a few minor changes to whatsnew.html
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<li>Fixed savestates with multiple chips and fix for setting singular channel volume in K007232 core [dink, iq_132]</li>
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<li>Fixed savestates in Irem GA20 sound core [iq_132]</li>
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<li>Fixed bug in generic sprite zoom drawing routines [iq_132]</li>
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<li>Fixed idle skip in SH-2 CPU interface [dinkk]</li>
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<li>Fixed idle skip in SH-2 CPU interface [dink]</li>
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<li>Added driver for Capcom Bowling [iq_132]</li>
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<li>Added driver for games on Irem M107 hardwaree [iq_132]</li>
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<li>Added driver for Fire Barrel/Air Assault, Dream Soccer '94, Kick for the Goal & World PK Soccer on Irem M107 hardware [iq_132]</li>
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<li>Added driver for The Lost Castle In Darkmist [iq_132]</li>
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<li>Added driver for Mike [iq_132]</li>
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<li>Added driver for Mikie/Shinnyuushain Tooru-kun (Konami) [iq_132]</li>
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<li>Added driver for Mustache Boy [iq_132]</li>
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<li>Added driver for games on Nemesis hardware [iq_132]</li>
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<li>Added driver for Nemesis/Gradius, Salamander/Lifeforce, Twinbee, Galactic Warriors, Konami GT, Red Fighter, Black Panther, City Bomber, Kitten Kaboodle/Nyan Nyan Panic & Hyper Crash on Konami GX400 hardware [iq_132]</li>
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<li>Added driver for Punch Out [iq_132]</li>
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<li>Added driver for Super Nova hardware (Cyvern) [iq_132, dink]</li>
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<li>Added driver for Kaneko Super Nova hardware (Cyvern) [iq_132, dink]</li>
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<li>Added driver for Tail 2 Nose [iq_132]</li>
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<li>Added driver for Wyvern F-0 [iq_132]</li>
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<li>Added driver for games on Xain'd Sleena hardware [iq_132]</li>
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<li>Added driver for Xain'd Sleena/Solar Warrior [iq_132]</li>
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<li>Added Crouching Poney Hidden Dragon (DEMO) (Le Cortex) to the Neo Geo driver [iq_132, JacKc]</li>
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<li>Added Dolem to the NMK16 driver [iq_132]</li>
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<li>Fixed PCB version of Spectral vs Generation [iq_132, rtw, David Haywood]</li>
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@ -261,7 +261,7 @@
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<li>Fixed sprite priority and colours in Psycho-nics Oscar [dink]</li>
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<li>Improved Irem M92 driver savestates [dink]</li>
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<li>Interleave the CPUs in Battle Shark to avoid game crashing on level 2 [Barry]</li>
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<li>Fixed Music in Masked Riders Club Battle Race and Mad Shark [dink]</li>
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<li>Fixed music in Masked Riders Club Battle Race and Mad Shark [dink]</li>
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<li>Fixed music in War of Aero - Project MEIOU [dink]</li>
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<li>Fixed sample banking issues with Eight Forces, Blandia and Gundhara [dink]</li>
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<li>Fixed pallete after loading savestate in Gaelco driver [dink]</li>
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@ -275,7 +275,7 @@
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<li>Improved analog controls in Night Striker [dink]</li>
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<li>Savestate improvements for some Toaplan drivers [dink]</li>
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<li>Fixed speed in Diet Go Go [dink]</li>
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<li>Fixed Haunted Castle sound banking [dink]</li>
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<li>Fixed Haunted Castle sound banking [iq_132]</li>
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<li>Fixed tilemaps in Midnight Resistence, Hippodrome and Robocop [Barry]</li>
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<li>Big Endian fixes for The Gladiator and Killing Blade [lantus]</li>
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<li>Avoided use of deprecated function in libpng</li>
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