Add unicode titles for wof sets (JacKc)

This commit is contained in:
Barry Harris 2012-04-19 19:12:35 +00:00
parent e77fe465cd
commit d4754fa953
1 changed files with 12 additions and 12 deletions

View File

@ -15160,7 +15160,7 @@ struct BurnDriver BurnDrvCpsWofch = {
struct BurnDriver BurnDrvCpsWofhfh = {
"wofhfh", "wof", NULL, NULL, "1992",
"Sangokushi II: Huo Fenghuang (Chinese bootleg)\0", NULL, "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u706B\u51E4\u51F0\0Sangokushi II: Huo Feng Huang (Chinese bootleg)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, WofhfhRomInfo, WofhfhRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
TwelveMhzInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15170,7 +15170,7 @@ struct BurnDriver BurnDrvCpsWofhfh = {
struct BurnDriver BurnDrvCpsWofh = {
"wofh", "wof", NULL, NULL, "1992",
"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1)\0", "Some sprite priority problems", "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 1)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, WofhRomInfo, WofhRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
WofhInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15180,7 +15180,7 @@ struct BurnDriver BurnDrvCpsWofh = {
struct BurnDriver BurnDrvCpsWofha = {
"wofha", "wof", NULL, NULL, "1992",
"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 2)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, WofhaRomInfo, WofhaRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
WofhaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15190,7 +15190,7 @@ struct BurnDriver BurnDrvCpsWofha = {
struct BurnDriver BurnDrvCpsSgyxz = {
"sgyxz", "wof", NULL, NULL, "1992",
"Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 3)\0", "Some sprite priority problems", "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u56FD\u82F1\u96C4\u4F20\0Sangokushi II: Sanguo YingXiongZhuan (Chinese bootleg set 3)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, SgyxzRomInfo, SgyxzRomName, NULL, NULL, WofhfhInputInfo, WofhDIPInfo,
SgyxzInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15200,7 +15200,7 @@ struct BurnDriver BurnDrvCpsSgyxz = {
struct BurnDriver BurnDrvCpsWof3js = {
"wof3js", "wof", NULL, NULL, "1992",
"Sangokushi II: San Jian Sheng (Chinese bootleg set 1)\0", NULL, "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u5251\u5723\0Sangokushi II: San Jian Sheng (Chinese bootleg set 1)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, Wof3jsRomInfo, Wof3jsRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
Wof3jsInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15209,8 +15209,8 @@ struct BurnDriver BurnDrvCpsWof3js = {
struct BurnDriver BurnDrvCpsWof3jsa = {
"wof3jsa", "wof", NULL, NULL, "1992",
"Sangokushi II: San Jian Sheng (Chinese bootleg set 2)\0", NULL, "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
"Sangokushi II: San Jian Sheng (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1",
L"\u4E09\u56FD\u5FD7II: \u4E09\u5251\u5723\0Sangokushi II: San Jian Sheng (Chinese bootleg set 2)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, Wof3jsaRomInfo, Wof3jsaRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
Wof3jsaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15220,7 +15220,7 @@ struct BurnDriver BurnDrvCpsWof3jsa = {
struct BurnDriver BurnDrvCpsWof3sj = {
"wof3sj", "wof", NULL, NULL, "1992",
"Sangokushi II: San Sheng Jian (Chinese bootleg set 1)\0", "Some sprite priority problems", "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u5723\u5251\0Sangokushi II: San Sheng Jian (Chinese bootleg set 1)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, Wof3sjRomInfo, Wof3sjRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
Wof3sjInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15230,7 +15230,7 @@ struct BurnDriver BurnDrvCpsWof3sj = {
struct BurnDriver BurnDrvCpsWof3sja = {
"wof3sja", "wof", NULL, NULL, "1992",
"Sangokushi II: San Sheng Jian (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u4E09\u5723\u5251\0Sangokushi II: San Sheng Jian (Chinese bootleg set 2)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, Wof3sjaRomInfo, Wof3sjaRomName, NULL, NULL, WofhfhInputInfo, WofhfhDIPInfo,
Wof3sjaInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15240,7 +15240,7 @@ struct BurnDriver BurnDrvCpsWof3sja = {
struct BurnDriver BurnDrvCpsWofsj = {
"wofsj", "wof", NULL, NULL, "1992",
"Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1)\0", "Some sprite priority problems", "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u5723\u5251\u4E09\0Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, WofsjRomInfo, WofsjRomName, NULL, NULL, WofInputInfo, WofDIPInfo,
WofsjInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15250,7 +15250,7 @@ struct BurnDriver BurnDrvCpsWofsj = {
struct BurnDriver BurnDrvCpsWofsja = {
"wofsja", "wof", NULL, NULL, "1992",
"Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2)\0", "Some sprite priority problems", "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u5723\u5251\u4E09\0Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, WofsjaRomInfo, WofsjaRomName, NULL, NULL, WofInputInfo, WofDIPInfo,
WofsjInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,
@ -15260,7 +15260,7 @@ struct BurnDriver BurnDrvCpsWofsja = {
struct BurnDriver BurnDrvCpsWofsjb = {
"wofsjb", "wof", NULL, NULL, "1992",
"Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3)\0", "No sound", "bootleg", "CPS1",
NULL, NULL, NULL, NULL,
L"\u4E09\u56FD\u5FD7II: \u5723\u5251\u4E09\0Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3)\0", NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_BOOTLEG, 3, HARDWARE_CAPCOM_CPS1, GBF_SCRFIGHT, 0,
NULL, WofsjbRomInfo, WofsjbRomName, NULL, NULL, WofsjbInputInfo, WofDIPInfo,
WofsjbInit, DrvExit, Cps1Frame, CpsRedraw, CpsAreaScan,