* d_cps2: ssf2tnl v0.8 (CRCs + labels)
updated to latest version.
new labels as per suggested.
* d_nes: tsbtapmeter
About This File: This is the current TPC TSB rom with the tap counts displayed. The TPC rom only has the player 2 conditions fix as the no fumbles in endzone hack.
* d_armedf: terrafua fix
correct sizes for: '6.3e' and '1.3h'
* d_pipedrm: hatrisp fix
correct crc for '3-6show.ic8', correct size for 'b1.ic76'.
* d_neogeo: samsho2pe
2023-July-10:
- Bombs dropped by Bag Guy when blocked now does damage
* d_neogeo:
2023-06-27 bugfixes:
- Kuroko Remove Intinity Dodge
- Mizuki When The Dog Is Bitting You Cant Hit The Opponnet Anymore
- Haohmaru "Rice Wine Whack"
- Attack Repels Projectile From Jubei Yagyu
- Nicotine Reduce Recovery Project "Shikigamireifu Thunder"
- Nicotine Reduce Recovery Project "Shikigamireifu Fire"
- Kyoshiro Reduce Recovery Project "Cut Wind Fun"
* samsho2pe: typo fix
'0' to '1' to load correctly. verified with current rom (23-06-27).
* d_cps1: dinore v1.4
updated to latest version
Version 1.4:
- Added support for object spawning with custom pallete ID in Hogg area.
- Improved the way Ammo, Weapons and Treasure custom pallete ID are randomized.
- Fixed a bug in which Lash Terhune was grabbing a wrong pallete after being hit by fire.
- Fixed a bug in which Rod broken piece was not grabbing Rod's custom pallete.
- Fixed a bug in which Explosive Barrels were not resetting their color after being grabbed.
- Forced all Slice / Slisaur Boomerang sprites to use pallete 16.
- Improved All Hannah's colors.
- Fixed a bug where Rod broken piece was not grabbing Rod's custom pallete.
- Fixed a bug where Explosive Barrels were not resetting their color after being grabbed.
- Forced all Slice / Slisaur Boomerang sprites to use pallete 16.
- Improved Hannah's 3rd color.
- Improved Hannah Custom Pallete (pallete 03), the one that is used by body parts and objects.
- Barrels now spawn with a random custom pallete ID optimized by area.
- Butcher actions were changed, see change A to D.
- Change A: Butcher punch attack strikebox width increased from 53 to 74 pixels.
- Change B: Butcher punch attack strikebox moved forward 5 pixels.
- Change C: The new strikebox better covers his body and has a better range.
- Change D: The strikebox still allows player to stay inside him, but it is risky to do that.
- Morgan actions were changed, see change E to H.
- Change E: Morgan wake up gun blow attack was brought back.
- Change F: Morgan wake up gun blow strikebox changed from 6A to 7E.
- Change G: The new strikebox better covers his body and has a better range.
- Change H: The strikebox now doesn't allow morgan to miss his blow if players stand inside him.
- Morgue and Fessenden 1st actions were changed, see change I to L.
- Change I: Morgue / Fessenden 1st slap attack strikebox width increased from 85 to 108 pixels.
- Change J: Morgue / Fessenden 1st slap attack strikebox moved forward 5 pixels.
- Change K: The strikebox changes better covers his body and has a better range.
- Change L: The strikebox now doesn't allow morgue to miss his slap if players stand inside him.
- Tyrog actions were changed, see change M to P.
- Change M: Tyrog wake up slap attack was brought back.
- Change N: Tyrog slap attack strikebox width increased from 95 to 127 pixels.
- Change O: Tyrog slap attack strikebox moved forward 8 pixels.
- Change P: The strikebox changes better covers his body and has a better range.
- Change Q: The strikebox now doesn't allow tyrog to miss his slap if players stand inside him.
- Forced enemies to spawn with rage set to max (FF), Most enemies in the game spawns with rage 0.