sync d_seta.cpp with MAME

TO DO: add Daioh (prototype)
This commit is contained in:
jackchatelet 2015-03-07 13:55:49 +00:00
parent 735aace248
commit b6185fb596
1 changed files with 28 additions and 15 deletions

View File

@ -7931,20 +7931,33 @@ struct BurnDriver BurnDrvQzkklgy2 = {
};
// Daioh (set 1)
/*
The changes between the set daioh and daioha are very minimal, the main game effects are:
- Fixes the crashing bug in the US version caused by pressing Shot1 and Shot2 in weird orders and timings.
- 1UP, and 2UPs no longer spawn "randomly". (Only the fixed extend items exist, and the 1UPs from score)
- After picking up a max powerup, a 1UP or a 2UP, daoiha sets the "item timer" to a random value.
daioh always sets it to 0x7F.
- The powerups spawned from picking up an additional max powerup are no longer random, but feeds from the
original "spawn item" function (thus, it advances the "item timer")
So it's a bug fix version which also makes the game a little harder by limiting the spawning of 1ups
*/
// Daioh
static struct BurnRomInfo daiohRomDesc[] = {
{ "fg001001.u3", 0x080000, 0xe1ef3007, 0x01 | BRF_PRG | BRF_ESS }, // 0 68k Code
{ "fg001002.u4", 0x080000, 0x5e3481f9, 0x01 | BRF_PRG | BRF_ESS }, // 1
{ "fg1-004", 0x100000, 0x9ab0533e, 0x03 | BRF_GRA }, // 2 Sprites
{ "fg1-003", 0x100000, 0x1c9d51e2, 0x03 | BRF_GRA }, // 3
{ "fg1-001-004", 0x100000, 0x9ab0533e, 0x03 | BRF_GRA }, // 2 Sprites
{ "fg1-001-003", 0x100000, 0x1c9d51e2, 0x03 | BRF_GRA }, // 3
{ "fg1-005", 0x200000, 0xc25159b9, 0x04 | BRF_GRA }, // 4 Layer 1 tiles
{ "fg1-001-005", 0x200000, 0xc25159b9, 0x04 | BRF_GRA }, // 4 Layer 1 tiles
{ "fg1-006", 0x200000, 0x2052c39a, 0x05 | BRF_GRA }, // 5 Layer 2 tiles
{ "fg1-001-006", 0x200000, 0x2052c39a, 0x05 | BRF_GRA }, // 5 Layer 2 tiles
{ "fg1-007", 0x100000, 0x4a2fe9e0, 0x06 | BRF_SND }, // 6 x1-010 Samples
{ "fg1-001-007", 0x100000, 0x4a2fe9e0, 0x06 | BRF_SND }, // 6 x1-010 Samples
};
STD_ROM_PICK(daioh)
@ -7969,20 +7982,20 @@ struct BurnDriver BurnDrvDaioh = {
};
// Daioh (set 2)
// Daioh (earlier)
static struct BurnRomInfo daiohaRomDesc[] = {
{ "fg1-001.u3", 0x080000, 0x104ae74a, 0x01 | BRF_PRG | BRF_ESS }, // 0 68k Code
{ "fg1-002.u4", 0x080000, 0xe39a4e67, 0x01 | BRF_PRG | BRF_ESS }, // 1
{ "fg-001-001.u3", 0x080000, 0x104ae74a, 0x01 | BRF_PRG | BRF_ESS }, // 0 68k Code
{ "fg-001-002.u4", 0x080000, 0xe39a4e67, 0x01 | BRF_PRG | BRF_ESS }, // 1
{ "fg1-004", 0x100000, 0x9ab0533e, 0x03 | BRF_GRA }, // 2 Sprites
{ "fg1-003", 0x100000, 0x1c9d51e2, 0x03 | BRF_GRA }, // 3
{ "fg1-001-004", 0x100000, 0x9ab0533e, 0x03 | BRF_GRA }, // 2 Sprites
{ "fg1-001-003", 0x100000, 0x1c9d51e2, 0x03 | BRF_GRA }, // 3
{ "fg1-005", 0x200000, 0xc25159b9, 0x04 | BRF_GRA }, // 4 Layer 1 tiles
{ "fg1-001-005", 0x200000, 0xc25159b9, 0x04 | BRF_GRA }, // 4 Layer 1 tiles
{ "fg1-006", 0x200000, 0x2052c39a, 0x05 | BRF_GRA }, // 5 Layer 2 tiles
{ "fg1-001-006", 0x200000, 0x2052c39a, 0x05 | BRF_GRA }, // 5 Layer 2 tiles
{ "fg1-007", 0x100000, 0x4a2fe9e0, 0x06 | BRF_SND }, // 6 x1-010 Samples
{ "fg1-001-007", 0x100000, 0x4a2fe9e0, 0x06 | BRF_SND }, // 6 x1-010 Samples
};
STD_ROM_PICK(daioha)
@ -7990,7 +8003,7 @@ STD_ROM_FN(daioha)
struct BurnDriver BurnDrvDaioha = {
"daioha", "daioh", NULL, NULL, "1993",
"Daioh (set 2)\0", NULL, "Athena", "Seta",
"Daioh (earlier)\0", NULL, "Athena", "Seta",
NULL, NULL, NULL, NULL,
BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_SETA1, GBF_VERSHOOT, 0,
NULL, daiohaRomInfo, daiohaRomName, NULL, NULL, DaiohInputInfo, DaiohDIPInfo,