Commit Graph

5908 Commits

Author SHA1 Message Date
dinkc64 a2522c6faf add new genres: GBF_ACTION, GBF_RUNGUN, GBF_STRATEGY 2018-06-01 03:25:54 +00:00
dinkc64 d8f3f38004 more categorization stuff 2018-05-31 11:57:23 +00:00
dinkc64 a30de016a4 add back gsc2007 hacks for Barry 2018-05-31 11:37:03 +00:00
dinkc64 a4920077cf more category stuff 2018-05-31 04:01:38 +00:00
dinkc64 8185f1cc7e fix escape kids 2018-05-31 04:01:18 +00:00
Barry Harris aca5fd6fab Fix compile 2018-05-30 14:22:13 +00:00
Barry Harris b671a0e3a8 Sync with MAME 0.198 2018-05-30 14:12:34 +00:00
dinkc64 9444e07ade nec_intf.cpp: make endian safe for word and long(dword) accesses 2018-05-30 11:19:04 +00:00
dinkc64 c931c17e2a d_raiden2: zeroteam 2k eeprom service mode, input fixes and more endi fixes 2018-05-30 04:05:31 +00:00
dinkc64 7bf6445698 pre90s/d_dynduke: endian fixes 2018-05-29 15:31:32 +00:00
dinkc64 1c7ac59c77 categorize more GBF_MISC games 2018-05-29 11:58:11 +00:00
dinkc64 150781928f drv/*lots*: organize some arcade games incorrectly marked GBF_MISC 2018-05-29 03:45:49 +00:00
dinkc64 73610d3776 raiden2: more endian fixes 2018-05-29 02:11:45 +00:00
dinkc64 e91384f085 whatsnew update 2018-05-29 02:05:28 +00:00
dinkc64 2c2fe14903 ddragon: run at the right speed + carry over cycles for better netgame + inputs recording sync 2018-05-28 04:13:25 +00:00
dinkc64 860a832171 drv/megadrive/megadrive.cpp: revert #5221 - it breaks sor2 graphics in stage 3 pirate ship scene 2018-05-27 23:08:16 +00:00
dinkc64 cf27c509ad drv/sms/d_sms.cpp,drv/megadrive/d_megadrive.cpp: add more requested game hacks (english conversions of japanese games) 2018-05-27 03:53:05 +00:00
dinkc64 0c251aae1e ddragon: remove silly irq hack, nCyclesTotal * 57.444853 does not equal nCyclesTotal / 57.444853 due to rounding aka hardcode the soundcpu rate for m6809 since it is the same for all games using the m6809 for sound. small reorg 2018-05-27 03:33:02 +00:00
Barry Harris 8a141f07c7 Fix clock speed for Street Fighter 2 Champion Edition and approximate correct speed for Street Fighter 2 Hyper Fighting 2018-05-26 22:16:01 +00:00
Barry Harris e67172df9d Tidier 2018-05-26 21:55:45 +00:00
Barry Harris 8547a4e139 Super Street Fighter 2 Turbo & Hyper Street Fighter 2 - run at a better speed 2018-05-26 21:47:02 +00:00
jackchatelet a3afdaa60b d_cps1.cpp: added The King of Dragons (ETC 910731) [Sergio Galiano, Recre_Piscis, Spain] 2018-05-26 09:54:02 +00:00
dinkc64 fd1abf9f03 forgot to scan 2 new substate variables. remove extra whitespace 2018-05-26 04:41:52 +00:00
dinkc64 593350d0a3 pre90s/d_ddragon: improve cpu / sub comms - WIP 2018-05-26 04:38:08 +00:00
Barry Harris 69bd77addb CPS-1/2 - Run for 262 scanlines and set refresh rate to 59.63Hz - looks ok but will test further 2018-05-25 14:30:23 +00:00
dinkc64 84e5d45c99 small fixes for pingpong master 93 2018-05-25 03:41:32 +00:00
dinkc64 bf248eecca whatsnew update 2018-05-25 03:03:53 +00:00
dinkc64 cf0489ccdc pst90s/d_raiden2 big endian fixes WIP 2018-05-25 01:38:54 +00:00
dinkc64 13ba6ab4dd this is needed too, for a completely glitch-free chiki 2018-05-24 22:42:32 +00:00
dinkc64 6bc05d9fa9 cps1: same fix fixes captcomm glitches, too 2018-05-24 21:54:32 +00:00
dinkc64 f259c324ee cps1: bCps1UpdateAtVblank option and enable it for chiki and mtwin to fix glitches in video 2018-05-24 20:49:06 +00:00
dinkc64 df9f702fb2 offs 2018-05-24 11:49:32 +00:00
dinkc64 752b8a071a d_taitoh: oops, did not mean to remove the cpu speed stuff. +-whitespace 2018-05-24 04:01:20 +00:00
dinkc64 1049246c7d d_taitoh / syvalion. slight changes, mostly cosmetic. 2018-05-24 03:47:14 +00:00
dinkc64 470eddc3a7 d_megadrive: add requested games from www.fbalpha.com disqus [barbudreadmon] 2018-05-24 03:45:26 +00:00
dinkc64 a74d68296d snd/fm.c: ym2610 step cast to reduce precision loss and adpcma accumulator mask check. fix clicks in Syvalion robot-chicken boss (and possibly other games which use adpcma on the ym2610). 2018-05-24 03:44:35 +00:00
iq_132 508cf5dbd4 Add ppmast93 2018-05-24 02:47:36 +00:00
dinkc64 75176bf00e taito/d_taitoh: slight syvalion clone issue 2018-05-22 02:29:55 +00:00
dinkc64 aea95d598d tilemap_generic.h slight reorg 2018-05-21 14:21:02 +00:00
dinkc64 2f4447b535 nmk16: strahl is a little different regarding sprite buffering. just 1 frame worth 2018-05-21 14:20:13 +00:00
iq_132 db4c9ab281 Add Column scroll to tilemap_generic. Needs hooked up to something that actually uses column scroll to test! 2018-05-21 04:32:00 +00:00
dinkc64 0a23c590db set up d_speedball with the new transmask layer stuff 2018-05-21 03:35:17 +00:00
iq_132 f5ac227628 Add color effect for 1945kii sprites [AJR & IQ_132] 2018-05-21 03:12:23 +00:00
iq_132 0fc713d6ee Add DRAWLAYER0 & DRAWLAYER1 to tilemaps, let's make this easy on ourselves :) 2018-05-21 02:55:32 +00:00
dinkc64 dae0469dee nmk16: fix gunnail timing issue, also add extra level of sprite buffering so that the sprite:tilemap layers are in sync for most games 2018-05-21 02:34:14 +00:00
dinkc64 3264934b27 pst90s/d_nmk16: fix arcadian/rapid hero stage 3, text goes under mothership 2018-05-20 12:35:40 +00:00
dinkc64 ef9c212b6d jollyjgr spif 2018-05-20 03:48:03 +00:00
dinkc64 5eab558327 whatsnew update 2018-05-20 01:49:37 +00:00
dinkc64 5b3de9a3da d_freekick: fix encrypted gigas parent 2018-05-20 01:27:51 +00:00
jackchatelet 4f84c5d0f4 d_neogeo.cpp: minor corrections (nw) 2018-05-19 18:50:22 +00:00