jackchatelet
bb764fe757
Fix to FD1094 317-0059's key
2014-05-30 15:56:22 +00:00
dinkc64
3d6c6a85eb
SH-2 CPU - fix for skipped timer events with Sh2BurnUntilInt();
2014-05-30 06:41:51 +00:00
jackchatelet
18622ca97a
added Knights of Valour: Luan Shi Quan Huang / Sangoku Senki: Luan Shi Quan Huang II (ver. 200CN, alt) [Debug build only]
2014-05-29 10:12:46 +00:00
iq_132
bf37214785
Fix hcastle sound banking.
2014-05-29 01:18:19 +00:00
jackchatelet
dbecaa299f
Promoted Ace Attacker (FD1094 317-0059) from Non Working status
2014-05-28 15:33:02 +00:00
jackchatelet
4bb197590a
Work on the Sega System16b version of Ace Attacker [Chris Hardy, Andreas Naive]
...
* Reconstructed SEGA FD1094 key (317-0059). Some errors could remain.
* Found the differences, in some sprite ROMs, with the System16a version to be due to a BAD_DUMP with stuck bits. Both sets use the same sprite ROMs now.
2014-05-28 10:18:36 +00:00
iq_132
238e448248
Update zoomed sprite drawing routines. This should fix some bugs here and there.
2014-05-27 07:50:15 +00:00
dinkc64
f976f01cb0
Tweak Inputlist so P.O.W. works via netplay
2014-05-26 16:51:03 +00:00
dinkc64
97edd16806
deco16 games speed fix
2014-05-26 06:27:44 +00:00
dinkc64
28789c00e8
Get Diet Go Go to run at the right speed (dataeast/d_dietgogo.cpp)
2014-05-26 05:35:01 +00:00
jackchatelet
0e7c2c7e31
added Juuouki (set 1, Japan, FD1094 317-0065) [Chris Hardy, Andreas Naive]
2014-05-25 21:01:15 +00:00
dinkc64
8a8f893c8c
Scan Toaplan BCU2/FCU2 registers and variables - fixes stuck sprite in Outzone and missing background on savestate load in Vimana, Hellfire, Truxton 2 & Fire Shark
2014-05-23 20:22:43 +00:00
dinkc64
0ae853f3dd
scale the analogue sticks for Night Striker so its possible to reach the far edges of the screen
2014-05-22 19:55:43 +00:00
dinkc64
445d607387
separate text layer draw function for tharrier & other vertical games
2014-05-22 05:07:50 +00:00
iq_132
83972f8cac
Fix for tharrier text off screen.
2014-05-21 23:24:05 +00:00
dinkc64
8b52396acf
Fix SFX in Task Force Harrier (tharrier in d_nmk16.cpp) - was playing from the wrong bank
2014-05-21 03:17:57 +00:00
iq_132
aec89b7b7f
Fix stupid mistake in NMK16 sprite drawing. Fixes tharrier's sprites.
2014-05-21 01:36:00 +00:00
iq_132
2a9b6906cc
Fix up IREM GA20 sound save states -- Should fix fire barrel
2014-05-21 00:17:29 +00:00
dinkc64
2495adc135
Add missing 3rd button to WOF: Sangokushi II
2014-05-20 19:15:57 +00:00
dinkc64
1e632f96df
Make Silver Millenium a little more savestate-friendly
2014-05-20 04:24:51 +00:00
dinkc64
748fc23231
VolCallback1 was setting the wrong channel causing sfx volumes to change randomly in Ajax/Typhoon (konami/d_ajax.cpp)
2014-05-19 05:33:30 +00:00
dinkc64
e57daff671
Fix for savestates w/multiple chips & fix for setting singular channel volume in snd/k007232.cpp
2014-05-19 05:27:31 +00:00
dinkc64
2cff116262
Fix for wrong sounds and BGM in Green Beret (d_gberet.cpp)
2014-05-18 19:15:04 +00:00
dinkc64
da399db95d
Add Savestate Undo to the win32 ui, shift-f8 (up to 10 levels of undo for each slot!)
2014-05-18 17:10:09 +00:00
dinkc64
3b023cfcb4
Savestate fix for d_mainevt.cpp (Devastators, The Main Event)
2014-05-17 13:55:37 +00:00
dinkc64
aeaf7f2363
Fix pallete after loading savestate in d_gaelco.cpp (Big Karnak, Biomechanical Toy, Squash, Thunder Hoop)
2014-05-15 08:20:01 +00:00
dinkc64
0b43e70ed5
Fix for sample banking issues with Eight Forces, Blandia & Gundhara (d_seta.cpp)
2014-05-15 06:32:41 +00:00
dinkc64
868135331a
Get music working right in War of Aero - Project MEIOU (d_seta.cpp)
2014-05-13 16:39:32 +00:00
dinkc64
04d7c37665
oops - formatting (d_seta.cpp)
2014-05-12 19:55:05 +00:00
dinkc64
8a2e5bcb93
Fix for BG Music in Masked Riders Club Battle Race and Mad Shark (d_seta.cpp)
2014-05-12 19:37:52 +00:00
iq_132
3d8e4b5d5a
Add m107 driver.
2014-05-11 15:46:28 +00:00
jackchatelet
f058a151ee
added Bouncing Balls (Adult) [system11, The Dumping Union]
2014-05-11 00:13:52 +00:00
jackchatelet
5b3f0516a4
added Black Tiger / Black Dragon (mixed bootleg?) [Bonky0013, iq_132]
2014-05-10 20:19:12 +00:00
dinkc64
7bdf8fec91
Improve savestates on IREM m92 (missing sound on SS load.etc.)
2014-05-10 19:53:22 +00:00
dinkc64
ee67e268a2
Fix crackles when interpolation=0 in ym 3812, 2610, 2203 & clear the savestate registers @ init and on reset in ym2151
2014-05-10 14:08:38 +00:00
dinkc64
f162c2362e
Fix mixing crackles in the iremga20 driver, improves the game In The Hunt quite a bit
2014-05-10 05:40:24 +00:00
dinkc64
08325a70b4
Caveman Ninja (d_cninja.cpp) - fix for sample mixing crackles which surface mid to end of level 2
2014-05-09 19:45:59 +00:00
dinkc64
ea72c21eee
Get the music running at the right tempo (Caveman Ninja / d_cninja.cpp)
2014-05-09 04:47:53 +00:00
Barry Harris
eaf10c82fb
Restore TaitoX VBlank IRQ to frame end (fixes Battle Shark Taito logo effect)
2014-05-07 20:06:25 +00:00
iq_132
89b346911b
Implement this just a touch more cleanly. Still a good find Dink!
2014-05-07 00:48:35 +00:00
Barry Harris
8a3e2b5033
Boost interleave for Battle Shark
2014-05-06 20:35:07 +00:00
Barry Harris
8f5f2108b7
Actually interleave the CPUs in Battle Shark and update VBlank IRQ timing in Taito-Z driver
2014-05-06 20:20:42 +00:00
dinkc64
8107ca47a8
Fix sprite colors in Psycho-Nics Oscar
2014-05-06 06:01:57 +00:00
dinkc64
31dc13de8f
Fix sprite priority in Psycho-nics Oscar
2014-05-05 20:57:25 +00:00
dinkc64
ac6ed16700
Cninja fix revision
2014-05-05 08:21:57 +00:00
dinkc64
8e0a5e6cb4
Fix for the graphical glitches on the volcano level in Caveman Ninja
2014-05-05 06:52:59 +00:00
iq_132
abec26afd7
Update Momoko 120%
2014-05-02 01:42:46 +00:00
iq_132
e30f3fc65b
Fix leftover debugging stuff in Xain
2014-05-02 01:35:29 +00:00
iq_132
defbf52d58
Add driver for Xain'd Sleena (Rewritten since last time I posted shots, I lost those sources :( ). Please playtest!
2014-05-01 03:27:26 +00:00
dinkc64
6e4cb718cb
Get Joe & Mac Returns running at the correct speed
2014-04-30 20:12:28 +00:00