* added hiscores to
naughtyb,naughtyba, naughtybb, naughtybc, popflame, popflamea, popflameb, popflamen, nitedrvr, omegrace, olibochu,
drivfrcp,8bpm, porky, phoenix, phoenix2, phoenixa, phoenixb, phoenixdal, phoenixt, phoenixj, phoenix3,
phoenixc, phoenixc2, phoenixc3, phoenixc4, phoenixgu, phoenixha, fenixn, condor, condorn, falcon,
vautour, , falconz, vautourz, avefenix, avefenixrf, , griffon, nextfase, phoenixs,
phoenixass, pleiads, pleiadsb2, pleiadbl, pleiadce, pleiadsi, pleiadss,
pitnrun, popper, psychic5, psychic5j,
should cityatta, capitol, pleiadsn, avefenixl, vautourza, omegrace2 and omegrace3 be in hiscore.dat ? or are hiscores held in nvram (if so how would I tell?).
naughtyb,naughtyba, naughtybb, naughtybc, popflame, popflamea, popflameb, popflamen, nitedrvr, omegrace - although hiscores files are created - the game itself does not transfer the current score to the high score and hence not working as expected.
Query - 8ballact - althuogh in hiscore.dat - there is no BDF_GAME_WORKING flag in the struct BurnDriver - i have not tried to add hiscores as I assume that the flag has to be set before adding hiscores - is that correct ?
* added hiscore to
quantum, quantum1, quantump, redclasht, redclashta, redclash, redclashs, route16, route16a, route16b, route16bl, route16c, routex, routexa, spacecho, spacecho2, speakres, speakresb, stratvox, stratvoxa, stratvoxb, rabiolep, rpunch, svolley,svolleyk, svolleyu
* added hiscores to
safarir, safarirj, sauro, sauroa, saurop, saurorr, trckydoc, trckydoca
chinhero, chinhero2, chinhero3, chinherot, shangkid, hiryuken, dynamski,
matchit, shisen, sichuan2, sichuan2a, skyfox, exerizer, exerizerb,
spacefb, spacefbb, spacefbe, spacefbe2, starwarr, spacefba, spacefbg, spacebrd
nkdodge, nkdodgeb, spdodgeb,
speedbal, speedbala,
sprcros2, sprcros2a, ssozumo,
sstrangr, sstrangr2, esb, stuntair, sub
sppedbal is not creating a hiscore file after game exit.