From d4754fa95330fed969b729b3b49961cb9fd91efa Mon Sep 17 00:00:00 2001 From: Barry Harris <44396066+barry65536@users.noreply.github.com> Date: Thu, 19 Apr 2012 19:12:35 +0000 Subject: [PATCH] Add unicode titles for wof sets (JacKc) --- src/burn/drv/capcom/d_cps1.cpp | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/src/burn/drv/capcom/d_cps1.cpp b/src/burn/drv/capcom/d_cps1.cpp index e65c80b4d..ab460efcd 100644 --- a/src/burn/drv/capcom/d_cps1.cpp +++ b/src/burn/drv/capcom/d_cps1.cpp @@ -15160,7 +15160,7 @@ struct BurnDriver BurnDrvCpsWofch = { struct BurnDriver BurnDrvCpsWofhfh = { "wofhfh", "wof", NULL, NULL, "1992", "Sangokushi II: Huo Fenghuang (Chinese bootleg)\0", NULL, "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + L"\u4E09\u56FD\u5FD7II: \u706B\u51E4\u51F0\0Sangokushi II: Huo Feng Huang (Chinese bootleg)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, WofhfhRomInfo, WofhfhRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo, TwelveMhzInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan, @@ -15170,7 +15170,7 @@ struct BurnDriver BurnDrvCpsWofhfh = { struct BurnDriver BurnDrvCpsWofh = { "wofh", "wof", NULL, NULL, "1992", "Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1)\0", "Some sprite priority problems", "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 1)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, WofhRomInfo, WofhRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo, WofhInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan, @@ -15180,7 +15180,7 @@ struct BurnDriver BurnDrvCpsWofh = { struct BurnDriver BurnDrvCpsWofha = { "wofha", "wof", NULL, NULL, "1992", "Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 2)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, WofhaRomInfo, WofhaRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo, WofhaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan, @@ -15190,7 +15190,7 @@ struct BurnDriver BurnDrvCpsWofha = { struct BurnDriver BurnDrvCpsSgyxz = { "sgyxz", "wof", NULL, NULL, "1992", "Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 3)\0", "Some sprite priority problems", "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 3)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, SgyxzRomInfo, SgyxzRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo, SgyxzInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan, @@ -15200,7 +15200,7 @@ struct BurnDriver BurnDrvCpsSgyxz = { struct BurnDriver BurnDrvCpsWof3js = { "wof3js", "wof", NULL, NULL, "1992", "Sangokushi II: San Jian Sheng (Chinese bootleg set 1)\0", NULL, "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + L"\u4E09\u56FD\u5FD7II: \u4E09\u5251\u5723\0Sangokushi II: San Jian Sheng (Chinese bootleg set 1)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, Wof3jsRomInfo, Wof3jsRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo, Wof3jsInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan, @@ -15209,8 +15209,8 @@ struct BurnDriver BurnDrvCpsWof3js = { struct BurnDriver BurnDrvCpsWof3jsa = { "wof3jsa", "wof", NULL, NULL, "1992", - "Sangokushi II: San Jian Sheng (Chinese bootleg set 2)\0", NULL, "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + "Sangokushi II: San Jian Sheng (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1", + L"\u4E09\u56FD\u5FD7II: \u4E09\u5251\u5723\0Sangokushi II: San Jian Sheng (Chinese bootleg set 2)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, Wof3jsaRomInfo, Wof3jsaRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo, Wof3jsaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan, @@ -15220,7 +15220,7 @@ struct BurnDriver BurnDrvCpsWof3jsa = { struct BurnDriver BurnDrvCpsWof3sj = { "wof3sj", "wof", NULL, NULL, "1992", "Sangokushi II: San Sheng Jian (Chinese bootleg set 1)\0", "Some sprite priority problems", "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + L"\u4E09\u56FD\u5FD7II: \u4E09\u5723\u5251\0Sangokushi II: San Sheng Jian (Chinese bootleg set 1)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, Wof3sjRomInfo, Wof3sjRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo, Wof3sjInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan, @@ -15230,7 +15230,7 @@ struct BurnDriver BurnDrvCpsWof3sj = { struct BurnDriver BurnDrvCpsWof3sja = { "wof3sja", "wof", NULL, NULL, "1992", "Sangokushi II: San Sheng Jian (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + L"\u4E09\u56FD\u5FD7II: \u4E09\u5723\u5251\0Sangokushi II: San Sheng Jian (Chinese bootleg set 2)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, Wof3sjaRomInfo, Wof3sjaRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo, Wof3sjaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan, @@ -15240,7 +15240,7 @@ struct BurnDriver BurnDrvCpsWof3sja = { struct BurnDriver BurnDrvCpsWofsj = { "wofsj", "wof", NULL, NULL, "1992", "Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1)\0", "Some sprite priority problems", "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + L"\u4E09\u56FD\u5FD7II: \u5723\u5251\u4E09\0Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, WofsjRomInfo, WofsjRomName, NULL, NULL, WofInputInfo, WofDIPInfo, WofsjInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan, @@ -15250,7 +15250,7 @@ struct BurnDriver BurnDrvCpsWofsj = { struct BurnDriver BurnDrvCpsWofsja = { "wofsja", "wof", NULL, NULL, "1992", "Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + L"\u4E09\u56FD\u5FD7II: \u5723\u5251\u4E09\0Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, WofsjaRomInfo, WofsjaRomName, NULL, NULL, WofInputInfo, WofDIPInfo, WofsjInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan, @@ -15260,7 +15260,7 @@ struct BurnDriver BurnDrvCpsWofsja = { struct BurnDriver BurnDrvCpsWofsjb = { "wofsjb", "wof", NULL, NULL, "1992", "Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3)\0", "No sound", "bootleg", "CPS1", - NULL, NULL, NULL, NULL, + L"\u4E09\u56FD\u5FD7II: \u5723\u5251\u4E09\0Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3)\0", NULL, NULL, NULL, BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0, NULL, WofsjbRomInfo, WofsjbRomName, NULL, NULL, WofsjbInputInfo, WofDIPInfo, WofsjbInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,