fix for eagleshot end of round message, thanks Haze
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763374af91
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@ -588,10 +588,6 @@ static struct BurnInputInfo EaglshotInputList[] = {
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{"P1 Button 2", BIT_DIGITAL, DrvJoy1 + 2, "p1 fire 2" },
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{"P1 Button 3", BIT_DIGITAL, DrvJoy1 + 1, "p1 fire 3" },
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// placeholder for analog inputs
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{"P1 Button 4", BIT_DIGITAL, DrvJoy3 + 5, "p1 fire 4" },
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{"P1 Button 5", BIT_DIGITAL, DrvJoy3 + 6, "p1 fire 5" },
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{"P2 Coin", BIT_DIGITAL, DrvJoy3 + 1, "p2 coin" },
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{"P2 Start", BIT_DIGITAL, DrvJoy2 + 0, "p2 start" },
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{"P2 Up", BIT_DIGITAL, DrvJoy2 + 7, "p2 up" },
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@ -1935,65 +1931,65 @@ STDDIPINFO(Jsk)
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static struct BurnDIPInfo EaglshotDIPList[]=
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{
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{0x17, 0xff, 0xff, 0xdf, NULL },
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{0x18, 0xff, 0xff, 0xff, NULL },
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{0x15, 0xff, 0xff, 0xdf, NULL },
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{0x16, 0xff, 0xff, 0xff, NULL },
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{0 , 0xfe, 0 , 16, "Coinage" },
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{0x17, 0x01, 0x0f, 0x07, "4 Coins 1 Credits" },
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{0x17, 0x01, 0x0f, 0x08, "3 Coins 1 Credits" },
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{0x17, 0x01, 0x0f, 0x09, "2 Coins 1 Credits" },
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{0x17, 0x01, 0x0f, 0x0f, "1 Coin 1 Credits" },
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{0x17, 0x01, 0x0f, 0x06, "2 Coins 3 Credits" },
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{0x17, 0x01, 0x0f, 0x0e, "1 Coin 2 Credits" },
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{0x17, 0x01, 0x0f, 0x0d, "1 Coin 3 Credits" },
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{0x17, 0x01, 0x0f, 0x0c, "1 Coin 4 Credits" },
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{0x17, 0x01, 0x0f, 0x0b, "1 Coin 5 Credits" },
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{0x17, 0x01, 0x0f, 0x0a, "1 Coin 6 Credits" },
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{0x17, 0x01, 0x0f, 0x05, "Multiple Coin Feature A" },
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{0x17, 0x01, 0x0f, 0x04, "Multiple Coin Feature B" },
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{0x17, 0x01, 0x0f, 0x03, "Multiple Coin Feature C" },
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{0x17, 0x01, 0x0f, 0x02, "Multiple Coin Feature D" },
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{0x17, 0x01, 0x0f, 0x01, "Multiple Coin Feature E" },
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{0x17, 0x01, 0x0f, 0x00, "Free Play" },
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{0x15, 0x01, 0x0f, 0x07, "4 Coins 1 Credits" },
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{0x15, 0x01, 0x0f, 0x08, "3 Coins 1 Credits" },
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{0x15, 0x01, 0x0f, 0x09, "2 Coins 1 Credits" },
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{0x15, 0x01, 0x0f, 0x0f, "1 Coin 1 Credits" },
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{0x15, 0x01, 0x0f, 0x06, "2 Coins 3 Credits" },
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{0x15, 0x01, 0x0f, 0x0e, "1 Coin 2 Credits" },
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{0x15, 0x01, 0x0f, 0x0d, "1 Coin 3 Credits" },
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{0x15, 0x01, 0x0f, 0x0c, "1 Coin 4 Credits" },
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{0x15, 0x01, 0x0f, 0x0b, "1 Coin 5 Credits" },
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{0x15, 0x01, 0x0f, 0x0a, "1 Coin 6 Credits" },
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{0x15, 0x01, 0x0f, 0x05, "Multiple Coin Feature A" },
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{0x15, 0x01, 0x0f, 0x04, "Multiple Coin Feature B" },
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{0x15, 0x01, 0x0f, 0x03, "Multiple Coin Feature C" },
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{0x15, 0x01, 0x0f, 0x02, "Multiple Coin Feature D" },
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{0x15, 0x01, 0x0f, 0x01, "Multiple Coin Feature E" },
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{0x15, 0x01, 0x0f, 0x00, "Free Play" },
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{0 , 0xfe, 0 , 2, "Credits To Start" },
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{0x17, 0x01, 0x10, 0x10, "1" },
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{0x17, 0x01, 0x10, 0x00, "2" },
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{0x15, 0x01, 0x10, 0x10, "1" },
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{0x15, 0x01, 0x10, 0x00, "2" },
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{0 , 0xfe, 0 , 2, "Controls" },
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{0x17, 0x01, 0x20, 0x20, "Trackball" },
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{0x17, 0x01, 0x20, 0x00, "Joystick" },
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{0x15, 0x01, 0x20, 0x20, "Trackball" },
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{0x15, 0x01, 0x20, 0x00, "Joystick" },
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{0 , 0xfe, 0 , 2, "Trackball Type" },
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{0x17, 0x01, 0x40, 0x40, "24 Counts (USA)" },
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{0x17, 0x01, 0x40, 0x00, "12 Counts (Japan)" },
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{0x15, 0x01, 0x40, 0x40, "24 Counts (USA)" },
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{0x15, 0x01, 0x40, 0x00, "12 Counts (Japan)" },
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{0 , 0xfe, 0 , 4, "Number Of Holes" },
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{0x18, 0x01, 0x03, 0x02, "2" },
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{0x18, 0x01, 0x03, 0x03, "3" },
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{0x18, 0x01, 0x03, 0x01, "4" },
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{0x18, 0x01, 0x03, 0x00, "5" },
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{0x16, 0x01, 0x03, 0x02, "2" },
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{0x16, 0x01, 0x03, 0x03, "3" },
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{0x16, 0x01, 0x03, 0x01, "4" },
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{0x16, 0x01, 0x03, 0x00, "5" },
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{0 , 0xfe, 0 , 3, "Difficulty" },
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{0x18, 0x01, 0x0c, 0x08, "Easy" },
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{0x18, 0x01, 0x0c, 0x0c, "Normal" },
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{0x18, 0x01, 0x0c, 0x04, "Hard" },
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{0x16, 0x01, 0x0c, 0x08, "Easy" },
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{0x16, 0x01, 0x0c, 0x0c, "Normal" },
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{0x16, 0x01, 0x0c, 0x04, "Hard" },
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{0 , 0xfe, 0 , 2, "Demo Sounds" },
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{0x18, 0x01, 0x10, 0x00, "Off" },
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{0x18, 0x01, 0x10, 0x10, "On" },
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{0x16, 0x01, 0x10, 0x00, "Off" },
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{0x16, 0x01, 0x10, 0x10, "On" },
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{0 , 0xfe, 0 , 2, "Allow Continue" },
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{0x18, 0x01, 0x20, 0x00, "Off" },
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{0x18, 0x01, 0x20, 0x20, "On" },
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{0x16, 0x01, 0x20, 0x00, "Off" },
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{0x16, 0x01, 0x20, 0x20, "On" },
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{0 , 0xfe, 0 , 2, "Flip Screen" },
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{0x18, 0x01, 0x40, 0x40, "Off" },
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{0x18, 0x01, 0x40, 0x00, "On" },
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{0x16, 0x01, 0x40, 0x40, "Off" },
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{0x16, 0x01, 0x40, 0x00, "On" },
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{0 , 0xfe, 0 , 2, "Service Mode" },
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{0x18, 0x01, 0x80, 0x80, "Off" },
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{0x18, 0x01, 0x80, 0x00, "On" },
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{0x16, 0x01, 0x80, 0x80, "Off" },
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{0x16, 0x01, 0x80, 0x00, "On" },
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};
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STDDIPINFO(Eaglshot)
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@ -3350,8 +3346,19 @@ static void draw_row(int sx, int sy, int scroll)
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color = attr;
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/* Select 256 or 64 color tiles */
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gfx = ((mode & 0x0100) ? 0x100 : 0x40);
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/* Select tile pen mask */
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gfx = 0x00;
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switch ((mode & 0x0700) >> 8) {
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case 0x07: gfx = 0xff+1; break;
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case 0x06: gfx = 0x3f+1; break;
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case 0x05: gfx = 0xff+1; break;
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case 0x04: gfx = 0x0f+1; break;
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case 0x03: gfx = 0xff+1; break;
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case 0x02: gfx = 0x3f+1; break;
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case 0x01: gfx = 0xff+1; break;
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case 0x00: gfx = 0x3f+1; break;
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}
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/* Force 16x16 tiles ? */
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if (flipx) { xstart = 1-1; xend = -1; xinc = -1; }
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@ -3496,9 +3503,20 @@ static void draw_sprites()
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color = attr;
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/* Select 256 or 64 color tiles */
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gfx = ((depth & 0x1000) ? 0x100 : 0x40);
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/* Select tile pen mask */
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shadow = (depth & 0x8000);
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gfx = 0x00;
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switch ((depth & 0x7000) >> 12) {
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case 0x07: gfx = 0xff+1; break;
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case 0x06: gfx = 0x3f+1; break;
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case 0x05: gfx = 0xff+1; break;
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case 0x04: gfx = 0x0f+1; break;
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case 0x03: gfx = 0xff+1; break;
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case 0x02: gfx = 0x3f+1; break;
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case 0x01: gfx = 0xff+1; break;
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case 0x00: gfx = 0x3f+1; break;
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}
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/* Single-sprite tile size */
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xnum = 1 << (xnum >> 10); // 1, 2, 4 or 8 tiles
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