist so P.O.W. works via netplay
2014-05-26 16:51:03 +00:00
dinkc64
97edd16806
deco16 games speed fix
2014-05-26 06:27:44 +00:00
dinkc64
28789c00e8
Get Diet Go Go to run at the right speed (dataeast/d_dietgogo.cpp)
2014-05-26 05:35:01 +00:00
jackchatelet
0e7c2c7e31
added Juuouki (set 1, Japan, FD1094 317-0065) [Chris Hardy, Andreas Naive]
2014-05-25 21:01:15 +00:00
dinkc64
8a8f893c8c
Scan Toaplan BCU2/FCU2 registers and variables - fixes stuck sprite in Outzone and missing background on savestate load in Vimana, Hellfire, Truxton 2 & Fire Shark
2014-05-23 20:22:43 +00:00
dinkc64
0ae853f3dd
scale the analogue sticks for Night Striker so its possible to reach the far edges of the screen
2014-05-22 19:55:43 +00:00
dinkc64
445d607387
separate text layer draw function for tharrier & other vertical games
2014-05-22 05:07:50 +00:00
iq_132
83972f8cac
Fix for tharrier text off screen.
2014-05-21 23:24:05 +00:00
dinkc64
8b52396acf
Fix SFX in Task Force Harrier (tharrier in d_nmk16.cpp) - was playing from the wrong bank
2014-05-21 03:17:57 +00:00
iq_132
aec89b7b7f
Fix stupid mistake in NMK16 sprite drawing. Fixes tharrier's sprites.
2014-05-21 01:36:00 +00:00
iq_132
2a9b6906cc
Fix up IREM GA20 sound save states -- Should fix fire barrel
2014-05-21 00:17:29 +00:00
dinkc64
2495adc135
Add missing 3rd button to WOF: Sangokushi II
2014-05-20 19:15:57 +00:00
dinkc64
1e632f96df
Make Silver Millenium a little more savestate-friendly
2014-05-20 04:24:51 +00:00
dinkc64
748fc23231
VolCallback1 was setting the wrong channel causing sfx volumes to change randomly in Ajax/Typhoon (konami/d_ajax.cpp)
2014-05-19 05:33:30 +00:00
dinkc64
e57daff671
Fix for savestates w/multiple chips & fix for setting singular channel volume in snd/k007232.cpp
2014-05-19 05:27:31 +00:00
dinkc64
2cff116262
Fix for wrong sounds and BGM in Green Beret (d_gberet.cpp)
2014-05-18 19:15:04 +00:00
dinkc64
da399db95d
Add Savestate Undo to the win32 ui, shift-f8 (up to 10 levels of undo for each slot!)
2014-05-18 17:10:09 +00:00
dinkc64
3b023cfcb4
Savestate fix for d_mainevt.cpp (Devastators, The Main Event)
2014-05-17 13:55:37 +00:00
dinkc64
aeaf7f2363
Fix pallete after loading savestate in d_gaelco.cpp (Big Karnak, Biomechanical Toy, Squash, Thunder Hoop)
2014-05-15 08:20:01 +00:00
dinkc64
0b43e70ed5
Fix for sample banking issues with Eight Forces, Blandia & Gundhara (d_seta.cpp)
2014-05-15 06:32:41 +00:00
dinkc64
868135331a
Get music working right in War of Aero - Project MEIOU (d_seta.cpp)
2014-05-13 16:39:32 +00:00
dinkc64
04d7c37665
oops - formatting (d_seta.cpp)
2014-05-12 19:55:05 +00:00
dinkc64
8a2e5bcb93
Fix for BG Music in Masked Riders Club Battle Race and Mad Shark (d_seta.cpp)
2014-05-12 19:37:52 +00:00