dded Samurai Shodown V / Samurai Spirits Zero (bootleg, XBOX version) (only for debug build for now) [iq_132]

This commit is contained in:
jackchatelet 2014-02-28 01:22:02 +00:00
parent aa51e18af2
commit e484de1844
1 changed files with 36 additions and 0 deletions

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@ -14596,3 +14596,39 @@ struct BurnDriver BurnDrvcphd = {
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};
// Samurai Shodown V / Samurai Spirits Zero (bootleg, XBOX version)
static struct BurnRomInfo samsho5xRomDesc[] = {
{ "ssvx_p1.rom", 0x800000, 0x16983af9, 1 | BRF_ESS | BRF_PRG }, // 0 68K code
{ "ssv_s1.rom", 0x020000, 0x2ad6048b, 2 | BRF_GRA }, // 1 Text layer tiles
{ "ssvx_c1.rom", 0x800000, 0x25272e50, 3 | BRF_GRA }, // 2 Sprite data
{ "ssvx_c2.rom", 0x800000, 0xba68f2e7, 3 | BRF_GRA }, // 3
{ "ssvx_c3.rom", 0x800000, 0x75883cde, 3 | BRF_GRA }, // 4
{ "ssvx_c4.rom", 0x800000, 0x348540e6, 3 | BRF_GRA }, // 5
{ "ssvx_c5.rom", 0x800000, 0x1fee8dc8, 3 | BRF_GRA }, // 6
{ "ssvx_c6.rom", 0x800000, 0xc300b50d, 3 | BRF_GRA }, // 7
{ "ssvx_c7.rom", 0x800000, 0x5e722b0b, 3 | BRF_GRA }, // 8
{ "ssvx_c8.rom", 0x800000, 0xe2a2c546, 3 | BRF_GRA }, // 9
{ "ssvx_m1.rom", 0x080000, 0x5218a10a, 4 | BRF_ESS | BRF_PRG }, // 10 Z80 code
{ "ssv_v1.bin", 0x800000, 0x809c7617, 5 | BRF_SND }, // 11 Sound data
{ "ssv_v2.bin", 0x800000, 0x42671607, 5 | BRF_SND }, // 12
};
STDROMPICKEXT(samsho5x, samsho5x, neogeo)
STD_ROM_FN(samsho5x)
struct BurnDriverD BurnDrvsamsho5x = {
"samsho5x", "samsho5", "neogeo", NULL, "2003",
"Samurai Shodown V / Samurai Spirits Zero (bootleg, XBOX version)\0", NULL, "bootleg", "Neo Geo MVS",
L"Samurai Shodown V\0\u30B5\u30E0\u30E9\u30A4\u30B9\u30D4\u30EA\u30C3\u30C4\u96F6 (bootleg, XBOX version)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 2, HARDWARE_PREFIX_CARTRIDGE | HARDWARE_SNK_NEOGEO, GBF_VSFIGHT, FBF_SAMSHO,
NULL, samsho5xRomInfo, samsho5xRomName, NULL, NULL, neogeoInputInfo, neogeoDIPInfo,
NeoInit, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette,
0x1000, 304, 224, 4, 3
};