From a993a599c77d5e758a0e38d78528a6e37763bf98 Mon Sep 17 00:00:00 2001 From: iq_132 <1191709+iq132@users.noreply.github.com> Date: Sun, 26 Oct 2014 18:16:29 +0000 Subject: [PATCH] Fix layer alignment. Makes things look better. --- src/burn/drv/konami/d_mystwarr.cpp | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/src/burn/drv/konami/d_mystwarr.cpp b/src/burn/drv/konami/d_mystwarr.cpp index efe05ed0f..9637429e8 100644 --- a/src/burn/drv/konami/d_mystwarr.cpp +++ b/src/burn/drv/konami/d_mystwarr.cpp @@ -5,7 +5,6 @@ background layer #2 on intro (bad guy on motorcycle), bottom clipped?? metamorphic force - (possible) rotation/zoom layer offsets ok? circle stuff on second area part of zoom/rot? offset wrong? background in lava level is too fast. (irq?) martial champ @@ -2087,15 +2086,15 @@ static INT32 MetamrphInit() K056832Init(DrvGfxROM0, DrvGfxROMExp0, 0x200000, metamrph_tile_callback); K056832SetGlobalOffsets(24, 15); K056832SetLayerOffsets(0, -2+4, 2); - K056832SetLayerOffsets(1, 0+4, 0); + K056832SetLayerOffsets(1, 0+4, 2); K056832SetLayerOffsets(2, 2+4, 2); - K056832SetLayerOffsets(3, 3+4, 0); + K056832SetLayerOffsets(3, 3+4, 2); K053247Init(DrvGfxROM1, DrvGfxROMExp1, 0x7fffff, metamrph_sprite_callback, 1); - K053247SetSpriteOffset(-51-24, -24-15); + K053247SetSpriteOffset(-51-24, -24-15+0); K053250Init(0, DrvGfxROM2, DrvGfxROMExp2, 0x40000); - K053250SetOffsets(0, -7, 0); // verify + K053250SetOffsets(0, -60+29, -16); // verify konamigx_mixer_init(0);