dinkc64
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9e53a23cb3
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megadrive: some games do not reset well, clear memory & some vars on reset. also tweak screensize to match garbage line hack/fix
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2014-10-05 19:10:50 +00:00 |
dinkc64
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8f6f9a42e2
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Fix flickering score & player status in Sunset Riders (konami/d_tmnt.cpp)
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2014-10-05 18:31:37 +00:00 |
jackchatelet
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7fe1e11e4e
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Added Street Fighter II - The World Warrior (TAB Austria bootleg set 3, 910214 etc) [Any]
rename sf2mdta2 to sf2mdtc to be synched with MAME
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2014-10-05 16:27:08 +00:00 |
dinkc64
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c7ff2fca01
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update whatsnew.html
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2014-10-05 06:37:26 +00:00 |
dinkc64
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b913109309
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megadrive: Alien Soldier detected wrongly as NTSC, actually pal (wont boot in NTSC)
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2014-10-05 06:23:40 +00:00 |
dinkc64
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dfe038196f
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megadrive, the last line of pixels is usually garbage, so skip it.
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2014-10-04 19:22:22 +00:00 |
dinkc64
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fc826b0855
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d_nmk16.cpp: Fix missing top line in the game statusbar for Acrobat Mission, Air Attack, S.S. Mission
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2014-10-04 05:24:35 +00:00 |
dinkc64
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cef959e8b1
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add SMB4MD 1.4.2 to the MegaDrive driver
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2014-10-04 04:47:36 +00:00 |
dinkc64
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8ec2bbab17
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oops, formatting.
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2014-10-03 20:12:00 +00:00 |
dinkc64
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c74f84201e
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New Feature - Auto-Fire!! :) [see forum]
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2014-10-03 19:51:48 +00:00 |
dinkc64
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e73c96a574
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d_nmk16.cpp, tweak irq-fireing, fixes life-bar in VanDyke
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2014-10-03 19:48:50 +00:00 |
dinkc64
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2ed8200617
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back out #1845 "Small raiden 2 update" as it broke collision in R2/RDX
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2014-10-03 12:57:06 +00:00 |
dinkc64
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2ff654460c
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k053260 fix distorted samples in The Simpsons [awj]
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2014-10-03 04:29:15 +00:00 |
Barry Harris
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1aa38b0c6f
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Raiden 2 MSVC compile fix - collision detection doesn't work though - will have to investigate
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2014-10-01 20:40:58 +00:00 |
dinkc64
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7eb47f93e0
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update whatsnew.html
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2014-10-01 13:51:30 +00:00 |
dinkc64
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ddf856f0fb
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search box can now search hardware & system.
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2014-10-01 13:17:50 +00:00 |
iq_132
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71c0c2d49c
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Fix Seibu sound for a few nmk16 bootlegs.
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2014-10-01 06:03:43 +00:00 |
dinkc64
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968b9073f4
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msm6295 core: fix delta calculation & proper sample size check. Fixes missing samples in nmk004 games (and possibly others) - PLEASE TEST & Report any bugs asap!
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2014-09-30 20:01:00 +00:00 |
dinkc64
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c6963f93ed
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nmk16 fixups: missing score line in tdragon, hachamfb, vandyke, un-nosound tdragon, text cut-short in strahl
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2014-09-30 07:46:10 +00:00 |
dinkc64
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0db6bfa602
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Shippu/Mahou Daisakusen, small change to fullnameW so it can be searched
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2014-09-29 19:43:16 +00:00 |
dinkc64
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a5683993e4
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make for happy neogeo. make a little more memory for macros, since theres 27 by default
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2014-09-29 12:36:50 +00:00 |
dinkc64
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af05760a89
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make for happy neogeo.
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2014-09-29 12:26:43 +00:00 |
iq_132
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44ddd1deae
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Fix k053247 sprite flipping. (Fixes sprites at end of Xexex)
Fix line scrolling in k056832 (optimizations were a bit too optimistic :( )
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2014-09-29 01:36:27 +00:00 |
dinkc64
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6b2d9996c0
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Xexex: proper screen dimensions for AAA and JAA versions
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2014-09-28 18:27:57 +00:00 |
dinkc64
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bc891b1206
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Xexex: fix music hard-panned to the right
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2014-09-28 13:01:45 +00:00 |
dinkc64
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09c404302f
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un-super debug (x1010.cpp)
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2014-09-28 05:23:11 +00:00 |
dinkc64
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df78301f9b
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complete sound (rapid hero/arcadian)
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2014-09-28 05:22:25 +00:00 |
Barry Harris
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8fb1900e7e
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fix romsize
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2014-09-27 20:42:27 +00:00 |
dinkc64
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133fb6b494
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new konami drivers: fix for blank screens/messed up palettes etc.
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2014-09-27 18:20:14 +00:00 |
dinkc64
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0c951c5582
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add numbers to multiple service entries so the mappings can be saved properly (konami: d_moo.cpp d_xexex.cpp)
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2014-09-27 13:03:43 +00:00 |
iq_132
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c71a463ea5
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Let's make the k056832 a little less painfully slow.
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2014-09-27 03:51:38 +00:00 |
iq_132
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76c0e32a36
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Small raiden 2 update.
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2014-09-27 00:39:35 +00:00 |
iq_132
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72fe85b67b
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Re-add BurnLoadXor. Make our main function a little safer and remove some dead code.
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2014-09-27 00:23:11 +00:00 |
iq_132
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5cafa1a38a
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Let's use our new loading routine and simplify a bit.
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2014-09-26 23:35:25 +00:00 |
iq_132
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57f9a32415
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Added more powerful BurnLoad function.
INT32 BurnLoadRomExt(UINT8 *Dest, INT32 i, INT32 nGap, INT32 bFlags);
See burnint.h for flag functinos.
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2014-09-26 22:17:23 +00:00 |
iq_132
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d8720e2359
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Fix crash. [dink]
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2014-09-26 20:29:42 +00:00 |
jackchatelet
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c676d00a8b
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Added Raiden DX (Japan) [rtw]
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2014-09-26 20:25:26 +00:00 |
iq_132
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38a83e64e3
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Checkpoint.
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2014-09-26 09:00:10 +00:00 |
dinkc64
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3b4155cb2d
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d_nmk16.cpp / Bioship Paladin - fix player2 statusbar and powerup message clipping (on the right side)
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2014-09-26 05:51:03 +00:00 |
dinkc64
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a4b0e2fab6
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Update whatsnew.html
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2014-09-25 03:27:44 +00:00 |
iq_132
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e2da1c1e16
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Fix strahl text layer.
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2014-09-24 21:29:48 +00:00 |
dinkc64
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4ad36b7ea0
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make happy tlcs90.cpp. fixed icount in tlcs90Run, timer_period hack in init (needs to be properly calculated based on clock), re-ported some irq code from mame.
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2014-09-24 06:59:04 +00:00 |
dinkc64
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d2d8d4a04c
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happy nmk16 + nmk004!
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2014-09-24 06:41:35 +00:00 |
jackchatelet
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3fc4f8e215
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add Donkey Kong: Pauline Edition (hack, rev 5) [Clay Cowgill]
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2014-09-23 09:09:40 +00:00 |
dinkc64
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26d56da000
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d_nmk16.cpp: d-multiply the interleave, add stupid for-loop hack for tlcs90
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2014-09-23 06:56:05 +00:00 |
dinkc64
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5278075439
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d_nmk16.cpp: tempo and volume tweaks
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2014-09-22 17:37:53 +00:00 |
dinkc64
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5fa6e2192c
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fix music cut-out for gunnail/blackheart/bioship/hacha/strahl
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2014-09-22 05:33:16 +00:00 |
dinkc64
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0c53cfe3d2
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d_nmk16.cpp: fix us aaf mustang w/nmk004. others need help!
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2014-09-21 20:46:52 +00:00 |
dinkc64
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e3f3a2a689
|
better implementaion of #1826
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2014-09-20 18:58:28 +00:00 |
dinkc64
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3699cedc7d
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back-out last change, it caused problems elsewhere.
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2014-09-20 18:24:48 +00:00 |