Update ganbare a bit (dips translated by vas crabb)
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@ -2015,7 +2015,7 @@ static struct BurnDIPInfo GanbareDIPList[]=
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// Dip A
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{0 , 0xfe, 0 , 2 , "Medal Setup" },
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{0x0a, 0x01, 0x01, 0x00, "1 Medal 1 Credit" },
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{0x0a, 0x01, 0x01, 0x01, "Unknown" },
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{0x0a, 0x01, 0x01, 0x01, "Don't use" },
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{0 , 0xfe, 0 , 2 , "Coin Setup" },
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{0x0a, 0x01, 0x02, 0x00, "100 Yen" },
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@ -2029,17 +2029,17 @@ static struct BurnDIPInfo GanbareDIPList[]=
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{0x0a, 0x01, 0x1c, 0x08, "7" },
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{0x0a, 0x01, 0x1c, 0x0c, "6" },
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{0x0a, 0x01, 0x1c, 0x10, "5" },
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{0x0a, 0x01, 0x1c, 0x14, "Unknown" },
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{0x0a, 0x01, 0x1c, 0x14, "No change" },
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{0 , 0xfe, 0 , 4 , "10 Yen Setup" },
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{0x0a, 0x01, 0x60, 0x00, "1 Coin 1 Credit" },
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{0x0a, 0x01, 0x60, 0x20, "2 Coins 1 Credit" },
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{0x0a, 0x01, 0x60, 0x40, "3 Coins 1 Credit" },
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{0x0a, 0x01, 0x60, 0x60, "Unknown" },
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{0x0a, 0x01, 0x60, 0x60, "Don't use" },
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{0 , 0xfe, 0 , 2 , "Payout Setup" },
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{0x0a, 0x01, 0x80, 0x00, "Credit Mode" },
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{0x0a, 0x01, 0x80, 0x80, "Unknown" },
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{0x0a, 0x01, 0x80, 0x80, "Payout Mode" },
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// Dip B
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{0 , 0xfe, 0 , 8 , "Payout Rate Setup" },
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@ -2055,9 +2055,9 @@ static struct BurnDIPInfo GanbareDIPList[]=
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// Dip C
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{0 , 0xfe, 0 , 4 , "Demo Sound Setup" },
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{0x0c, 0x01, 0x03, 0x00, "Always" },
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{0x0c, 0x01, 0x03, 0x01, "2 1 Unknown" },
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{0x0c, 0x01, 0x03, 0x02, "3 1 Unknown" },
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{0x0c, 0x01, 0x03, 0x03, "Unknown" },
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{0x0c, 0x01, 0x03, 0x01, "Every second sound" },
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{0x0c, 0x01, 0x03, 0x02, "Every third sound" },
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{0x0c, 0x01, 0x03, 0x03, "Off" },
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{0 , 0xfe, 0 , 2 , "Clear RAM" },
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{0x0c, 0x01, 0x40, 0x00, "No" },
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@ -5502,6 +5502,12 @@ static struct BurnRomInfo GanbareRomDesc[] = {
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{ "mrnj_19.12c", 0x020000, 0x5fa59927, BRF_SND | CPS1_OKIM6295_SAMPLES },
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{ "m48t35y.9n", 0x008000, 0x96107b4a, BRF_OPT }, // timekeeper internal ram - game overwrites it on init anyway
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A_BOARD_PLDS
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{ "gbp.1a", 0x000117, 0x00000000, BRF_OPT | BRF_NODUMP }, // b-board PLDs
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{ "iob1.12e", 0x000117, 0x00000000, BRF_OPT | BRF_NODUMP },
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{ "bprg1.11e", 0x000117, 0x00000000, BRF_OPT | BRF_NODUMP },
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};
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STD_ROM_PICK(Ganbare)
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