whatsnew update

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dinkc64 2017-07-09 04:11:50 +00:00
parent e938a8c57d
commit bf0b28c444
1 changed files with 2 additions and 0 deletions

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@ -178,6 +178,8 @@
<li>Added BurnRandom() / BurnRandomScan(), a predictable random number generator based on old BSD LCG [dink]</li>
<li>Hooked up BurnRandom() to games using rand() to allow for reliable input recordings and states [dink]</li>
<li>Enabled Alpha Transparency effects in Mystic Warriors [dink]</li>
<li>Fixed music issues in DJ Boy [dink]</li>
<li>Fixed a palette issue and possibly(?) fixed a timing issue in Heavy Unit [dink]</li>
<li>EEPROM saves path now configurable [Barry]</li>
<li>Restore MSVC full optimisation (should see slightly faster performance) [Barry]</li>
<li>General source tidy-up/maintenance, and conversion to BurnMalloc/BurnFree [Barry]</li>