d_raiden2.cpp; added Raiden II (easier, US set 3) [ neSneSgB]
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@ -4360,6 +4360,48 @@ struct BurnDriver BurnDrvRaiden2eup = {
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};
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// Raiden II (easier, US set 3)
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static struct BurnRomInfo raiden2eubRomDesc[] = {
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{ "r2_prg_0.u0211", 0x080000, 0x2abc848c, 1 | BRF_PRG | BRF_ESS }, // 0 V30 Code
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{ "r2_prg_1.u0212", 0x080000, 0x56511ca8, 1 | BRF_PRG | BRF_ESS }, // 1
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{ "copx-d2.u0313", 0x040000, 0xa6732ff9, 2 | BRF_PRG | BRF_OPT }, // 2 COPX MCU data
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{ "r2_snd.u1110", 0x010000, 0x6d362472, 3 | BRF_PRG | BRF_ESS }, // 3 Z80 Code
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{ "r2.7.u0724", 0x020000, 0xc7aa4d00, 4 | BRF_GRA }, // 4 Characters
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{ "raiden_2_seibu_bg-1.u0714", 0x200000, 0xe61ad38e, 5 | BRF_GRA }, // 5 Tiles
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{ "raiden_2_seibu_bg-2.u075", 0x200000, 0xa694a4bb, 5 | BRF_GRA }, // 6
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{ "raiden_2_seibu_obj-1.u0811", 0x200000, 0xff08ef0b, 6 | BRF_GRA }, // 7 Sprites (Encrypted)
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{ "raiden_2_seibu_obj-2.u082", 0x200000, 0x638eb771, 6 | BRF_GRA }, // 8
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{ "raiden_2_seibu_obj-3.u0837", 0x200000, 0x897a0322, 6 | BRF_GRA }, // 9
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{ "raiden_2_seibu_obj-4.u0836", 0x200000, 0xb676e188, 6 | BRF_GRA }, // 10
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{ "r2.6.u1017", 0x040000, 0xfab9f8e4, 7 | BRF_SND }, // 11 OKI #0 Samples
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{ "raiden_2_pcm.u1018", 0x040000, 0x8cf0d17e, 8 | BRF_SND }, // 12 OKI #1 Samples
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{ "jj4b02__ami18cv8-15.u0342", 0x000155, 0x057a9cdc, 0 | BRF_OPT }, // 13 Pals
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{ "jj4b01__mmipal16l8bcn.u0341", 0x000117, 0x20931f21, 0 | BRF_OPT }, // 14
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};
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STD_ROM_PICK(raiden2eub)
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STD_ROM_FN(raiden2eub)
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struct BurnDriver BurnDrvRaiden2eub = {
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"raiden2eub", "raiden2", NULL, NULL, "1993",
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"Raiden II (easier, US set 3)\0", NULL, "Seibu Kaihatsu (Fabtek license)", "Miscellaneous",
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NULL, NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL | BDF_HISCORE_SUPPORTED, 2, HARDWARE_MISC_POST90S, GBF_VERSHOOT, 0,
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NULL, raiden2eubRomInfo, raiden2eubRomName, NULL, NULL, NULL, NULL, Raiden2InputInfo, Raiden2DIPInfo,
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Raiden2Init, DrvExit, DrvFrame, DrvDraw, DrvScan, &DrvRecalc, 0x800,
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240, 320, 3, 4
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};
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// Raiden II (harder, Raiden DX Hardware)
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// this set is very weird, it's Raiden II on a Raiden DX board, I'm assuming for now that it uses Raiden DX graphics, but could be wrong.
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