fixup some types

This commit is contained in:
dinkc64 2015-08-28 00:19:57 +00:00
parent cd15c03b8f
commit fb7d568691
1 changed files with 70 additions and 70 deletions

View File

@ -21,34 +21,34 @@ extern "C" {
// define variables, most of these can be gotten from memindex
static unsigned char *AllMem;
static unsigned char *DrvZ80ROM;
static unsigned char *DrvGfxROM0;
static unsigned char *DrvGfxROM1;
static unsigned char *DrvColPROM;
static unsigned char *AllRam;
static unsigned char *DrvZ80RAM;
static unsigned char *DrvVidRAM;
static unsigned char *DrvColRAM;
static unsigned char *DrvSprRAM;
static unsigned char *RamEnd;
static unsigned char *MemEnd;
static UINT8 *AllMem;
static UINT8 *DrvZ80ROM;
static UINT8 *DrvGfxROM0;
static UINT8 *DrvGfxROM1;
static UINT8 *DrvColPROM;
static UINT8 *AllRam;
static UINT8 *DrvZ80RAM;
static UINT8 *DrvVidRAM;
static UINT8 *DrvColRAM;
static UINT8 *DrvSprRAM;
static UINT8 *RamEnd;
static UINT8 *MemEnd;
static unsigned int *Palette;
static unsigned int *DrvPalette;
static UINT32 *Palette;
static UINT32 *DrvPalette;
static unsigned char DrvRecalc;
static UINT8 DrvRecalc;
static short *pAY8910Buffer[3];
static INT16 *pAY8910Buffer[3];
static unsigned char DrvInputs[3];
static unsigned char DrvDips[1];
static unsigned char DrvJoy1[8];
static unsigned char DrvJoy2[8];
static unsigned char DrvJoy3[8];
static unsigned char DrvReset;
static UINT8 DrvInputs[3];
static UINT8 DrvDips[1];
static UINT8 DrvJoy1[8];
static UINT8 DrvJoy2[8];
static UINT8 DrvJoy3[8];
static UINT8 DrvReset;
static unsigned char nmi_enable;
static UINT8 nmi_enable;
// static INPUT_PORTS_START( skyarmy )
static struct BurnInputInfo SkyarmyInputList[] = {
@ -144,7 +144,7 @@ STDDIPINFO(Skyarmy)
these take care of everything that isn't ram or rom
*/
void __fastcall skyarmy_write(unsigned short address, unsigned char data)// handle writes for skyarmy_map
void __fastcall skyarmy_write(UINT16 address, UINT8 data)// handle writes for skyarmy_map
{
switch (address)
{
@ -159,7 +159,7 @@ void __fastcall skyarmy_write(unsigned short address, unsigned char data)// hand
}
}
unsigned char __fastcall skyarmy_read(unsigned short address)// handle reads for skyarmy_map
UINT8 __fastcall skyarmy_read(UINT16 address)// handle reads for skyarmy_map
{
switch (address)
{
@ -179,7 +179,7 @@ unsigned char __fastcall skyarmy_read(unsigned short address)// handle reads for
return 0;
}
void __fastcall skyarmy_write_port(unsigned short port, unsigned char data)// handle writes to skyarmy_io_map
void __fastcall skyarmy_write_port(UINT16 port, UINT8 data)// handle writes to skyarmy_io_map
{
switch (port & 0xff) // ADDRESS_MAP_GLOBAL_MASK(0xff)
{
@ -193,7 +193,7 @@ void __fastcall skyarmy_write_port(unsigned short port, unsigned char data)// ha
}
}
unsigned char __fastcall skyarmy_read_port(unsigned short port)// handle reads from skyarmy_io_map
UINT8 __fastcall skyarmy_read_port(UINT16 port)// handle reads from skyarmy_io_map
{
switch (port & 0xff) // ADDRESS_MAP_GLOBAL_MASK(0xff)
{
@ -209,7 +209,7 @@ unsigned char __fastcall skyarmy_read_port(unsigned short port)// handle reads f
this is required or lots of bad things happen
*/
static int DrvDoReset()
static INT32 DrvDoReset()
{
memset (AllRam, 0, RamEnd - AllRam); // clear all ram!
@ -229,13 +229,13 @@ static int DrvDoReset()
//static PALETTE_INIT( skyarmy ) // mame
static void DrvPaletteInit()
{
int i;
INT32 i;
unsigned char *color_prom = DrvColPROM; // fba
UINT8 *color_prom = DrvColPROM; // fba
for (i = 0;i < 32;i++)
{
int bit0,bit1,bit2,r,g,b;
INT32 bit0,bit1,bit2,r,g,b;
bit0 = (*color_prom >> 0) & 0x01;
bit1 = (*color_prom >> 1) & 0x01;
@ -266,7 +266,7 @@ static void DrvPaletteInit()
convert the graphics into a format fba's generic tile handling can use
*/
static int DrvGfxDecode()
static INT32 DrvGfxDecode()
{
#if 0
static const gfx_layout charlayout =
@ -299,13 +299,13 @@ static GFXDECODE_START( skyarmy )
GFXDECODE_END
#endif
int Plane[2] = { 0, 256*8*8 }; // <---------- same for both types!
int XOffs[16] = { 0, 1, 2, 3, 4, 5, 6, 7, // <--- 0 - 7 is used for both types, so we can repeat this and save a few lines
INT32 Plane[2] = { 0, 256*8*8 }; // <---------- same for both types!
INT32 XOffs[16] = { 0, 1, 2, 3, 4, 5, 6, 7, // <--- 0 - 7 is used for both types, so we can repeat this and save a few lines
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 };
int YOffs[16] = { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,// <--- 0 - 7 is used for both types, so we can repeat this and save a few lines
INT32 YOffs[16] = { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,// <--- 0 - 7 is used for both types, so we can repeat this and save a few lines
16*8,17*8,18*8,19*8,20*8,21*8,22*8,23*8 };
unsigned char *tmp = (unsigned char*)malloc(0x1000); // ROM_REGION( 0x1000, "gfx1", 0 ), ROM_REGION( 0x1000, "gfx2", 0 ) whichever is larger...
UINT8 *tmp = (UINT8*)malloc(0x1000); // ROM_REGION( 0x1000, "gfx1", 0 ), ROM_REGION( 0x1000, "gfx2", 0 ) whichever is larger...
if (tmp == NULL) {
return 1;
}
@ -335,9 +335,9 @@ GFXDECODE_END
we *should* reset these in DrvDoReset
*/
static int MemIndex()
static INT32 MemIndex()
{
unsigned char *Next; Next = AllMem;
UINT8 *Next; Next = AllMem;
DrvZ80ROM = Next; Next += 0x010000; // ROM_REGION( 0x10000, "maincpu", 0 )
@ -346,8 +346,8 @@ static int MemIndex()
DrvColPROM = Next; Next += 0x000020;
Palette = (unsigned int*)Next; Next += 0x0020 * sizeof(int); // MDRV_PALETTE_LENGTH(32)
DrvPalette = (unsigned int*)Next; Next += 0x0020 * sizeof(int); // MDRV_PALETTE_LENGTH(32)
Palette = (UINT32 *)Next; Next += 0x0020 * sizeof(UINT32); // MDRV_PALETTE_LENGTH(32)
DrvPalette = (UINT32 *)Next; Next += 0x0020 * sizeof(UINT32); // MDRV_PALETTE_LENGTH(32)
AllRam = Next;
@ -358,9 +358,9 @@ static int MemIndex()
RamEnd = Next;
pAY8910Buffer[0] = (short*)Next; Next += nBurnSoundLen * sizeof(short); // allocate ram for sound output
pAY8910Buffer[1] = (short*)Next; Next += nBurnSoundLen * sizeof(short); // only really necessary for ay8910
pAY8910Buffer[2] = (short*)Next; Next += nBurnSoundLen * sizeof(short);
pAY8910Buffer[0] = (INT16 *)Next; Next += nBurnSoundLen * sizeof(INT16); // allocate ram for sound output
pAY8910Buffer[1] = (INT16 *)Next; Next += nBurnSoundLen * sizeof(INT16); // only really necessary for ay8910
pAY8910Buffer[2] = (INT16 *)Next; Next += nBurnSoundLen * sizeof(INT16);
MemEnd = Next;
@ -380,13 +380,13 @@ static int MemIndex()
reset the machine
*/
static int DrvInit()
static INT32 DrvInit()
{
// set up and allocate memory for roms & ram
AllMem = NULL;
MemIndex();
int nLen = MemEnd - (unsigned char *)0;
if ((AllMem = (unsigned char *)malloc(nLen)) == NULL) return 1;
INT32 nLen = MemEnd - (UINT8 *)0;
if ((AllMem = (UINT8 *)malloc(nLen)) == NULL) return 1;
memset(AllMem, 0, nLen);
MemIndex();
@ -474,7 +474,7 @@ static int DrvInit()
DrvExit exits the machine
*/
static int DrvExit()
static INT32 DrvExit()
{
GenericTilesExit(); // exit generic tile handling
@ -491,10 +491,10 @@ static int DrvExit()
static void tilemap_draw()
{
for (int offs = 0; offs < 32 * 32; offs++) // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8, 8, 32, 32);
for (INT32 offs = 0; offs < 32 * 32; offs++) // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8, 8, 32, 32);
{
int sx = (offs % 32) * 8; // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8 (sx tile width), 8, 32 (number of tiles wide), 32);
int sy = (offs / 32) * 8; // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8, 8 (sy tile height), 32, 32 (number of tiles high));
INT32 sx = (offs % 32) * 8; // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8 (sx tile width), 8, 32 (number of tiles wide), 32);
INT32 sy = (offs / 32) * 8; // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8, 8 (sy tile height), 32, 32 (number of tiles high));
// for(i=0;i<0x20;i++)
// tilemap_set_scrolly( state->tilemap,i,state->scrollram[i]);
@ -503,8 +503,8 @@ static void tilemap_draw()
sy -= DrvSprRAM[0x40 + (offs % 32)] + 8; // (offs % 32) gives the column, scroll ram is 64 bytes after sprite data
if (sy < -7) sy += 256; // (256 = 32 * 8), -7 or the screen shows garbage at the sides
int code = DrvVidRAM[offs]; // which tile are we drawing?
int attr = BITSWAP08(DrvColRAM[offs], 7, 6, 5, 4, 3, 0, 1, 2) & 7; // color
INT32 code = DrvVidRAM[offs]; // which tile are we drawing?
INT32 attr = BITSWAP08(DrvColRAM[offs], 7, 6, 5, 4, 3, 0, 1, 2) & 7; // color
// there is no transparency color (mask), can possibly be partially off the screen so use clip, and does not do flip
Render8x8Tile_Clip(pTransDraw, code, sx, sy, attr /*color*/, 2 /* 2 bits - determine with gfx decode */, 0, DrvGfxROM0);
@ -513,15 +513,15 @@ static void tilemap_draw()
static void draw_sprites()
{
for (int offs = 0; offs < 0x40; offs+=4)
for (INT32 offs = 0; offs < 0x40; offs+=4)
{
int pal = BITSWAP08(DrvSprRAM[offs+2], 7, 6, 5, 4, 3, 0, 1, 2) & 7; // color (this particular setup is unusual)
INT32 pal = BITSWAP08(DrvSprRAM[offs+2], 7, 6, 5, 4, 3, 0, 1, 2) & 7; // color (this particular setup is unusual)
int sx = DrvSprRAM[offs+3]; // horizontal position -> start x
int sy = 240-DrvSprRAM[offs] - 8; // vertical position -> start y
int flipy = (DrvSprRAM[offs+1]&0x80)>>7; // flip tile vertically?
int flipx = (DrvSprRAM[offs+1]&0x40)>>6; // flip tile horizontally?
int code = DrvSprRAM[offs + 1] & 0x3f; // which tile are we drawing?
INT32 sx = DrvSprRAM[offs+3]; // horizontal position -> start x
INT32 sy = 240-DrvSprRAM[offs] - 8; // vertical position -> start y
INT32 flipy = (DrvSprRAM[offs+1]&0x80)>>7; // flip tile vertically?
INT32 flipx = (DrvSprRAM[offs+1]&0x40)>>6; // flip tile horizontally?
INT32 code = DrvSprRAM[offs + 1] & 0x3f; // which tile are we drawing?
if (sy < -7) sy += 256; // (256 = 32 * 8), -7 or the screen shows garbage at the sides
if (sx < -7) sx += 256; // (256 = 32 * 8), -7 or the screen shows garbage at the sides
@ -553,12 +553,12 @@ static void draw_sprites()
//static VIDEO_UPDATE( skyarmy )
static int DrvDraw()
static INT32 DrvDraw()
{
// this will recalculate the colors if the screen color depth changes
if (DrvRecalc) {
for (int i = 0; i < 32; i++) {
int d = Palette[i];
for (INT32 i = 0; i < 32; i++) {
INT32 d = Palette[i];
DrvPalette[i] = BurnHighCol(d >> 16, (d >> 8) & 0xff, d & 0xff, 0);
}
DrvRecalc = 0; // ok, we've recalculated it, now disable it for the next frame or we waste a lot of time
@ -584,7 +584,7 @@ static int DrvDraw()
draw video
*/
static int DrvFrame()
static INT32 DrvFrame()
{
if (DrvReset) { // is the reset button pressed
DrvDoReset(); // if so, reset!
@ -593,7 +593,7 @@ static int DrvFrame()
// assemble inputs
{
memset (DrvInputs, 0, 3); // clear input storage bytes < if IP_ACTIVE_HIGH clear with 0, if IP_ACTIVE_LOW, clear with 0xff
for (int i = 0; i < 8; i++) {
for (INT32 i = 0; i < 8; i++) {
DrvInputs[0] ^= (DrvJoy1[i] & 1) << i; // pack bits for inputs in to respective bytes
DrvInputs[1] ^= (DrvJoy2[i] & 1) << i;
DrvInputs[2] ^= (DrvJoy3[i] & 1) << i;
@ -602,16 +602,16 @@ static int DrvFrame()
// MDRV_SCREEN_REFRESH_RATE(60) ! 60!!
int nInterleave = 102/8; // MDRV_CPU_PERIODIC_INT(skyarmy_nmi_source,650) -> 4000000 / 60 -> 66666.67 / 650 -> 102 (add /8 to get the right timing -dink)
int nCyclesTotal = 4000000 / 60; // MDRV_CPU_ADD("maincpu", Z80,4000000)
int nCyclesDone = 0;
INT32 nInterleave = 102/8; // MDRV_CPU_PERIODIC_INT(skyarmy_nmi_source,650) -> 4000000 / 60 -> 66666.67 / 650 -> 102 (add /8 to get the right timing -dink)
INT32 nCyclesTotal = 4000000 / 60; // MDRV_CPU_ADD("maincpu", Z80,4000000)
INT32 nCyclesDone = 0;
INT32 nSoundBufferPos = 0;
ZetOpen(0); // open cpu for modification
for (int i = 0; i < nInterleave; i++) // split the amount of cpu the z80 is running in 1/60th of a second into slices
for (INT32 i = 0; i < nInterleave; i++) // split the amount of cpu the z80 is running in 1/60th of a second into slices
{
int nSegment = nCyclesTotal / nInterleave;
INT32 nSegment = nCyclesTotal / nInterleave;
nCyclesDone += ZetRun(nSegment); // actually run the cpu
@ -662,7 +662,7 @@ static int DrvFrame()
we also save ram, data from the z80, ay8910, and other misc data
*/
static int DrvScan(int nAction,int *pnMin)
static INT32 DrvScan(INT32 nAction, INT32 *pnMin)
{
struct BurnArea ba;