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@ -438,7 +438,7 @@ int ConfigAppSave()
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VAR(nVidScrnAspectY);
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VAR(nVidScrnAspectY);
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_ftprintf(h, _T("\n// If non-zero, force all games to use a 60Hz refresh rate\n"));
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_ftprintf(h, _T("\n// If non-zero, force all games to use a 60Hz refresh rate\n"));
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VAR(bForce60Hz);
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VAR(bForce60Hz);
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_ftprintf(h, _T("\n// If non-zero, skip frames when needed to keep the emulation running at full speed\n"));
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_ftprintf(h, _T("\n// If zero, skip frames when needed to keep the emulation running at full speed\n"));
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VAR(bAlwaysDrawFrames);
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VAR(bAlwaysDrawFrames);
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_ftprintf(h, _T("\n"));
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_ftprintf(h, _T("\n"));
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@ -179,7 +179,7 @@ static int RunFrame(int bDraw, int bPause)
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RecordInput(); // Write input to file
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RecordInput(); // Write input to file
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}
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}
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if (bDraw || (!bDraw && bVidDWMCore)) { // Draw Frame || DWM: if frame skipping is on - draw frame just do not DwmFlush()
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if (bDraw || (!bDraw && bVidDWMCore)) { // Draw Frame || DWM: if frame skipping is on - draw frame just do not sync for that frame
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nFramesRendered++;
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nFramesRendered++;
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if (VidFrame()) { // Do one frame
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if (VidFrame()) { // Do one frame
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