galaga: sample tweak, puckman: timing tweak (improves input)
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@ -1155,7 +1155,7 @@ static void MachineInit()
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NamcoSoundInit(18432000 / 6 / 32, 3);
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NacmoSoundSetAllRoutes(0.90 * 10.0 / 16.0, BURN_SND_ROUTE_BOTH);
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BurnSampleInit(1);
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BurnSampleSetAllRoutesAllSamples(0.35, BURN_SND_ROUTE_BOTH);
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BurnSampleSetAllRoutesAllSamples(0.25, BURN_SND_ROUTE_BOTH);
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bHasSamples = BurnSampleGetStatus(0) != -1;
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GenericTilesInit();
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@ -2687,7 +2687,7 @@ static INT32 DrvFrame()
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ZetOpen(0);
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INT32 nInterleave = nBurnSoundLen;
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INT32 nInterleave = 264; //nBurnSoundLen;
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INT32 nSoundBufferPos = 0;
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INT32 nCyclesTotal = (18432000 / 6) / 60;
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@ -2710,9 +2710,9 @@ static INT32 DrvFrame()
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if (game_select == DREMSHPR || game_select == VANVAN) {
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if (i == (nInterleave - 1)) ZetNmi();
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} else {
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if (i == (nInterleave - 1) && interrupt_mask) {
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if (i == 224 /*(nInterleave - 1)*/ && interrupt_mask) {
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ZetSetVector(interrupt_mode);
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ZetSetIRQLine(0, CPU_IRQSTATUS_AUTO);
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ZetSetIRQLine(0, CPU_IRQSTATUS_HOLD);
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}
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}
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}
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