iq_132
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788eb8f61d
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Small konami cleanup.
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2015-01-24 19:33:47 +00:00 |
iq_132
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5cafa1a38a
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Let's use our new loading routine and simplify a bit.
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2014-09-26 23:35:25 +00:00 |
iq_132
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29db61eaad
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Fix tail2nose and clean a bit more
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2014-09-18 21:34:16 +00:00 |
iq_132
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42528b1258
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Massive Konami Update:
Implemented proper priority handling (fixes Escape Kids / Vendetta)
Adds support for shadows
General code cleanups.
Demote The Main Event. :(
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2014-09-18 05:23:11 +00:00 |
Barry Harris
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b6bd49d390
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Konami palette endian fixed (Twinaphex)
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2013-02-16 11:00:50 +00:00 |
iq_132
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08f7c8f2a8
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Kill off ZetMemEnd
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2012-09-14 16:14:12 +00:00 |
iq_132
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2fa773409d
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Rename Sek.cpp to m68000_intf.cpp, Sek.h to m68000_intf.h, sekdebug.h to m68000_debug.h, vez.cpp to nec_intf.cpp, vez.h to nec_intf.h, zet.cpp to z80_intf.cpp, zet.h to z80_intf.h. I think this makes it a little more clear and standardized as to their function.
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2012-06-21 16:07:03 +00:00 |
Barry Harris
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4f753f5e62
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Added support to msm6295.cpp for left/right selection for each route. Changed volume values to match other chips (ie, 0.10 instead if 10.0) Updated necessary drivers to support.
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2012-05-20 19:56:43 +00:00 |
Barry Harris
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f5ada6f682
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Add volume and route support to burn_ym2151.cpp, Update drivers to support. Still got misc pre and post 90s to update.
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2012-05-19 20:07:26 +00:00 |
Barry Harris
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451da1dd33
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Remove sek.h and zet.h from burnint.h, update accordingly
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2012-03-16 13:29:28 +00:00 |
Barry Harris
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17129c99bb
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Reorganised tree to work-around windows CreateProcess() 32Kb limit. Reenabled depend in MinGW makefile, since it shouldn't cause any more issues.
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2012-01-18 20:24:14 +00:00 |