-sfa3xl: correct Init ('Cps2Init')
code moved to: below sfa3ce (normal roms area)
-sfz3mix: Updated to latest version v0.25 + correct Init base ('PhoenixInit').
-sfz3mix13: Correct Init ('PhoenixInit')
both code moved to: below Sfz3jr2d (phoenix roms area).
When the arcade stick input switches in two opposite directions, there is a "empty" in the middle, but when the emulator uses the keyboard to switch in two opposite directions, the switch is often instantaneous. For example, when switching left and right on an arcade joystick, the actual input is left->empty->right. That is to say, there will be an empty direction when switching to the opposite direction! But when using keyboard input, the actual input is left->right, or left->left+right->right
The problem I discovered is that some game developers deliberately added matching for the empty direction input when checking command inputs.
For example, kof98 rugby charactor's 24A, 246A, 222B, 28A/C. For the last 28A/C , I found that the actual command is 2N8+A/C, that is, a total of 3 directions of detection: down, empty, up, and A/C! Once the empty direction is not detected, this command will fail, which is why it is difficult for most players to use the keyboard to do this trick!
This modification refers to the code of gsc2007 and pays tribute to him.
New Update Version 1.8:
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Hurtbox all chars rebalanced in the air for so that when they collide someone gets hit
Jumps with punch weak attacks from Sieger, Nicotine, Cham Cham are now blocked by jubei in special move "Shingatou blocked counter",buff!
Medium punch attack short now blocked by jubei in special move "Shingatou blocked counter", buff!
Hanzo infinite combo removed, jump right + CD attack cancels on ovehead, AB front cancel in mozuto, restarts the same loop, it worked in Earthquake, Sieger, Wanfu, Nerf!
Special move Tsubame Rokuren consumes damage on defense in new version, buff!
All chars execute command basic Race(Run), in original to cancel and attack in average of 12 or 7 frames, now cancel in 3 frames, buff!
Hit counter now predicts the char in a "Aerial Stun" and clear "hit counter" on the screen!
Genjuro Remove Combo Jump Attack, Down+AB, Ouzakan, 3 rekka, big damage now the combo no longer exists, nerf!
Genjuro Remove Combo Jump Attack, Down+AB, Ouzakan, "Five Flash Rip" in corner, big damage 80%, nerf!
Wanfu readjusted damage project special move "Thunder Bomb", Explosion Steam Smoke in counter big damage 70% in original samsho2, rebalanced for 30% damage, nerf!
Ukyo Tachibana modified special move "Tsubame Rokuren" to FHCF+AB
Genjuro cancel AB stand or down with special moves in stun or block, first frames, buff!
Fixed a bug where Nakoruru had problems to hang on her "Eagle" if it was too far away allowing her to do empty cancels, This bug already exists in the original Samsho2, it made it possible to execute infinite combos, now the eagle runs at high speed along with Nakoruru so it can be used, if it retreats on the backdash the eagle also goes at high speed, only when nakoruru 2x Forward, or 2x Backward