Commit Graph

13303 Commits

Author SHA1 Message Date
dinkc64 bc16dd924a tiles_generic, add BurnTransferPartial(), handy for those mid-frame palette changes and things 2024-01-12 09:38:33 -05:00
dinkc64 f473d375a5 Merge branch 'master' of https://github.com/finalburnneo/FBNeo 2024-01-11 09:59:21 -05:00
dinkc64 65691b3563 neocdlist: detect and list alternate versions of some games 2024-01-11 09:59:15 -05:00
barbudreadmon ff50003239
d_neogeo: add Looptris Plus 2024-01-11 08:04:56 +01:00
dinkc64 dd87041cac fantzonenu,no: allow continue dip 2024-01-10 01:00:13 -05:00
dinkc64 db59eea3c4 add fantasy zone new, us and new, oversea versions from ps2 (test) 2024-01-09 21:02:53 -05:00
Igor-Arabe 7f5b62e32e
d_cps2: sfz3mix, sfa3xl corrections. (#1634)
-sfa3xl: correct Init ('Cps2Init')
code moved to: below sfa3ce (normal roms area)

-sfz3mix: Updated to latest version v0.25 + correct Init base ('PhoenixInit').
-sfz3mix13: Correct Init ('PhoenixInit')
both code moved to: below Sfz3jr2d (phoenix roms area).
2024-01-09 20:24:22 -05:00
dinkc64 1d40457eea fantznps2, make a mess of things to fix a buggy game 2024-01-09 10:35:25 -05:00
dinkc64 8bff33ba7a clockwork aquario w/sound [Apocalypse] 2024-01-09 09:48:41 -05:00
dinkc64 ad394f557f fantznps2, add reset callback to properly set sprite banks @ reset 2024-01-08 20:58:08 -05:00
dinkc64 96290b271d use the tap 2024-01-08 20:53:19 -05:00
dinkc64 17141cf413 speccy update from gab75 2024-01-08 09:13:25 -05:00
dinkc64 f2827deeb5 d_cop01, mightguy: fix transparency issue with sprites 2024-01-08 00:51:41 -05:00
dinkc64 f1e6b1a74a rename fantzps2 to fantznps2, put both fantznps2 and fantznta under parent fantzone 2024-01-07 20:31:23 -05:00
dinkc64 1d3107dfb6 fix ps2 fantasy zone 2024-01-07 01:15:19 -05:00
barbudreadmon e56161b17e d_cps2: update sfz3mix to v0.24 2024-01-06 15:52:12 +01:00
dinkc64 09ea06b60d msx update from gab75 2024-01-06 09:20:08 -05:00
dinkc64 17f7a9eb42 kaillera, fix for incorrect game selection when 2 games with matching descriptions on different systems exist 2024-01-06 01:20:19 -05:00
Igor-Arabe 5cc36a45a5
d_cps2: sfz3te v1.2 (#1629)
updated to latest version
2024-01-05 20:21:06 -05:00
dinkc64 cb2f657f62 speccy update from gab75 2024-01-05 09:56:02 -05:00
barbudreadmon 2858d9d445
d_sys16b: add Fantasy Zone (System 16B, PS2 data file) 2024-01-05 15:07:24 +01:00
dinkc64 e1375535f1 mexico86, clean up driver a bit 2024-01-05 01:44:15 -05:00
dinkc64 4db3ab5346 Kiki Kaikai, with mcu! Big thanks to Madov, Raki & Travis Goodspeed 2024-01-04 14:49:51 -05:00
dinkc64 79925d9c64 decocass, restore pointers 2024-01-04 09:51:37 -05:00
barbudreadmon c3531b7753
clear opposite wip (#1626) 2024-01-04 13:42:43 +01:00
dinkc64 30c6654b10 dataeast: clean up a few bits of ugly code 2024-01-04 01:42:05 -05:00
dinkc64 e65a3bffc1 deco cassette: add Fast Loader feature (enabled by default, configurable via DIPs)
fix states & runahead w/Treasure Island and Explorer
2024-01-03 10:14:51 -05:00
crashGG b89b79b758
Optimize the input problem of neogeo when using the keyboard (#1623)
When the arcade stick input switches in two opposite directions, there is a "empty" in the middle, but when the emulator uses the keyboard to switch in two opposite directions, the switch is often instantaneous. For example, when switching left and right on an arcade joystick, the actual input is left->empty->right. That is to say, there will be an empty direction when switching to the opposite direction! But when using keyboard input, the actual input is left->right, or left->left+right->right

The problem I discovered is that some game developers deliberately added matching for the empty direction input when checking command inputs.
For example, kof98 rugby charactor's 24A, 246A, 222B, 28A/C. For the last 28A/C , I found that the actual command is 2N8+A/C, that is, a total of 3 directions of detection: down, empty, up, and A/C! Once the empty direction is not detected, this command will fail, which is why it is difficult for most players to use the keyboard to do this trick!

This modification refers to the code of gsc2007 and pays tribute to him.
2024-01-02 01:11:22 -05:00
dinkc64 c70c698efb aero fighters, turbo force, spinal breakers, karate blazers, pspikes: gets new driver 2024-01-02 01:06:48 -05:00
dinkc64 036340ccc2 nes update from gab75 2024-01-01 09:45:52 -05:00
barbudreadmon 83db401672 no need to force sample interpolation for neogeo
it does nothing nowaday anyway
2024-01-01 15:32:38 +01:00
dinkc64 a629e33130 misc palette masking fixes 2023-12-31 20:58:35 -05:00
dinkc64 501eebf05c gyruss palette masking 2023-12-31 09:29:40 -05:00
dinkc64 9ee5fd5998 tempest, fixups 2023-12-31 01:16:10 -05:00
barbudreadmon 0287a08f4a d_sys16b: add Toryumon DX 2023-12-30 09:52:12 +01:00
dinkc64 bea326e86b sg1k update from gab75 2023-12-29 09:11:18 -05:00
dinkc64 4db37e5676 msx update from gab75 2023-12-29 09:10:58 -05:00
dinkc64 44830186f0 hd6309 cpu, add insn callback 2023-12-29 09:10:31 -05:00
dinkc64 761b81dace Merge branch 'master' of https://github.com/finalburnneo/FBNeo 2023-12-28 09:06:23 -05:00
dinkc64 c0dc1394ca speccy update from gab75 2023-12-28 09:06:18 -05:00
taoenwen 3a422761de
d_neogeo: samsho2pe up to v1.8 (#1621)
New Update Version 1.8:
-----------------------------
Hurtbox all chars rebalanced in the air for so that when they collide someone gets hit
Jumps with punch weak attacks from Sieger, Nicotine, Cham Cham are now blocked by jubei in special move "Shingatou blocked counter",buff!
Medium punch attack short now blocked by jubei in special move "Shingatou blocked counter", buff!
Hanzo infinite combo removed, jump right + CD attack cancels on ovehead, AB front cancel in mozuto, restarts the same loop, it worked in Earthquake, Sieger, Wanfu, Nerf!
Special move Tsubame Rokuren consumes damage on defense in new version, buff!
All chars execute command basic Race(Run), in original to cancel and attack in average of 12 or 7 frames, now cancel in 3 frames, buff!
Hit counter now predicts the char in a "Aerial Stun" and clear "hit counter" on the screen!
Genjuro Remove Combo Jump Attack, Down+AB, Ouzakan, 3 rekka, big damage now the combo no longer exists, nerf!
Genjuro Remove Combo Jump Attack, Down+AB, Ouzakan, "Five Flash Rip" in corner, big damage 80%, nerf!
Wanfu readjusted damage project special move "Thunder Bomb", Explosion Steam Smoke in counter big damage 70% in original samsho2, rebalanced for 30% damage, nerf!
Ukyo Tachibana modified special move "Tsubame Rokuren" to FHCF+AB
Genjuro cancel AB stand or down with special moves in stun or block, first frames, buff!  
Fixed a bug where Nakoruru had problems to hang on her "Eagle" if it was too far away allowing her to do empty cancels, This bug already exists in the original Samsho2, it made it possible to execute infinite combos, now the eagle runs at high speed along with Nakoruru so it can be used, if it retreats on the backdash the eagle also goes at high speed, only when nakoruru 2x Forward, or 2x Backward
2023-12-28 09:04:18 -05:00
dinkc64 c861430f0f nes, add mmc5(hack) version of Haraforce 2023-12-28 01:31:06 -05:00
dinkc64 ef2514b4f6 colecovision update from gab75 2023-12-27 09:17:05 -05:00
dinkc64 50837ed93e megadrive update from gab75 2023-12-26 00:19:30 -05:00
dinkc64 d9387ec0db case-insensitive .cue parameter-find 2023-12-25 20:58:26 -05:00
dinkc64 8c44df661f neocd from commandline feature
Loading information...

Load fullscreen:
fbneo "c:\path\to\game.cue"
Windowed:
fbneo "c:\path\to\game.cue"

Load last selected / last run neocd image
fbneo neocdz
2023-12-25 10:46:16 -05:00
dinkc64 ddbd562cf9 speccy update from gab75 2023-12-24 09:42:03 -05:00
dinkc64 edd855f185 speccy update from gab75 2023-12-23 18:00:14 -05:00
dinkc64 2c83e21b5e update 2 devices 2023-12-23 02:00:20 -05:00
dinkc64 ad3a0a4714 add BURN_SND_ROUTE_NONE route. Also, tweak volume for sfz3mix samples 2023-12-23 00:59:23 -05:00