Commit Graph

1437 Commits

Author SHA1 Message Date
iq_132 86d2701dd5 Fixie the mikie 2014-06-03 23:47:42 +00:00
Barry Harris 9180190797 Update libpng to 1.6.10 2014-06-03 19:02:27 +00:00
Barry Harris 7d0e8b676d Tidy up drivers 2014-06-03 18:49:01 +00:00
dinkc64 ca6851229a looks good :) 2014-06-03 18:08:13 +00:00
dinkc64 b41fec3fa5 a few minor changes to whatsnew.html 2014-06-03 17:35:37 +00:00
Barry Harris befd01a6a8 initial update of whatsnew.html 2014-06-03 14:58:38 +00:00
jackchatelet bca57d67d8 d_pacman.cpp : added Miss Pukman ('Made in Greece' bootleg) [AUMAP]
d_galaxian.cpp : added Zero Time (Datamat) [AUMAP]
2014-06-02 12:18:36 +00:00
iq_132 7312f8ffaa Oopsie! 2014-06-01 21:20:39 +00:00
iq_132 0da4a2078c Add proper colors for Nemesis, etc. Also added hack colors. Selectable with dip setting. 2014-06-01 21:15:20 +00:00
iq_132 314f9ff24d Added input structs for analog games. Still needs analog inputs figured out.
It's black magic to me!
2014-06-01 19:12:21 +00:00
dinkc64 af5e612754 fix for mixing crackles in vlm5030 & k005289 2014-06-01 04:45:46 +00:00
iq_132 c2a5135025 Add mostly working Konami Nemesis driver. Also add k005289 sound core and fix warning from previous commit. Please playtest! 2014-06-01 02:39:35 +00:00
iq_132 c3a546d0a2 Fix k007232 save states. 2014-06-01 01:40:09 +00:00
iq_132 5c85cfebac Cps3 sound fix (fix Ken's double whine in sfiii) [hap] 2014-05-31 18:19:32 +00:00
jackchatelet 36a12f5dfc d_cbuster.cpp: Fix over zealous cut-n-paste - NW 2014-05-31 17:56:25 +00:00
jackchatelet 4f15147e32 d_cbuster.cpp : Add PCB locations to the Crude Buster / Two Crude sets [Artemio Urbina] 2014-05-31 17:53:02 +00:00
jackchatelet cc4e30153a d_m107.cpp : Fix zip name for "Kick for the Goal" 2014-05-31 17:49:07 +00:00
dinkc64 e982363b69 Suprnova driver for Cyvern (US) and Cyvern (J) 2014-05-31 16:56:04 +00:00
jackchatelet 22764447da added Two Crude (US, set 2) [system11] 2014-05-31 13:22:24 +00:00
dinkc64 495a716a4c only apply savestate backups to the slotted savestates, fixes the backup mess in config/games 2014-05-30 21:03:21 +00:00
jackchatelet bb764fe757 Fix to FD1094 317-0059's key 2014-05-30 15:56:22 +00:00
dinkc64 3d6c6a85eb SH-2 CPU - fix for skipped timer events with Sh2BurnUntilInt(); 2014-05-30 06:41:51 +00:00
jackchatelet 18622ca97a added Knights of Valour: Luan Shi Quan Huang / Sangoku Senki: Luan Shi Quan Huang II (ver. 200CN, alt) [Debug build only] 2014-05-29 10:12:46 +00:00
iq_132 bf37214785 Fix hcastle sound banking. 2014-05-29 01:18:19 +00:00
jackchatelet dbecaa299f Promoted Ace Attacker (FD1094 317-0059) from Non Working status 2014-05-28 15:33:02 +00:00
jackchatelet 4bb197590a Work on the Sega System16b version of Ace Attacker [Chris Hardy, Andreas Naive]
* Reconstructed SEGA FD1094 key (317-0059). Some errors could remain.
* Found the differences, in some sprite ROMs, with the System16a version to be due to a BAD_DUMP with stuck bits. Both sets use the same sprite ROMs now.
2014-05-28 10:18:36 +00:00
iq_132 238e448248 Update zoomed sprite drawing routines. This should fix some bugs here and there. 2014-05-27 07:50:15 +00:00
dinkc64 f976f01cb0 Tweak Inputlist so P.O.W. works via netplay 2014-05-26 16:51:03 +00:00
dinkc64 97edd16806 deco16 games speed fix 2014-05-26 06:27:44 +00:00
dinkc64 28789c00e8 Get Diet Go Go to run at the right speed (dataeast/d_dietgogo.cpp) 2014-05-26 05:35:01 +00:00
jackchatelet 0e7c2c7e31 added Juuouki (set 1, Japan, FD1094 317-0065) [Chris Hardy, Andreas Naive] 2014-05-25 21:01:15 +00:00
dinkc64 8a8f893c8c Scan Toaplan BCU2/FCU2 registers and variables - fixes stuck sprite in Outzone and missing background on savestate load in Vimana, Hellfire, Truxton 2 & Fire Shark 2014-05-23 20:22:43 +00:00
dinkc64 0ae853f3dd scale the analogue sticks for Night Striker so its possible to reach the far edges of the screen 2014-05-22 19:55:43 +00:00
dinkc64 445d607387 separate text layer draw function for tharrier & other vertical games 2014-05-22 05:07:50 +00:00
iq_132 83972f8cac Fix for tharrier text off screen. 2014-05-21 23:24:05 +00:00
dinkc64 8b52396acf Fix SFX in Task Force Harrier (tharrier in d_nmk16.cpp) - was playing from the wrong bank 2014-05-21 03:17:57 +00:00
iq_132 aec89b7b7f Fix stupid mistake in NMK16 sprite drawing. Fixes tharrier's sprites. 2014-05-21 01:36:00 +00:00
iq_132 2a9b6906cc Fix up IREM GA20 sound save states -- Should fix fire barrel 2014-05-21 00:17:29 +00:00
dinkc64 2495adc135 Add missing 3rd button to WOF: Sangokushi II 2014-05-20 19:15:57 +00:00
dinkc64 1e632f96df Make Silver Millenium a little more savestate-friendly 2014-05-20 04:24:51 +00:00
dinkc64 748fc23231 VolCallback1 was setting the wrong channel causing sfx volumes to change randomly in Ajax/Typhoon (konami/d_ajax.cpp) 2014-05-19 05:33:30 +00:00
dinkc64 e57daff671 Fix for savestates w/multiple chips & fix for setting singular channel volume in snd/k007232.cpp 2014-05-19 05:27:31 +00:00
dinkc64 2cff116262 Fix for wrong sounds and BGM in Green Beret (d_gberet.cpp) 2014-05-18 19:15:04 +00:00
dinkc64 da399db95d Add Savestate Undo to the win32 ui, shift-f8 (up to 10 levels of undo for each slot!) 2014-05-18 17:10:09 +00:00
dinkc64 3b023cfcb4 Savestate fix for d_mainevt.cpp (Devastators, The Main Event) 2014-05-17 13:55:37 +00:00
dinkc64 aeaf7f2363 Fix pallete after loading savestate in d_gaelco.cpp (Big Karnak, Biomechanical Toy, Squash, Thunder Hoop) 2014-05-15 08:20:01 +00:00
dinkc64 0b43e70ed5 Fix for sample banking issues with Eight Forces, Blandia & Gundhara (d_seta.cpp) 2014-05-15 06:32:41 +00:00
dinkc64 868135331a Get music working right in War of Aero - Project MEIOU (d_seta.cpp) 2014-05-13 16:39:32 +00:00
dinkc64 04d7c37665 oops - formatting (d_seta.cpp) 2014-05-12 19:55:05 +00:00
dinkc64 8a2e5bcb93 Fix for BG Music in Masked Riders Club Battle Race and Mad Shark (d_seta.cpp) 2014-05-12 19:37:52 +00:00