burn_gun: scan more stuff for trackball
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@ -389,8 +389,18 @@ void BurnGunScan()
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SCAN_VAR(BurnGunX);
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SCAN_VAR(BurnGunY);
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SCAN_VAR(TrackA);
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SCAN_VAR(TrackB);
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if (Using_Trackball) {
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SCAN_VAR(TrackA);
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SCAN_VAR(TrackB);
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SCAN_VAR(PaddleLastA);
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SCAN_VAR(PaddleLastB);
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SCAN_VAR(DIAL_INC);
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SCAN_VAR(DrvJoyT);
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SCAN_VAR(TrackRev);
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}
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}
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void BurnGunDrawTarget(INT32 num, INT32 x, INT32 y)
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