Restore TaitoX VBlank IRQ to frame end (fixes Battle Shark Taito logo effect)
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@ -6413,7 +6413,7 @@ static void SpacegunDraw()
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static INT32 TaitoZFrame()
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static INT32 TaitoZFrame()
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{
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{
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INT32 nInterleave = TaitoFrameInterleave;
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INT32 nInterleave = TaitoFrameInterleave;
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INT32 nVBlankIRQFire = (INT32)(((double)256 / 271) * TaitoFrameInterleave);
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INT32 nVBlankIRQFire = (INT32)(((double)270 / 271) * TaitoFrameInterleave);
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if (TaitoReset) TaitoZDoReset();
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if (TaitoReset) TaitoZDoReset();
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