something else
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@ -16,7 +16,7 @@
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// force the tilemap to ignore any transparency settings and any tile skipping
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#define TMAP_FORCEOPAQUE (1 << 24)
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// force the tilemap to ignore transparency
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// force the tilemap to ignore transparency, but do not skip tiles
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#define TMAP_DRAWOPAQUE (1 << 25)
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// set tilemap to use transparent color (is set when using GenericTilemapSetTransparent)
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