update comment

This commit is contained in:
dinkc64 2018-03-20 03:42:44 +00:00
parent cc716cf858
commit b9c3d41f8d
2 changed files with 2 additions and 2 deletions

View File

@ -438,7 +438,7 @@ int ConfigAppSave()
VAR(nVidScrnAspectY); VAR(nVidScrnAspectY);
_ftprintf(h, _T("\n// If non-zero, force all games to use a 60Hz refresh rate\n")); _ftprintf(h, _T("\n// If non-zero, force all games to use a 60Hz refresh rate\n"));
VAR(bForce60Hz); VAR(bForce60Hz);
_ftprintf(h, _T("\n// If non-zero, skip frames when needed to keep the emulation running at full speed\n")); _ftprintf(h, _T("\n// If zero, skip frames when needed to keep the emulation running at full speed\n"));
VAR(bAlwaysDrawFrames); VAR(bAlwaysDrawFrames);
_ftprintf(h, _T("\n")); _ftprintf(h, _T("\n"));

View File

@ -179,7 +179,7 @@ static int RunFrame(int bDraw, int bPause)
RecordInput(); // Write input to file RecordInput(); // Write input to file
} }
if (bDraw || (!bDraw && bVidDWMCore)) { // Draw Frame || DWM: if frame skipping is on - draw frame just do not DwmFlush() if (bDraw || (!bDraw && bVidDWMCore)) { // Draw Frame || DWM: if frame skipping is on - draw frame just do not sync for that frame
nFramesRendered++; nFramesRendered++;
if (VidFrame()) { // Do one frame if (VidFrame()) { // Do one frame