Commit Graph

1567 Commits

Author SHA1 Message Date
jackchatelet bb764fe757 Fix to FD1094 317-0059's key 2014-05-30 15:56:22 +00:00
dinkc64 3d6c6a85eb SH-2 CPU - fix for skipped timer events with Sh2BurnUntilInt(); 2014-05-30 06:41:51 +00:00
jackchatelet 18622ca97a added Knights of Valour: Luan Shi Quan Huang / Sangoku Senki: Luan Shi Quan Huang II (ver. 200CN, alt) [Debug build only] 2014-05-29 10:12:46 +00:00
iq_132 bf37214785 Fix hcastle sound banking. 2014-05-29 01:18:19 +00:00
jackchatelet dbecaa299f Promoted Ace Attacker (FD1094 317-0059) from Non Working status 2014-05-28 15:33:02 +00:00
jackchatelet 4bb197590a Work on the Sega System16b version of Ace Attacker [Chris Hardy, Andreas Naive]
* Reconstructed SEGA FD1094 key (317-0059). Some errors could remain.
* Found the differences, in some sprite ROMs, with the System16a version to be due to a BAD_DUMP with stuck bits. Both sets use the same sprite ROMs now.
2014-05-28 10:18:36 +00:00
iq_132 238e448248 Update zoomed sprite drawing routines. This should fix some bugs here and there. 2014-05-27 07:50:15 +00:00
dinkc64 f976f01cb0 Tweak Inputlist so P.O.W. works via netplay 2014-05-26 16:51:03 +00:00
dinkc64 97edd16806 deco16 games speed fix 2014-05-26 06:27:44 +00:00
dinkc64 28789c00e8 Get Diet Go Go to run at the right speed (dataeast/d_dietgogo.cpp) 2014-05-26 05:35:01 +00:00
jackchatelet 0e7c2c7e31 added Juuouki (set 1, Japan, FD1094 317-0065) [Chris Hardy, Andreas Naive] 2014-05-25 21:01:15 +00:00
dinkc64 8a8f893c8c Scan Toaplan BCU2/FCU2 registers and variables - fixes stuck sprite in Outzone and missing background on savestate load in Vimana, Hellfire, Truxton 2 & Fire Shark 2014-05-23 20:22:43 +00:00
dinkc64 0ae853f3dd scale the analogue sticks for Night Striker so its possible to reach the far edges of the screen 2014-05-22 19:55:43 +00:00
dinkc64 445d607387 separate text layer draw function for tharrier & other vertical games 2014-05-22 05:07:50 +00:00
iq_132 83972f8cac Fix for tharrier text off screen. 2014-05-21 23:24:05 +00:00
dinkc64 8b52396acf Fix SFX in Task Force Harrier (tharrier in d_nmk16.cpp) - was playing from the wrong bank 2014-05-21 03:17:57 +00:00
iq_132 aec89b7b7f Fix stupid mistake in NMK16 sprite drawing. Fixes tharrier's sprites. 2014-05-21 01:36:00 +00:00
iq_132 2a9b6906cc Fix up IREM GA20 sound save states -- Should fix fire barrel 2014-05-21 00:17:29 +00:00
dinkc64 2495adc135 Add missing 3rd button to WOF: Sangokushi II 2014-05-20 19:15:57 +00:00
dinkc64 1e632f96df Make Silver Millenium a little more savestate-friendly 2014-05-20 04:24:51 +00:00
dinkc64 748fc23231 VolCallback1 was setting the wrong channel causing sfx volumes to change randomly in Ajax/Typhoon (konami/d_ajax.cpp) 2014-05-19 05:33:30 +00:00
dinkc64 e57daff671 Fix for savestates w/multiple chips & fix for setting singular channel volume in snd/k007232.cpp 2014-05-19 05:27:31 +00:00
dinkc64 2cff116262 Fix for wrong sounds and BGM in Green Beret (d_gberet.cpp) 2014-05-18 19:15:04 +00:00
dinkc64 da399db95d Add Savestate Undo to the win32 ui, shift-f8 (up to 10 levels of undo for each slot!) 2014-05-18 17:10:09 +00:00
dinkc64 3b023cfcb4 Savestate fix for d_mainevt.cpp (Devastators, The Main Event) 2014-05-17 13:55:37 +00:00
dinkc64 aeaf7f2363 Fix pallete after loading savestate in d_gaelco.cpp (Big Karnak, Biomechanical Toy, Squash, Thunder Hoop) 2014-05-15 08:20:01 +00:00
dinkc64 0b43e70ed5 Fix for sample banking issues with Eight Forces, Blandia & Gundhara (d_seta.cpp) 2014-05-15 06:32:41 +00:00
dinkc64 868135331a Get music working right in War of Aero - Project MEIOU (d_seta.cpp) 2014-05-13 16:39:32 +00:00
dinkc64 04d7c37665 oops - formatting (d_seta.cpp) 2014-05-12 19:55:05 +00:00
dinkc64 8a2e5bcb93 Fix for BG Music in Masked Riders Club Battle Race and Mad Shark (d_seta.cpp) 2014-05-12 19:37:52 +00:00
iq_132 3d8e4b5d5a Add m107 driver. 2014-05-11 15:46:28 +00:00
jackchatelet f058a151ee added Bouncing Balls (Adult) [system11, The Dumping Union] 2014-05-11 00:13:52 +00:00
jackchatelet 5b3f0516a4 added Black Tiger / Black Dragon (mixed bootleg?) [Bonky0013, iq_132] 2014-05-10 20:19:12 +00:00
dinkc64 7bdf8fec91 Improve savestates on IREM m92 (missing sound on SS load.etc.) 2014-05-10 19:53:22 +00:00
dinkc64 ee67e268a2 Fix crackles when interpolation=0 in ym 3812, 2610, 2203 & clear the savestate registers @ init and on reset in ym2151 2014-05-10 14:08:38 +00:00
dinkc64 f162c2362e Fix mixing crackles in the iremga20 driver, improves the game In The Hunt quite a bit 2014-05-10 05:40:24 +00:00
dinkc64 08325a70b4 Caveman Ninja (d_cninja.cpp) - fix for sample mixing crackles which surface mid to end of level 2 2014-05-09 19:45:59 +00:00
dinkc64 ea72c21eee Get the music running at the right tempo (Caveman Ninja / d_cninja.cpp) 2014-05-09 04:47:53 +00:00
Barry Harris eaf10c82fb Restore TaitoX VBlank IRQ to frame end (fixes Battle Shark Taito logo effect) 2014-05-07 20:06:25 +00:00
iq_132 89b346911b Implement this just a touch more cleanly. Still a good find Dink! 2014-05-07 00:48:35 +00:00
Barry Harris 8a3e2b5033 Boost interleave for Battle Shark 2014-05-06 20:35:07 +00:00
Barry Harris 8f5f2108b7 Actually interleave the CPUs in Battle Shark and update VBlank IRQ timing in Taito-Z driver 2014-05-06 20:20:42 +00:00
dinkc64 8107ca47a8 Fix sprite colors in Psycho-Nics Oscar 2014-05-06 06:01:57 +00:00
dinkc64 31dc13de8f Fix sprite priority in Psycho-nics Oscar 2014-05-05 20:57:25 +00:00
dinkc64 ac6ed16700 Cninja fix revision 2014-05-05 08:21:57 +00:00
dinkc64 8e0a5e6cb4 Fix for the graphical glitches on the volcano level in Caveman Ninja 2014-05-05 06:52:59 +00:00
iq_132 abec26afd7 Update Momoko 120% 2014-05-02 01:42:46 +00:00
iq_132 e30f3fc65b Fix leftover debugging stuff in Xain 2014-05-02 01:35:29 +00:00
iq_132 defbf52d58 Add driver for Xain'd Sleena (Rewritten since last time I posted shots, I lost those sources :( ). Please playtest! 2014-05-01 03:27:26 +00:00
dinkc64 6e4cb718cb Get Joe & Mac Returns running at the correct speed 2014-04-30 20:12:28 +00:00