whatsnew update
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<li>Added BurnRandom() / BurnRandomScan(), a predictable random number generator based on old BSD LCG [dink]</li>
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<li>Hooked up BurnRandom() to games using rand() to allow for reliable input recordings and states [dink]</li>
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<li>Enabled Alpha Transparency effects in Mystic Warriors [dink]</li>
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<li>Fixed music issues in DJ Boy [dink]</li>
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<li>Fixed a palette issue and possibly(?) fixed a timing issue in Heavy Unit [dink]</li>
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<li>EEPROM saves path now configurable [Barry]</li>
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<li>Restore MSVC full optimisation (should see slightly faster performance) [Barry]</li>
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<li>General source tidy-up/maintenance, and conversion to BurnMalloc/BurnFree [Barry]</li>
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