Make sure the compiler doesn't complain about unused variable in tilemap_callback and fix small naming problem with tiles_generic.
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@ -59,6 +59,7 @@
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// Pass the tilemap callback variables using this macro (looks nice)
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#define TILE_SET_INFO(ttgfx, ttcode, ttcolor, ttflags) \
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if (*category) {} \
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*tile_gfx = (ttgfx); \
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*tile_code = (ttcode); \
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*tile_color = (ttcolor); \
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@ -45,13 +45,13 @@ void Draw8x8PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT
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void Draw16x16Tile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile);
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void Draw16x16MaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile);
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void Draw16X16PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
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void Draw16X16PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
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void Draw16x16PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
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void Draw16x16PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
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void Draw32x32Tile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile);
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void Draw32x32MaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile);
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void Draw32X32PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
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void Draw32X32PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
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void Draw32x32PrioTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
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void Draw32x32PrioMaskTile(UINT16 *pDestDraw, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, INT32 nPriority, UINT8 *pTile);
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void DrawCustomTile(UINT16 *pDestDraw, INT32 nWidth, INT32 nHeight, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nPaletteOffset, UINT8 *pTile);
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void DrawCustomMaskTile(UINT16 *pDestDraw, INT32 nWidth, INT32 nHeight, INT32 NTileNumber, INT32 StartX, INT32 StartY, INT32 FlipX, INT32 FlipY, INT32 nTilePalette, INT32 nColourDepth, INT32 nMaskColour, INT32 nPaletteOffset, UINT8 *pTile);
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