diff --git a/fba.chm b/fba.chm index 84e67dd34..1e31b2c99 100644 Binary files a/fba.chm and b/fba.chm differ diff --git a/fbahelpfilesrc/command.htm b/fbahelpfilesrc/command.htm index 47b72427f..d363331f4 100644 --- a/fbahelpfilesrc/command.htm +++ b/fbahelpfilesrc/command.htm @@ -38,7 +38,7 @@
fba vsav2 -a
-For front-ends, you can also do fba -listinfo, -listinfomdonly, -listinfopceonly, -listinfotg16only, -listinfosgxonly, -listinfosg1000only or -listinfocolecoonly which will output information about the supported games to +
For front-ends, you can also do fba -listinfo, -listinfomdonly, -listinfopceonly, -listinfotg16only, -listinfosgxonly, -listinfosg1000only, -listinfocolecoonly or -listinfosmsonly which will output information about the supported games to stdout, and the ROM files they need in the MAME XML format.
You can also do fba -listextrainfo. This will output the following data in a tab-delimited format to stdout; setname, visible size, aspect ratio, hardware code, hardware description, working status, max players, comments.
diff --git a/fbahelpfilesrc/dialog_rom_paths.htm b/fbahelpfilesrc/dialog_rom_paths.htm index 76442111d..1596258ed 100644 --- a/fbahelpfilesrc/dialog_rom_paths.htm +++ b/fbahelpfilesrc/dialog_rom_paths.htm @@ -21,7 +21,7 @@The last ten folders (numbers 11 to 20) are special supplementary cases. Usually FB Alpha will take the first file for a rom it finds and ignore any in the later folders. Any files placed in the last ten folders will be searched as well as the first file found. So, if you have some roms that require extra files than that found in MAME (the Neo-Geo bios is a good example), then you could put the extra files in ones of these folders.
-It is recommended to put the console (Megadrive/PC-Engine/Sega SG-1000/Colecovision) games in one of these special paths to prevent conflicts. Although, internally, FB Alpha uses an md_ prefix for the Megadrive games shortnames, either a pce_, tg_, or sgx_ prefix for PC-Engine games shortnames, cv_ for Colecovision game shortnames, and sg1k_ for Sega SG-1000 game shortnames, this prefix should not be applied to the zipfiles the roms are stored in. This means you can point some of the supplementary rom paths at your MESS software list folder(s) for Megadrive, PC-Engine, TurboGrafx 16 or SuperGrafx and you're done.
+It is recommended to put the console (Megadrive/PC-Engine/Sega SG-1000/Colecovision/Master System) games in one of these special paths to prevent conflicts. Although, internally, FB Alpha uses an md_ prefix for the Megadrive games shortnames, either a pce_, tg_, or sgx_ prefix for PC-Engine games shortnames, cv_ for Colecovision game shortnames, sg1k_ for Sega SG-1000 game shortnames, and sms_ for Sega Master System game shortnames, this prefix should not be applied to the zipfiles the roms are stored in. This means you can point some of the supplementary rom paths at your MESS software list folder(s) for Megadrive, PC-Engine, TurboGrafx 16, SuperGrafx, ColecoVision, Sega SG-1000 or Sega Master System and you're done.
DO NOT ASK US WHERE TO FIND ROMS. They are copyrighted and we can't help you.
diff --git a/fbahelpfilesrc/fba.chm b/fbahelpfilesrc/fba.chm index 84e67dd34..1e31b2c99 100644 Binary files a/fbahelpfilesrc/fba.chm and b/fbahelpfilesrc/fba.chm differ diff --git a/fbahelpfilesrc/intro.htm b/fbahelpfilesrc/intro.htm index e143919f6..309f8a217 100644 --- a/fbahelpfilesrc/intro.htm +++ b/fbahelpfilesrc/intro.htm @@ -42,7 +42,7 @@FB Alpha also has WIP console drivers for Sega Megadrive/Genesis, ColecoVision, Sega SG-1000 and also PC-Engine/TurboGrafx 16/SuperGrafx.
+FB Alpha also has WIP console drivers for Sega Megadrive/Genesis, ColecoVision, Sega SG-1000, Sega Master System and also PC-Engine/TurboGrafx 16/SuperGrafx.
FB Alpha can currently be obtained from http://www.fbalpha.com.
diff --git a/fbahelpfilesrc/menu_misc.htm b/fbahelpfilesrc/menu_misc.htm index 56a3c7e6f..e6e48043b 100644 --- a/fbahelpfilesrc/menu_misc.htm +++ b/fbahelpfilesrc/menu_misc.htm @@ -44,7 +44,7 @@