update comment
This commit is contained in:
parent
cc716cf858
commit
b9c3d41f8d
|
@ -438,7 +438,7 @@ int ConfigAppSave()
|
|||
VAR(nVidScrnAspectY);
|
||||
_ftprintf(h, _T("\n// If non-zero, force all games to use a 60Hz refresh rate\n"));
|
||||
VAR(bForce60Hz);
|
||||
_ftprintf(h, _T("\n// If non-zero, skip frames when needed to keep the emulation running at full speed\n"));
|
||||
_ftprintf(h, _T("\n// If zero, skip frames when needed to keep the emulation running at full speed\n"));
|
||||
VAR(bAlwaysDrawFrames);
|
||||
|
||||
_ftprintf(h, _T("\n"));
|
||||
|
|
|
@ -179,7 +179,7 @@ static int RunFrame(int bDraw, int bPause)
|
|||
RecordInput(); // Write input to file
|
||||
}
|
||||
|
||||
if (bDraw || (!bDraw && bVidDWMCore)) { // Draw Frame || DWM: if frame skipping is on - draw frame just do not DwmFlush()
|
||||
if (bDraw || (!bDraw && bVidDWMCore)) { // Draw Frame || DWM: if frame skipping is on - draw frame just do not sync for that frame
|
||||
nFramesRendered++;
|
||||
|
||||
if (VidFrame()) { // Do one frame
|
||||
|
|
Loading…
Reference in New Issue