Make sure the compiler doesn't complain about unused variable in tilemap_callback and fix small naming problem with tiles_generic.

This commit is contained in:
iq_132 2018-05-19 13:55:54 +00:00
parent e3534fcecf
commit f7d3cd6237
2 changed files with 5 additions and 4 deletions

View File

@ -59,6 +59,7 @@
// Pass the tilemap callback variables using this macro (looks nice)
#define TILE_SET_INFO(ttgfx, ttcode, ttcolor, ttflags) \
if (*category) {} \
*tile_gfx = (ttgfx); \
*tile_code = (ttcode); \
*tile_color = (ttcolor); \

View File

@ -45,13 +45,13 @@ void Draw8x8PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT
void Draw16x16Tile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile);
void Draw16x16MaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile);
void Draw16X16PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
void Draw16X16PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
void Draw16x16PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
void Draw16x16PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
void Draw32x32Tile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile);
void Draw32x32MaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile);
void Draw32X32PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
void Draw32X32PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
void Draw32x32PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
void Draw32x32PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
void DrawCustomTile(UINT16 *pDestDraw, INT32 nWidth, INT32 nHeight, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile);
void DrawCustomMaskTile(UINT16 *pDestDraw, INT32 nWidth, INT32 nHeight, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile);