add bBurnGunPositionalMode (fbneo.ini), to put lightgun in Positional Mode
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@ -12,6 +12,8 @@ bool bBurnGunAutoHide = 1;
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static bool bBurnGunDrawTargets = true; // game-configured
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bool bBurnGunDrawReticles = true; // UI-configured
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bool bBurnGunPositionalMode = false;
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static INT32 Using_Trackball = 0;
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static INT32 nBurnGunMaxX = 0;
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@ -539,6 +541,19 @@ void BurnGunMakeInputs(INT32 num, INT16 x, INT16 y)
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if (bBurnRunAheadFrame) return; // remove jitter w/runahead
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if (bBurnGunPositionalMode) {
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x = ProcessAnalog(x, 0, INPUT_DEADZONE, 0x00, 0xff);
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y = ProcessAnalog(y, 0, INPUT_DEADZONE, 0x00, 0xff);
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BurnGunX[num] = ((x * nBurnGunMaxX / 0xff) - 8) << 8;
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BurnGunY[num] = ((y * nBurnGunMaxY / 0xff) - 8) << 8;
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for (INT32 i = 0; i < nBurnGunNumPlayers; i++)
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GunTargetUpdate(i);
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return;
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}
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if (y == 1 || y == -1) y = 0;
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if (x == 1 || x == -1) x = 0; // prevent walking crosshair
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@ -7,6 +7,8 @@
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int nIniVersion = 0;
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extern bool bBurnGunPositionalMode;
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struct VidPresetData VidPreset[4] = {
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{ 640, 480},
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{ 1024, 768},
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@ -270,6 +272,7 @@ int ConfigAppLoad()
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VAR(bBurnUseBlend);
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VAR(BurnShiftEnabled);
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VAR(bBurnGunDrawReticles);
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VAR(bBurnGunPositionalMode);
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VAR(bSkipStartupCheck);
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VAR(nSlowMo);
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@ -709,6 +712,9 @@ int ConfigAppSave()
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_ftprintf(h, _T("\n// If non-zero, enable lightgun reticle display support.\n"));
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VAR(bBurnGunDrawReticles);
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_ftprintf(h, _T("\n// If non-zero, enable lightgun positional mode (Sinden or real lightgun HW).\n"));
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VAR(bBurnGunPositionalMode);
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_ftprintf(h, _T("\n// If non-zero, DISABLE start-up rom scan (if needed).\n"));
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VAR(bSkipStartupCheck);
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