parent
735aace248
commit
b6185fb596
|
@ -7931,20 +7931,33 @@ struct BurnDriver BurnDrvQzkklgy2 = {
|
|||
};
|
||||
|
||||
|
||||
// Daioh (set 1)
|
||||
/*
|
||||
The changes between the set daioh and daioha are very minimal, the main game effects are:
|
||||
|
||||
- Fixes the crashing bug in the US version caused by pressing Shot1 and Shot2 in weird orders and timings.
|
||||
- 1UP, and 2UPs no longer spawn "randomly". (Only the fixed extend items exist, and the 1UPs from score)
|
||||
- After picking up a max powerup, a 1UP or a 2UP, daoiha sets the "item timer" to a random value.
|
||||
daioh always sets it to 0x7F.
|
||||
- The powerups spawned from picking up an additional max powerup are no longer random, but feeds from the
|
||||
original "spawn item" function (thus, it advances the "item timer")
|
||||
|
||||
So it's a bug fix version which also makes the game a little harder by limiting the spawning of 1ups
|
||||
*/
|
||||
|
||||
// Daioh
|
||||
|
||||
static struct BurnRomInfo daiohRomDesc[] = {
|
||||
{ "fg001001.u3", 0x080000, 0xe1ef3007, 0x01 | BRF_PRG | BRF_ESS }, // 0 68k Code
|
||||
{ "fg001002.u4", 0x080000, 0x5e3481f9, 0x01 | BRF_PRG | BRF_ESS }, // 1
|
||||
|
||||
{ "fg1-004", 0x100000, 0x9ab0533e, 0x03 | BRF_GRA }, // 2 Sprites
|
||||
{ "fg1-003", 0x100000, 0x1c9d51e2, 0x03 | BRF_GRA }, // 3
|
||||
{ "fg1-001-004", 0x100000, 0x9ab0533e, 0x03 | BRF_GRA }, // 2 Sprites
|
||||
{ "fg1-001-003", 0x100000, 0x1c9d51e2, 0x03 | BRF_GRA }, // 3
|
||||
|
||||
{ "fg1-005", 0x200000, 0xc25159b9, 0x04 | BRF_GRA }, // 4 Layer 1 tiles
|
||||
{ "fg1-001-005", 0x200000, 0xc25159b9, 0x04 | BRF_GRA }, // 4 Layer 1 tiles
|
||||
|
||||
{ "fg1-006", 0x200000, 0x2052c39a, 0x05 | BRF_GRA }, // 5 Layer 2 tiles
|
||||
{ "fg1-001-006", 0x200000, 0x2052c39a, 0x05 | BRF_GRA }, // 5 Layer 2 tiles
|
||||
|
||||
{ "fg1-007", 0x100000, 0x4a2fe9e0, 0x06 | BRF_SND }, // 6 x1-010 Samples
|
||||
{ "fg1-001-007", 0x100000, 0x4a2fe9e0, 0x06 | BRF_SND }, // 6 x1-010 Samples
|
||||
};
|
||||
|
||||
STD_ROM_PICK(daioh)
|
||||
|
@ -7969,20 +7982,20 @@ struct BurnDriver BurnDrvDaioh = {
|
|||
};
|
||||
|
||||
|
||||
// Daioh (set 2)
|
||||
// Daioh (earlier)
|
||||
|
||||
static struct BurnRomInfo daiohaRomDesc[] = {
|
||||
{ "fg1-001.u3", 0x080000, 0x104ae74a, 0x01 | BRF_PRG | BRF_ESS }, // 0 68k Code
|
||||
{ "fg1-002.u4", 0x080000, 0xe39a4e67, 0x01 | BRF_PRG | BRF_ESS }, // 1
|
||||
{ "fg-001-001.u3", 0x080000, 0x104ae74a, 0x01 | BRF_PRG | BRF_ESS }, // 0 68k Code
|
||||
{ "fg-001-002.u4", 0x080000, 0xe39a4e67, 0x01 | BRF_PRG | BRF_ESS }, // 1
|
||||
|
||||
{ "fg1-004", 0x100000, 0x9ab0533e, 0x03 | BRF_GRA }, // 2 Sprites
|
||||
{ "fg1-003", 0x100000, 0x1c9d51e2, 0x03 | BRF_GRA }, // 3
|
||||
{ "fg1-001-004", 0x100000, 0x9ab0533e, 0x03 | BRF_GRA }, // 2 Sprites
|
||||
{ "fg1-001-003", 0x100000, 0x1c9d51e2, 0x03 | BRF_GRA }, // 3
|
||||
|
||||
{ "fg1-005", 0x200000, 0xc25159b9, 0x04 | BRF_GRA }, // 4 Layer 1 tiles
|
||||
{ "fg1-001-005", 0x200000, 0xc25159b9, 0x04 | BRF_GRA }, // 4 Layer 1 tiles
|
||||
|
||||
{ "fg1-006", 0x200000, 0x2052c39a, 0x05 | BRF_GRA }, // 5 Layer 2 tiles
|
||||
{ "fg1-001-006", 0x200000, 0x2052c39a, 0x05 | BRF_GRA }, // 5 Layer 2 tiles
|
||||
|
||||
{ "fg1-007", 0x100000, 0x4a2fe9e0, 0x06 | BRF_SND }, // 6 x1-010 Samples
|
||||
{ "fg1-001-007", 0x100000, 0x4a2fe9e0, 0x06 | BRF_SND }, // 6 x1-010 Samples
|
||||
};
|
||||
|
||||
STD_ROM_PICK(daioha)
|
||||
|
@ -7990,7 +8003,7 @@ STD_ROM_FN(daioha)
|
|||
|
||||
struct BurnDriver BurnDrvDaioha = {
|
||||
"daioha", "daioh", NULL, NULL, "1993",
|
||||
"Daioh (set 2)\0", NULL, "Athena", "Seta",
|
||||
"Daioh (earlier)\0", NULL, "Athena", "Seta",
|
||||
NULL, NULL, NULL, NULL,
|
||||
BDF_GAME_WORKING | BDF_CLONE | BDF_ORIENTATION_VERTICAL, 2, HARDWARE_SETA1, GBF_VERSHOOT, 0,
|
||||
NULL, daiohaRomInfo, daiohaRomName, NULL, NULL, DaiohInputInfo, DaiohDIPInfo,
|
||||
|
|
Loading…
Reference in New Issue