Commit Graph

11 Commits

Author SHA1 Message Date
dinkc64 42560dad68 make safe _fgetts 2023-08-31 20:55:32 -04:00
taoenwen 2522e625ef
win32 : subgames add command line launch (#1509)
fbneo kof99t 0
fbneo kof99t 1
fbneo kof99t 2
...
2023-07-04 20:22:52 -04:00
dinkc64 20d573e129 some string sanity checks 2022-09-27 23:51:32 -04:00
cjom 19c80dfbf6
SDL2: fix support paths (that fixes hiscores and samples) (#1111)
IMPORTANT NOTE:
This changes folders paths for <romname>.ini, *.fs, *.nv, samples and *.dat (and propably some other I forget to mention).

Some paths were not consistently defined and used. Now support paths are similar to those used in Windows.

Details about what changes:

- hiscore.dat must be placed in ~/.local/share/fbneo/support/hiscores/ (this is also where *.hi will be stored);

- samples *.zip must be placed in ~/.local/share/fbneo/support/samples/

- <romname>.ini, *.fs and *.nv are all stored in ~/.local/share/fbneo/config/games/

- when using "-dat" parameter, the *.dat files will be created in ~/.local/share/fbneo/support/lists/dat/

Other code changes:

- main.cpp was checking fbneo.ini two times, and one of those times was too early (making highscores disabled by default when creating fbneo on first run);

- burner.h was declaring many extern variables already declared in burner.h (and it was causing issues somehow - changing values one place was not reflected elsewhere);

- when loading text files also ignore CR char, not only LF;

- only display help text if not loading a game or menu;

- always show what inputs are assigned to each player when loading a game.
2022-07-18 18:07:39 -04:00
dinkc64 f3562dd46c fix for autofire saves [taoenwen] 2020-09-13 23:42:32 -04:00
tmaul c6c2d3a0ef cleaner sdl2 commits :) 2020-01-23 22:01:59 +00:00
dinkc64 49dbeb5cb2 turd polishing attempt 2019-02-19 22:16:28 -05:00
dinkc64 7fd2cd5c6a ngcd (ui): less bugs, and more bugs, at the same time :) 2019-02-19 00:24:56 -05:00
dinkc64 90283a3a73 neogeocd: each game gets its own separate input config. (config/games/ngcd_gamename.ini), more wip, fix some bugs, make a lot more bugs 2019-02-18 00:44:39 -05:00
tmaul 9b4c2ecd36 Make the paths we use a bit more portable (even in non portable code) 2011-12-19 21:54:28 +00:00
Barry Harris e4cc7bbf30 Initial commit 2011-12-03 20:27:59 +00:00