Add unicode titles for wof sets (JacKc)
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@ -15160,7 +15160,7 @@ struct BurnDriver BurnDrvCpsWofch = {
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struct BurnDriver BurnDrvCpsWofhfh = {
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"wofhfh", "wof", NULL, NULL, "1992",
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"Sangokushi II: Huo Fenghuang (Chinese bootleg)\0", NULL, "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u706B\u51E4\u51F0\0Sangokushi II: Huo Feng Huang (Chinese bootleg)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, WofhfhRomInfo, WofhfhRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
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TwelveMhzInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15170,7 +15170,7 @@ struct BurnDriver BurnDrvCpsWofhfh = {
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struct BurnDriver BurnDrvCpsWofh = {
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"wofh", "wof", NULL, NULL, "1992",
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"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1)\0", "Some sprite priority problems", "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 1)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, WofhRomInfo, WofhRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
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WofhInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15180,7 +15180,7 @@ struct BurnDriver BurnDrvCpsWofh = {
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struct BurnDriver BurnDrvCpsWofha = {
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"wofha", "wof", NULL, NULL, "1992",
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"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 2)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, WofhaRomInfo, WofhaRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
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WofhaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15190,7 +15190,7 @@ struct BurnDriver BurnDrvCpsWofha = {
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struct BurnDriver BurnDrvCpsSgyxz = {
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"sgyxz", "wof", NULL, NULL, "1992",
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"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 3)\0", "Some sprite priority problems", "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 3)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, SgyxzRomInfo, SgyxzRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
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SgyxzInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15200,7 +15200,7 @@ struct BurnDriver BurnDrvCpsSgyxz = {
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struct BurnDriver BurnDrvCpsWof3js = {
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"wof3js", "wof", NULL, NULL, "1992",
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"Sangokushi II: San Jian Sheng (Chinese bootleg set 1)\0", NULL, "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u5251\u5723\0Sangokushi II: San Jian Sheng (Chinese bootleg set 1)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, Wof3jsRomInfo, Wof3jsRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
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Wof3jsInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15209,8 +15209,8 @@ struct BurnDriver BurnDrvCpsWof3js = {
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struct BurnDriver BurnDrvCpsWof3jsa = {
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"wof3jsa", "wof", NULL, NULL, "1992",
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"Sangokushi II: San Jian Sheng (Chinese bootleg set 2)\0", NULL, "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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"Sangokushi II: San Jian Sheng (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1",
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L"\u4E09\u56FD\u5FD7II: \u4E09\u5251\u5723\0Sangokushi II: San Jian Sheng (Chinese bootleg set 2)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, Wof3jsaRomInfo, Wof3jsaRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
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Wof3jsaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15220,7 +15220,7 @@ struct BurnDriver BurnDrvCpsWof3jsa = {
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struct BurnDriver BurnDrvCpsWof3sj = {
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"wof3sj", "wof", NULL, NULL, "1992",
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"Sangokushi II: San Sheng Jian (Chinese bootleg set 1)\0", "Some sprite priority problems", "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u5723\u5251\0Sangokushi II: San Sheng Jian (Chinese bootleg set 1)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, Wof3sjRomInfo, Wof3sjRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
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Wof3sjInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15230,7 +15230,7 @@ struct BurnDriver BurnDrvCpsWof3sj = {
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struct BurnDriver BurnDrvCpsWof3sja = {
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"wof3sja", "wof", NULL, NULL, "1992",
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"Sangokushi II: San Sheng Jian (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u4E09\u5723\u5251\0Sangokushi II: San Sheng Jian (Chinese bootleg set 2)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, Wof3sjaRomInfo, Wof3sjaRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
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Wof3sjaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15240,7 +15240,7 @@ struct BurnDriver BurnDrvCpsWof3sja = {
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struct BurnDriver BurnDrvCpsWofsj = {
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"wofsj", "wof", NULL, NULL, "1992",
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"Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1)\0", "Some sprite priority problems", "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u5723\u5251\u4E09\0Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, WofsjRomInfo, WofsjRomName, NULL, NULL, WofInputInfo, WofDIPInfo,
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WofsjInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15250,7 +15250,7 @@ struct BurnDriver BurnDrvCpsWofsj = {
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struct BurnDriver BurnDrvCpsWofsja = {
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"wofsja", "wof", NULL, NULL, "1992",
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"Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u5723\u5251\u4E09\0Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, WofsjaRomInfo, WofsjaRomName, NULL, NULL, WofInputInfo, WofDIPInfo,
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WofsjInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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@ -15260,7 +15260,7 @@ struct BurnDriver BurnDrvCpsWofsja = {
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struct BurnDriver BurnDrvCpsWofsjb = {
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"wofsjb", "wof", NULL, NULL, "1992",
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"Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3)\0", "No sound", "bootleg", "CPS1",
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NULL, NULL, NULL, NULL,
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L"\u4E09\u56FD\u5FD7II: \u5723\u5251\u4E09\0Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3)\0", NULL, NULL, NULL,
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BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
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NULL, WofsjbRomInfo, WofsjbRomName, NULL, NULL, WofsjbInputInfo, WofDIPInfo,
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WofsjbInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
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