Commit Graph

5631 Commits

Author SHA1 Message Date
dinkc64 94f03b6b46 taitof2: fix prio issues in footcmp, crayshinchan, dinorex and koshien. these were caused by the new video routines which support pri. basically these games just needed to be reconfigured to use the pri stuff. 2018-04-05 13:27:45 +00:00
iq_132 56e82b2ac5 Add Clash Road 2018-04-05 04:36:29 +00:00
dinkc64 1872d7b31f pre90s/d_amspdwy(american speedway): hook up controls + tweeks 2018-04-05 03:55:45 +00:00
dinkc64 68d7ff7ebd taito/d_ssrj: hook up inputs 2018-04-04 02:24:22 +00:00
dinkc64 178d23cd7e vicdual: fix carnivalc 2018-04-04 01:27:05 +00:00
dinkc64 54692b9314 pre90s/d_tbowl(tecmo bowl): more interleave for better sync, better aspect ratio 2018-04-04 01:11:41 +00:00
dinkc64 1cb493d6ae do/donpachi playtest tweaks 2018-04-03 03:57:46 +00:00
dinkc64 da87ddf23e toaplan1: samesame/fireshark respond to coins better 2018-04-03 02:27:41 +00:00
dinkc64 fab7a9e3a0 donpachi/dodonpachi: timing improvement gives 2frames of response time (previously 4 frames) 2018-04-03 01:31:00 +00:00
dinkc64 9833d9f487 whatsnewer 2018-04-02 12:12:24 +00:00
dinkc64 a686d413cf finalize taito_f2 :) 2018-04-02 02:25:27 +00:00
dinkc64 90f4ac5aa1 tc0280grd/tc0430grw: add prio to the roz-disabled render speed-up to fix pulirula level2 foreground crystals transparency 2018-04-01 01:59:12 +00:00
dinkc64 ad698bff9d oops 2018-03-31 13:30:20 +00:00
dinkc64 ae29cc66f4 taitof2: fix metalblack masking effects by impl. proper priority handling. 2018-03-31 13:24:13 +00:00
dinkc64 e56ee66c71 taito f2 wip: fix huge graphics issues in pulirula and liquidkids. hookup redraw so redraw does not run a frame. this is WIP, there are probably some nasty side effects from the new code in some games, which I will tend to shortly.. :) 2018-03-31 04:44:14 +00:00
dinkc64 03072edddc whatsnew.html update 2018-03-29 02:10:40 +00:00
dinkc64 e02bf25927 taito: mega blast: hookup c-chip, remove sim. volfied: conver to 4-way joystick to make game playable 2018-03-29 01:34:56 +00:00
dinkc64 efcd9cad2d devices/joyprocess.cpp: ProcessJoystick() can now process active-low inputs 2018-03-29 01:33:04 +00:00
dinkc64 dcf205ac50 devices/joyprocess: remove silly limitation on INPUT_4WAY conversion 2018-03-28 23:47:40 +00:00
dinkc64 d59f196fa4 cchip simulation clean-up. byebye simulation 2018-03-28 13:08:06 +00:00
dinkc64 8e85375543 d_asuka: static local functions, cc: niceification arrangement 2018-03-28 13:03:12 +00:00
dinkc64 67e6feee04 clean-up d_asuka and cc.cpp 2018-03-28 12:47:51 +00:00
dinkc64 76cafed605 frankencore uPD7810. old core w/all new opcodes/etc grafted in. 2018-03-28 12:38:06 +00:00
dinkc64 281a485183 bonze debug stuff 2018-03-28 03:52:10 +00:00
dinkc64 73468b3abf oops #2 2018-03-28 02:24:20 +00:00
dinkc64 21b699cb4a oops, those were not supposed to be in there.. 2018-03-27 13:40:40 +00:00
dinkc64 7f6d71d3c3 hook up new c-chip to superman and volfied 2018-03-27 13:37:57 +00:00
dinkc64 eb4948acb3 add new c-chip, hook up to rbisland (d_taitomisc) and bonzeadv (d_asuka). bonzeadv has issues after player dies. wip 2018-03-27 03:42:11 +00:00
dinkc64 b105644053 upd7810 tweak 2018-03-27 03:39:11 +00:00
dinkc64 ae9fb8ff7c msm6295: scan all chips, dont scan initialization vars 2018-03-25 03:59:41 +00:00
dinkc64 703ab31483 upd7810: updates for taito c-chip 2018-03-24 04:11:51 +00:00
iq_132 c8bc050024 Add generic CPU address map handling 2018-03-23 02:28:44 +00:00
dinkc64 8efc72cdfb left-in debug stuff, oops 2018-03-23 00:58:22 +00:00
dinkc64 4e231e7215 d3dkmt interface rename 2018-03-22 03:49:02 +00:00
dinkc64 77598a2ed3 delete dwmapi_core.* again 2018-03-22 03:38:14 +00:00
dinkc64 04e43b9c68 burner/win32/scrn: vsync or dwm sync, not both. run: fix f1 2018-03-20 11:42:25 +00:00
dinkc64 b9c3d41f8d update comment 2018-03-20 03:42:44 +00:00
dinkc64 cc716cf858 filesize wrong in midtunit for an optional file. nitpick 2018-03-20 03:37:49 +00:00
dinkc64 e5a3008e03 prevent crash with dx9 blitter when opening task manager on win7,win10 machines when auto pause is off 2018-03-20 03:10:07 +00:00
dinkc64 5962a5553f sf2ce 8mhz 2018-03-19 13:38:15 +00:00
dinkc64 b51653cb3f sf2ceinit 8.88mhz 2018-03-19 13:31:41 +00:00
dinkc64 bc7ba438ca dwmapi_core, clean up a little. 2018-03-19 13:01:40 +00:00
dinkc64 f482e5819d multimon test 2018-03-19 04:08:12 +00:00
dinkc64 b70dbb0a10 use d3dkmtwaitverticalblank instead of dwmflush 2018-03-19 03:13:31 +00:00
dinkc64 04e7c7fa5a capcom/d_cps1: sf2ce and all games based off sf2ce run at 12mhz 2018-03-18 22:41:54 +00:00
dinkc64 ece765a060 burner, vid, etc: add Sync to DWM option (win7-10). wip-experimental 2018-03-18 01:22:24 +00:00
iq_132 333e5c6d2b Add Space Stranger / 2 2018-03-16 02:55:26 +00:00
iq_132 c8573b79ef Add Amspdwy 2018-03-13 03:15:23 +00:00
iq_132 056e837560 Add Super Speed Race Jr.
Needs analog inputs hooked up
2018-03-13 02:53:57 +00:00
jackchatelet 2bafada4d2 d_tbowl.cpp: new clone added - Tecmo Bowl (World, set 2) [coolmod]
sync d_tbowl.cpp with MAME 0.195
2018-03-10 19:42:45 +00:00