dinkc64
|
94f03b6b46
|
taitof2: fix prio issues in footcmp, crayshinchan, dinorex and koshien. these were caused by the new video routines which support pri. basically these games just needed to be reconfigured to use the pri stuff.
|
2018-04-05 13:27:45 +00:00 |
iq_132
|
56e82b2ac5
|
Add Clash Road
|
2018-04-05 04:36:29 +00:00 |
dinkc64
|
1872d7b31f
|
pre90s/d_amspdwy(american speedway): hook up controls + tweeks
|
2018-04-05 03:55:45 +00:00 |
dinkc64
|
68d7ff7ebd
|
taito/d_ssrj: hook up inputs
|
2018-04-04 02:24:22 +00:00 |
dinkc64
|
178d23cd7e
|
vicdual: fix carnivalc
|
2018-04-04 01:27:05 +00:00 |
dinkc64
|
54692b9314
|
pre90s/d_tbowl(tecmo bowl): more interleave for better sync, better aspect ratio
|
2018-04-04 01:11:41 +00:00 |
dinkc64
|
1cb493d6ae
|
do/donpachi playtest tweaks
|
2018-04-03 03:57:46 +00:00 |
dinkc64
|
da87ddf23e
|
toaplan1: samesame/fireshark respond to coins better
|
2018-04-03 02:27:41 +00:00 |
dinkc64
|
fab7a9e3a0
|
donpachi/dodonpachi: timing improvement gives 2frames of response time (previously 4 frames)
|
2018-04-03 01:31:00 +00:00 |
dinkc64
|
9833d9f487
|
whatsnewer
|
2018-04-02 12:12:24 +00:00 |
dinkc64
|
a686d413cf
|
finalize taito_f2 :)
|
2018-04-02 02:25:27 +00:00 |
dinkc64
|
90f4ac5aa1
|
tc0280grd/tc0430grw: add prio to the roz-disabled render speed-up to fix pulirula level2 foreground crystals transparency
|
2018-04-01 01:59:12 +00:00 |
dinkc64
|
ad698bff9d
|
oops
|
2018-03-31 13:30:20 +00:00 |
dinkc64
|
ae29cc66f4
|
taitof2: fix metalblack masking effects by impl. proper priority handling.
|
2018-03-31 13:24:13 +00:00 |
dinkc64
|
e56ee66c71
|
taito f2 wip: fix huge graphics issues in pulirula and liquidkids. hookup redraw so redraw does not run a frame. this is WIP, there are probably some nasty side effects from the new code in some games, which I will tend to shortly.. :)
|
2018-03-31 04:44:14 +00:00 |
dinkc64
|
03072edddc
|
whatsnew.html update
|
2018-03-29 02:10:40 +00:00 |
dinkc64
|
e02bf25927
|
taito: mega blast: hookup c-chip, remove sim. volfied: conver to 4-way joystick to make game playable
|
2018-03-29 01:34:56 +00:00 |
dinkc64
|
efcd9cad2d
|
devices/joyprocess.cpp: ProcessJoystick() can now process active-low inputs
|
2018-03-29 01:33:04 +00:00 |
dinkc64
|
dcf205ac50
|
devices/joyprocess: remove silly limitation on INPUT_4WAY conversion
|
2018-03-28 23:47:40 +00:00 |
dinkc64
|
d59f196fa4
|
cchip simulation clean-up. byebye simulation
|
2018-03-28 13:08:06 +00:00 |
dinkc64
|
8e85375543
|
d_asuka: static local functions, cc: niceification arrangement
|
2018-03-28 13:03:12 +00:00 |
dinkc64
|
67e6feee04
|
clean-up d_asuka and cc.cpp
|
2018-03-28 12:47:51 +00:00 |
dinkc64
|
76cafed605
|
frankencore uPD7810. old core w/all new opcodes/etc grafted in.
|
2018-03-28 12:38:06 +00:00 |
dinkc64
|
281a485183
|
bonze debug stuff
|
2018-03-28 03:52:10 +00:00 |
dinkc64
|
73468b3abf
|
oops #2
|
2018-03-28 02:24:20 +00:00 |
dinkc64
|
21b699cb4a
|
oops, those were not supposed to be in there..
|
2018-03-27 13:40:40 +00:00 |
dinkc64
|
7f6d71d3c3
|
hook up new c-chip to superman and volfied
|
2018-03-27 13:37:57 +00:00 |
dinkc64
|
eb4948acb3
|
add new c-chip, hook up to rbisland (d_taitomisc) and bonzeadv (d_asuka). bonzeadv has issues after player dies. wip
|
2018-03-27 03:42:11 +00:00 |
dinkc64
|
b105644053
|
upd7810 tweak
|
2018-03-27 03:39:11 +00:00 |
dinkc64
|
ae9fb8ff7c
|
msm6295: scan all chips, dont scan initialization vars
|
2018-03-25 03:59:41 +00:00 |
dinkc64
|
703ab31483
|
upd7810: updates for taito c-chip
|
2018-03-24 04:11:51 +00:00 |
iq_132
|
c8bc050024
|
Add generic CPU address map handling
|
2018-03-23 02:28:44 +00:00 |
dinkc64
|
8efc72cdfb
|
left-in debug stuff, oops
|
2018-03-23 00:58:22 +00:00 |
dinkc64
|
4e231e7215
|
d3dkmt interface rename
|
2018-03-22 03:49:02 +00:00 |
dinkc64
|
77598a2ed3
|
delete dwmapi_core.* again
|
2018-03-22 03:38:14 +00:00 |
dinkc64
|
04e43b9c68
|
burner/win32/scrn: vsync or dwm sync, not both. run: fix f1
|
2018-03-20 11:42:25 +00:00 |
dinkc64
|
b9c3d41f8d
|
update comment
|
2018-03-20 03:42:44 +00:00 |
dinkc64
|
cc716cf858
|
filesize wrong in midtunit for an optional file. nitpick
|
2018-03-20 03:37:49 +00:00 |
dinkc64
|
e5a3008e03
|
prevent crash with dx9 blitter when opening task manager on win7,win10 machines when auto pause is off
|
2018-03-20 03:10:07 +00:00 |
dinkc64
|
5962a5553f
|
sf2ce 8mhz
|
2018-03-19 13:38:15 +00:00 |
dinkc64
|
b51653cb3f
|
sf2ceinit 8.88mhz
|
2018-03-19 13:31:41 +00:00 |
dinkc64
|
bc7ba438ca
|
dwmapi_core, clean up a little.
|
2018-03-19 13:01:40 +00:00 |
dinkc64
|
f482e5819d
|
multimon test
|
2018-03-19 04:08:12 +00:00 |
dinkc64
|
b70dbb0a10
|
use d3dkmtwaitverticalblank instead of dwmflush
|
2018-03-19 03:13:31 +00:00 |
dinkc64
|
04e7c7fa5a
|
capcom/d_cps1: sf2ce and all games based off sf2ce run at 12mhz
|
2018-03-18 22:41:54 +00:00 |
dinkc64
|
ece765a060
|
burner, vid, etc: add Sync to DWM option (win7-10). wip-experimental
|
2018-03-18 01:22:24 +00:00 |
iq_132
|
333e5c6d2b
|
Add Space Stranger / 2
|
2018-03-16 02:55:26 +00:00 |
iq_132
|
c8573b79ef
|
Add Amspdwy
|
2018-03-13 03:15:23 +00:00 |
iq_132
|
056e837560
|
Add Super Speed Race Jr.
Needs analog inputs hooked up
|
2018-03-13 02:53:57 +00:00 |
jackchatelet
|
2bafada4d2
|
d_tbowl.cpp: new clone added - Tecmo Bowl (World, set 2) [coolmod]
sync d_tbowl.cpp with MAME 0.195
|
2018-03-10 19:42:45 +00:00 |