pokey: fix random, add clock rate to init
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d49c9b1aa5
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@ -34,7 +34,7 @@
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*
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*****************************************************************************/
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#include "driver.h"
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#include "burnint.h"
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#include "pokey.h"
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/*
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@ -570,14 +570,15 @@ static void rand_init(UINT8 *rng, int size, int left, int right, int add)
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}
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}
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int PokeyInit(int sample_rate, int num, int vol, int addtostream)
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int PokeyInit(int clock, int num, int vol, int addtostream)
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{
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int chip;
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int chip, sample_rate;
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memset(&intf, 0, sizeof(intf));
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sample_rate = nBurnSoundRate;
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intf.num = num;
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intf.mixing_level[0] = vol;
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intf.baseclock = FREQ_17_EXACT;
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intf.baseclock = (clock) ? clock : FREQ_17_EXACT;
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intf.addtostream = addtostream;
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poly9 = (UINT8 *)malloc(0x1ff+1);
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@ -883,7 +884,7 @@ int pokey_register_r(int chip, int offs)
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****************************************************************/
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if( p->SKCTL & SK_RESET )
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{
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UINT32 adjust = (UINT32)(/*timer_timeelapsed(p->rtimer)*/1234 * intf.baseclock);
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UINT32 adjust = (UINT32)(/*timer_timeelapsed(p->rtimer)*/rand() /*dink*/ * intf.baseclock);
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p->r9 = (p->r9 + adjust) % 0x001ff;
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p->r17 = (p->r17 + adjust) % 0x1ffff;
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if( p->AUDCTL & POLY9 )
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@ -98,7 +98,7 @@ struct POKEYinterface {
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};
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int PokeyInit (int sample_rate, int num, int vol, int addtostream);
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int PokeyInit (int clock, int num, int vol, int addtostream);
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void PokeyExit (void);
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void pokey_update(int num, INT16 *buffer, int length);
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