fixup some types
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cd15c03b8f
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fb7d568691
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@ -21,34 +21,34 @@ extern "C" {
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// define variables, most of these can be gotten from memindex
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static unsigned char *AllMem;
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static unsigned char *DrvZ80ROM;
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static unsigned char *DrvGfxROM0;
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static unsigned char *DrvGfxROM1;
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static unsigned char *DrvColPROM;
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static unsigned char *AllRam;
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static unsigned char *DrvZ80RAM;
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static unsigned char *DrvVidRAM;
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static unsigned char *DrvColRAM;
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static unsigned char *DrvSprRAM;
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static unsigned char *RamEnd;
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static unsigned char *MemEnd;
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static UINT8 *AllMem;
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static UINT8 *DrvZ80ROM;
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static UINT8 *DrvGfxROM0;
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static UINT8 *DrvGfxROM1;
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static UINT8 *DrvColPROM;
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static UINT8 *AllRam;
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static UINT8 *DrvZ80RAM;
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static UINT8 *DrvVidRAM;
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static UINT8 *DrvColRAM;
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static UINT8 *DrvSprRAM;
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static UINT8 *RamEnd;
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static UINT8 *MemEnd;
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static unsigned int *Palette;
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static unsigned int *DrvPalette;
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static UINT32 *Palette;
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static UINT32 *DrvPalette;
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static unsigned char DrvRecalc;
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static UINT8 DrvRecalc;
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static short *pAY8910Buffer[3];
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static INT16 *pAY8910Buffer[3];
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static unsigned char DrvInputs[3];
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static unsigned char DrvDips[1];
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static unsigned char DrvJoy1[8];
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static unsigned char DrvJoy2[8];
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static unsigned char DrvJoy3[8];
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static unsigned char DrvReset;
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static UINT8 DrvInputs[3];
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static UINT8 DrvDips[1];
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static UINT8 DrvJoy1[8];
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static UINT8 DrvJoy2[8];
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static UINT8 DrvJoy3[8];
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static UINT8 DrvReset;
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static unsigned char nmi_enable;
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static UINT8 nmi_enable;
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// static INPUT_PORTS_START( skyarmy )
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static struct BurnInputInfo SkyarmyInputList[] = {
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@ -144,7 +144,7 @@ STDDIPINFO(Skyarmy)
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these take care of everything that isn't ram or rom
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*/
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void __fastcall skyarmy_write(unsigned short address, unsigned char data)// handle writes for skyarmy_map
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void __fastcall skyarmy_write(UINT16 address, UINT8 data)// handle writes for skyarmy_map
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{
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switch (address)
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{
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@ -159,7 +159,7 @@ void __fastcall skyarmy_write(unsigned short address, unsigned char data)// hand
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}
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}
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unsigned char __fastcall skyarmy_read(unsigned short address)// handle reads for skyarmy_map
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UINT8 __fastcall skyarmy_read(UINT16 address)// handle reads for skyarmy_map
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{
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switch (address)
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{
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@ -179,7 +179,7 @@ unsigned char __fastcall skyarmy_read(unsigned short address)// handle reads for
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return 0;
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}
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void __fastcall skyarmy_write_port(unsigned short port, unsigned char data)// handle writes to skyarmy_io_map
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void __fastcall skyarmy_write_port(UINT16 port, UINT8 data)// handle writes to skyarmy_io_map
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{
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switch (port & 0xff) // ADDRESS_MAP_GLOBAL_MASK(0xff)
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{
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@ -193,7 +193,7 @@ void __fastcall skyarmy_write_port(unsigned short port, unsigned char data)// ha
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}
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}
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unsigned char __fastcall skyarmy_read_port(unsigned short port)// handle reads from skyarmy_io_map
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UINT8 __fastcall skyarmy_read_port(UINT16 port)// handle reads from skyarmy_io_map
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{
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switch (port & 0xff) // ADDRESS_MAP_GLOBAL_MASK(0xff)
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{
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@ -209,7 +209,7 @@ unsigned char __fastcall skyarmy_read_port(unsigned short port)// handle reads f
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this is required or lots of bad things happen
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*/
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static int DrvDoReset()
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static INT32 DrvDoReset()
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{
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memset (AllRam, 0, RamEnd - AllRam); // clear all ram!
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@ -229,13 +229,13 @@ static int DrvDoReset()
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//static PALETTE_INIT( skyarmy ) // mame
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static void DrvPaletteInit()
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{
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int i;
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INT32 i;
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unsigned char *color_prom = DrvColPROM; // fba
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UINT8 *color_prom = DrvColPROM; // fba
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for (i = 0;i < 32;i++)
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{
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int bit0,bit1,bit2,r,g,b;
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INT32 bit0,bit1,bit2,r,g,b;
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bit0 = (*color_prom >> 0) & 0x01;
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bit1 = (*color_prom >> 1) & 0x01;
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@ -266,7 +266,7 @@ static void DrvPaletteInit()
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convert the graphics into a format fba's generic tile handling can use
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*/
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static int DrvGfxDecode()
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static INT32 DrvGfxDecode()
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{
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#if 0
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static const gfx_layout charlayout =
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@ -299,13 +299,13 @@ static GFXDECODE_START( skyarmy )
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GFXDECODE_END
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#endif
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int Plane[2] = { 0, 256*8*8 }; // <---------- same for both types!
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int XOffs[16] = { 0, 1, 2, 3, 4, 5, 6, 7, // <--- 0 - 7 is used for both types, so we can repeat this and save a few lines
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INT32 Plane[2] = { 0, 256*8*8 }; // <---------- same for both types!
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INT32 XOffs[16] = { 0, 1, 2, 3, 4, 5, 6, 7, // <--- 0 - 7 is used for both types, so we can repeat this and save a few lines
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8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 };
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int YOffs[16] = { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,// <--- 0 - 7 is used for both types, so we can repeat this and save a few lines
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INT32 YOffs[16] = { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,// <--- 0 - 7 is used for both types, so we can repeat this and save a few lines
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16*8,17*8,18*8,19*8,20*8,21*8,22*8,23*8 };
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unsigned char *tmp = (unsigned char*)malloc(0x1000); // ROM_REGION( 0x1000, "gfx1", 0 ), ROM_REGION( 0x1000, "gfx2", 0 ) whichever is larger...
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UINT8 *tmp = (UINT8*)malloc(0x1000); // ROM_REGION( 0x1000, "gfx1", 0 ), ROM_REGION( 0x1000, "gfx2", 0 ) whichever is larger...
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if (tmp == NULL) {
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return 1;
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}
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@ -335,9 +335,9 @@ GFXDECODE_END
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we *should* reset these in DrvDoReset
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*/
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static int MemIndex()
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static INT32 MemIndex()
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{
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unsigned char *Next; Next = AllMem;
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UINT8 *Next; Next = AllMem;
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DrvZ80ROM = Next; Next += 0x010000; // ROM_REGION( 0x10000, "maincpu", 0 )
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@ -346,8 +346,8 @@ static int MemIndex()
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DrvColPROM = Next; Next += 0x000020;
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Palette = (unsigned int*)Next; Next += 0x0020 * sizeof(int); // MDRV_PALETTE_LENGTH(32)
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DrvPalette = (unsigned int*)Next; Next += 0x0020 * sizeof(int); // MDRV_PALETTE_LENGTH(32)
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Palette = (UINT32 *)Next; Next += 0x0020 * sizeof(UINT32); // MDRV_PALETTE_LENGTH(32)
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DrvPalette = (UINT32 *)Next; Next += 0x0020 * sizeof(UINT32); // MDRV_PALETTE_LENGTH(32)
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AllRam = Next;
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@ -358,9 +358,9 @@ static int MemIndex()
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RamEnd = Next;
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pAY8910Buffer[0] = (short*)Next; Next += nBurnSoundLen * sizeof(short); // allocate ram for sound output
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pAY8910Buffer[1] = (short*)Next; Next += nBurnSoundLen * sizeof(short); // only really necessary for ay8910
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pAY8910Buffer[2] = (short*)Next; Next += nBurnSoundLen * sizeof(short);
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pAY8910Buffer[0] = (INT16 *)Next; Next += nBurnSoundLen * sizeof(INT16); // allocate ram for sound output
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pAY8910Buffer[1] = (INT16 *)Next; Next += nBurnSoundLen * sizeof(INT16); // only really necessary for ay8910
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pAY8910Buffer[2] = (INT16 *)Next; Next += nBurnSoundLen * sizeof(INT16);
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MemEnd = Next;
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@ -380,13 +380,13 @@ static int MemIndex()
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reset the machine
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*/
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static int DrvInit()
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static INT32 DrvInit()
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{
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// set up and allocate memory for roms & ram
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AllMem = NULL;
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MemIndex();
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int nLen = MemEnd - (unsigned char *)0;
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if ((AllMem = (unsigned char *)malloc(nLen)) == NULL) return 1;
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INT32 nLen = MemEnd - (UINT8 *)0;
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if ((AllMem = (UINT8 *)malloc(nLen)) == NULL) return 1;
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memset(AllMem, 0, nLen);
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MemIndex();
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@ -474,7 +474,7 @@ static int DrvInit()
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DrvExit exits the machine
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*/
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static int DrvExit()
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static INT32 DrvExit()
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{
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GenericTilesExit(); // exit generic tile handling
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@ -491,10 +491,10 @@ static int DrvExit()
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static void tilemap_draw()
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{
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for (int offs = 0; offs < 32 * 32; offs++) // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8, 8, 32, 32);
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for (INT32 offs = 0; offs < 32 * 32; offs++) // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8, 8, 32, 32);
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{
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int sx = (offs % 32) * 8; // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8 (sx tile width), 8, 32 (number of tiles wide), 32);
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int sy = (offs / 32) * 8; // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8, 8 (sy tile height), 32, 32 (number of tiles high));
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INT32 sx = (offs % 32) * 8; // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8 (sx tile width), 8, 32 (number of tiles wide), 32);
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INT32 sy = (offs / 32) * 8; // tilemap_create(machine, get_skyarmy_tile_info, tilemap_scan_rows, 8, 8 (sy tile height), 32, 32 (number of tiles high));
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// for(i=0;i<0x20;i++)
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// tilemap_set_scrolly( state->tilemap,i,state->scrollram[i]);
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@ -503,8 +503,8 @@ static void tilemap_draw()
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sy -= DrvSprRAM[0x40 + (offs % 32)] + 8; // (offs % 32) gives the column, scroll ram is 64 bytes after sprite data
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if (sy < -7) sy += 256; // (256 = 32 * 8), -7 or the screen shows garbage at the sides
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int code = DrvVidRAM[offs]; // which tile are we drawing?
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int attr = BITSWAP08(DrvColRAM[offs], 7, 6, 5, 4, 3, 0, 1, 2) & 7; // color
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INT32 code = DrvVidRAM[offs]; // which tile are we drawing?
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INT32 attr = BITSWAP08(DrvColRAM[offs], 7, 6, 5, 4, 3, 0, 1, 2) & 7; // color
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// there is no transparency color (mask), can possibly be partially off the screen so use clip, and does not do flip
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Render8x8Tile_Clip(pTransDraw, code, sx, sy, attr /*color*/, 2 /* 2 bits - determine with gfx decode */, 0, DrvGfxROM0);
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@ -513,15 +513,15 @@ static void tilemap_draw()
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static void draw_sprites()
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{
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for (int offs = 0; offs < 0x40; offs+=4)
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for (INT32 offs = 0; offs < 0x40; offs+=4)
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{
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int pal = BITSWAP08(DrvSprRAM[offs+2], 7, 6, 5, 4, 3, 0, 1, 2) & 7; // color (this particular setup is unusual)
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INT32 pal = BITSWAP08(DrvSprRAM[offs+2], 7, 6, 5, 4, 3, 0, 1, 2) & 7; // color (this particular setup is unusual)
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int sx = DrvSprRAM[offs+3]; // horizontal position -> start x
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int sy = 240-DrvSprRAM[offs] - 8; // vertical position -> start y
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int flipy = (DrvSprRAM[offs+1]&0x80)>>7; // flip tile vertically?
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int flipx = (DrvSprRAM[offs+1]&0x40)>>6; // flip tile horizontally?
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int code = DrvSprRAM[offs + 1] & 0x3f; // which tile are we drawing?
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INT32 sx = DrvSprRAM[offs+3]; // horizontal position -> start x
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INT32 sy = 240-DrvSprRAM[offs] - 8; // vertical position -> start y
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INT32 flipy = (DrvSprRAM[offs+1]&0x80)>>7; // flip tile vertically?
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INT32 flipx = (DrvSprRAM[offs+1]&0x40)>>6; // flip tile horizontally?
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INT32 code = DrvSprRAM[offs + 1] & 0x3f; // which tile are we drawing?
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if (sy < -7) sy += 256; // (256 = 32 * 8), -7 or the screen shows garbage at the sides
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if (sx < -7) sx += 256; // (256 = 32 * 8), -7 or the screen shows garbage at the sides
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@ -553,12 +553,12 @@ static void draw_sprites()
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//static VIDEO_UPDATE( skyarmy )
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static int DrvDraw()
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static INT32 DrvDraw()
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{
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// this will recalculate the colors if the screen color depth changes
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if (DrvRecalc) {
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for (int i = 0; i < 32; i++) {
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int d = Palette[i];
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for (INT32 i = 0; i < 32; i++) {
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INT32 d = Palette[i];
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DrvPalette[i] = BurnHighCol(d >> 16, (d >> 8) & 0xff, d & 0xff, 0);
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}
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DrvRecalc = 0; // ok, we've recalculated it, now disable it for the next frame or we waste a lot of time
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@ -584,7 +584,7 @@ static int DrvDraw()
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draw video
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*/
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static int DrvFrame()
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static INT32 DrvFrame()
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{
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if (DrvReset) { // is the reset button pressed
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DrvDoReset(); // if so, reset!
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@ -593,7 +593,7 @@ static int DrvFrame()
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// assemble inputs
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{
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memset (DrvInputs, 0, 3); // clear input storage bytes < if IP_ACTIVE_HIGH clear with 0, if IP_ACTIVE_LOW, clear with 0xff
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for (int i = 0; i < 8; i++) {
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for (INT32 i = 0; i < 8; i++) {
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DrvInputs[0] ^= (DrvJoy1[i] & 1) << i; // pack bits for inputs in to respective bytes
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DrvInputs[1] ^= (DrvJoy2[i] & 1) << i;
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DrvInputs[2] ^= (DrvJoy3[i] & 1) << i;
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@ -602,16 +602,16 @@ static int DrvFrame()
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// MDRV_SCREEN_REFRESH_RATE(60) ! 60!!
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int nInterleave = 102/8; // MDRV_CPU_PERIODIC_INT(skyarmy_nmi_source,650) -> 4000000 / 60 -> 66666.67 / 650 -> 102 (add /8 to get the right timing -dink)
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int nCyclesTotal = 4000000 / 60; // MDRV_CPU_ADD("maincpu", Z80,4000000)
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int nCyclesDone = 0;
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INT32 nInterleave = 102/8; // MDRV_CPU_PERIODIC_INT(skyarmy_nmi_source,650) -> 4000000 / 60 -> 66666.67 / 650 -> 102 (add /8 to get the right timing -dink)
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INT32 nCyclesTotal = 4000000 / 60; // MDRV_CPU_ADD("maincpu", Z80,4000000)
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INT32 nCyclesDone = 0;
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INT32 nSoundBufferPos = 0;
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ZetOpen(0); // open cpu for modification
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for (int i = 0; i < nInterleave; i++) // split the amount of cpu the z80 is running in 1/60th of a second into slices
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for (INT32 i = 0; i < nInterleave; i++) // split the amount of cpu the z80 is running in 1/60th of a second into slices
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{
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int nSegment = nCyclesTotal / nInterleave;
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INT32 nSegment = nCyclesTotal / nInterleave;
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nCyclesDone += ZetRun(nSegment); // actually run the cpu
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we also save ram, data from the z80, ay8910, and other misc data
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*/
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static int DrvScan(int nAction,int *pnMin)
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static INT32 DrvScan(INT32 nAction, INT32 *pnMin)
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{
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struct BurnArea ba;
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